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#251 2011-06-13 19:53:17

GLaDOS2
Scratcher
Registered: 2011-06-13
Posts: 1000+

Re: Collapsable Scripts

I support. With every wire, spark, and camera!


http://images2.wikia.nocookie.net/__cb20110421154628/half-life/en/images/9/9b/Glados_wheatley_tubes.jpghttp://24.media.tumblr.com/tumblr_m9bko90YfQ1rdk0vvo1_250.png

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#252 2011-06-14 05:03:10

scimonster
Community Moderator
Registered: 2010-06-13
Posts: 1000+

Re: Collapsable Scripts

SSBBM wrote:

Harakou wrote:

So now that this suggestion has been on here for a while, I thought of another little problem that would have to be addressed. Let's say you have a script that you collapse, and then you organize your scripts so that they're orderly. When you expand the script, what happens? Does it cover up the scripts underneath, or do they move down out of the way? Just a thought.

Well I would think it would just overlap, but you could easily just right click and then clean up.

I agree.

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#253 2011-07-16 06:00:55

xmagicx60
Scratcher
Registered: 2011-07-15
Posts: 30

Re: Collapsable Scripts

support +1 awesome Idea since the script area is so small anyways.

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#254 2011-07-22 11:40:20

joefarebrother
Scratcher
Registered: 2011-04-08
Posts: 1000+

Re: Collapsable Scripts

gamegirlxl wrote:

Maybe something like this:
<when green flag clicked>
[blocks]<do sequence[XYZ]>[/blocks]     <-This was supposed to be a block  sad
where sequence would be another tab that stores sequences.  It'd be nice to be able to export sequences like we can do sprites with scripts.

BYOB has that feature. Its slightly better than broadcasts because they can be reporters and booleans, and they can take inputs and allow recursion. Its a good idea.

support X 1,000,000,000,000,000,000,000

Last edited by joefarebrother (2011-07-22 12:08:01)


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#255 2011-07-22 14:45:24

poemon1
Scratcher
Registered: 2011-01-12
Posts: 500+

Re: Collapsable Scripts

i support your idea 100%


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#256 2011-07-22 15:15:37

coinman
Scratcher
Registered: 2011-04-19
Posts: 500+

Re: Collapsable Scripts

good idea!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Click the picture below to play my best game yet, Snowball Fight!
http://scratch.mit.edu/static/projects/coinman/3221194_sm.png

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#257 2011-08-05 15:48:17

a1130
Scratcher
Registered: 2009-08-27
Posts: 500+

Re: Collapsable Scripts

This is a great idea. I support!

Oh, and since Harakou is a moderator, why don't you color his name on the supporter list red? I'm not sure though.

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#258 2011-08-19 20:37:11

ziah
Scratcher
Registered: 2011-05-01
Posts: 1

Re: Collapsable Scripts

Very good idea, i support.

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#259 2011-08-19 20:45:49

ImagineIt
Scratcher
Registered: 2011-02-28
Posts: 1000+

Re: Collapsable Scripts

support!

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#260 2011-08-19 21:02:12

murphofly
New Scratcher
Registered: 2011-08-12
Posts: 25

Re: Collapsable Scripts

support

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#261 2011-08-19 21:44:36

JJROCKER
Scratcher
Registered: 2010-09-06
Posts: 1000+

Re: Collapsable Scripts

I support!


http://www.blocks.scratchr.org/API.php?action=random&amp;return=image&amp;link1=http://img255.imageshack.us/img255/3491/signature1y.jpg&amp;link2=http://img577.imageshack.us/img577/5272/signature1sx.jpg&amp;link3=http://img4.imageshack.us/img4/8514/signature1et.jpg&amp;link4=http://i.imgur.com/POEpQyZ.png&amp;link5=http://img163.imageshack.us/img163/4640/jjrockerfinal.jpg

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#262 2011-08-19 22:12:12

Death_Wish
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: Collapsable Scripts

Well, I'm sure that'd be a lot of work for the ST to make. And it's not very necessary-Scratch isn't a slow program, anyways. And on a giant 1s1s project, it'd probably lag up the program when you hide/show it. And if it's a long script, how'd it show when you have your mouse over it?  hmm


With a straight flush.
http://4.bp.blogspot.com/-FlUhnzmIROE/TgtpjdJl4tI/AAAAAAAABCM/W19pvFTZFaU/s1600/save_the_world.png http://blocsonic.com/images/special/rip-stevejobs.jpg

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#263 2011-08-19 22:13:24

jcpopp
Scratcher
Registered: 2010-10-30
Posts: 100+

Re: Collapsable Scripts

Really cool idea!!! I support!!  big_smile


Join Nitro Type! It really improves your typing skills  big_smile

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#264 2011-08-19 22:36:34

Harakou
Community Moderator
Registered: 2009-10-11
Posts: 1000+

Re: Collapsable Scripts

Death_Wish wrote:

Well, I'm sure that'd be a lot of work for the ST to make. And it's not very necessary-Scratch isn't a slow program, anyways. And on a giant 1s1s project, it'd probably lag up the program when you hide/show it. And if it's a long script, how'd it show when you have your mouse over it?  hmm

Ah, but one of the main reasons for lag when editing large scripts is that the entire script has to be redrawn. This would actually alleviate that problem. (Admittedly, it's probably a moot point since Scratch 2.0 will be in Flash and probably won't have that problem, but meh.  tongue )

In regards to the preview, it would only show a certain part of the script before cutting off.


http://www.blocks.scratchr.org/API.php?action=random&amp;return=image&amp;link1=http://i.imgur.com/OZn2RD3.png&amp;link2=http://i.imgur.com/duzaGTB.png&amp;link3=http://i.imgur.com/CrDGvvZ.png&amp;link4=http://i.imgur.com/POEpQyZ.png&amp;link5=http://i.imgur.com/ZKJF8ac.png

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#265 2011-08-19 22:45:05

Death_Wish
Scratcher
Registered: 2011-07-26
Posts: 1000+

Re: Collapsable Scripts

Harakou wrote:

Death_Wish wrote:

Well, I'm sure that'd be a lot of work for the ST to make. And it's not very necessary-Scratch isn't a slow program, anyways. And on a giant 1s1s project, it'd probably lag up the program when you hide/show it. And if it's a long script, how'd it show when you have your mouse over it?  hmm

Ah, but one of the main reasons for lag when editing large scripts is that the entire script has to be redrawn. This would actually alleviate that problem. (Admittedly, it's probably a moot point since Scratch 2.0 will be in Flash and probably won't have that problem, but meh.  tongue )

In regards to the preview, it would only show a certain part of the script before cutting off.

But let's say it would still use smalltalk, if you press show on a ridiculously giant script, wouldn't it lag?


With a straight flush.
http://4.bp.blogspot.com/-FlUhnzmIROE/TgtpjdJl4tI/AAAAAAAABCM/W19pvFTZFaU/s1600/save_the_world.png http://blocsonic.com/images/special/rip-stevejobs.jpg

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#266 2011-08-19 22:51:20

Harakou
Community Moderator
Registered: 2009-10-11
Posts: 1000+

Re: Collapsable Scripts

Death_Wish wrote:

Harakou wrote:

Death_Wish wrote:

Well, I'm sure that'd be a lot of work for the ST to make. And it's not very necessary-Scratch isn't a slow program, anyways. And on a giant 1s1s project, it'd probably lag up the program when you hide/show it. And if it's a long script, how'd it show when you have your mouse over it?  hmm

Ah, but one of the main reasons for lag when editing large scripts is that the entire script has to be redrawn. This would actually alleviate that problem. (Admittedly, it's probably a moot point since Scratch 2.0 will be in Flash and probably won't have that problem, but meh.  tongue )

In regards to the preview, it would only show a certain part of the script before cutting off.

But let's say it would still use smalltalk, if you press show on a ridiculously giant script, wouldn't it lag?

Well, no more than it would if you were trying to work with the full-size script in any other way.


http://www.blocks.scratchr.org/API.php?action=random&amp;return=image&amp;link1=http://i.imgur.com/OZn2RD3.png&amp;link2=http://i.imgur.com/duzaGTB.png&amp;link3=http://i.imgur.com/CrDGvvZ.png&amp;link4=http://i.imgur.com/POEpQyZ.png&amp;link5=http://i.imgur.com/ZKJF8ac.png

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#267 2011-09-07 12:18:29

slinger
Scratcher
Registered: 2011-06-21
Posts: 1000+

Re: Collapsable Scripts

+1


http://s0.bcbits.com/img/buttons/bandcamp_130x27_blue.png

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#268 2011-09-07 13:32:55

scimonster
Community Moderator
Registered: 2010-06-13
Posts: 1000+

Re: Collapsable Scripts

In Scratch 1.2, turn fill-screen off, click on the white space, choose "open" then "workspace". Then paste the contents of this file there (Alt+V). Click the "-" in the top-right of the text-box. Choose more, then file it in.
Viola, you have collapsible scripts!  big_smile

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#269 2011-09-12 05:40:07

scimonster
Community Moderator
Registered: 2010-06-13
Posts: 1000+

Re: Collapsable Scripts

Bump. Pure support BTW.

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#270 2011-09-12 13:51:49

Sonickyle
Scratcher
Registered: 2010-10-16
Posts: 100

Re: Collapsable Scripts

The Support Of Epic!  big_smile
<when green flag clicked>


http://i1270.photobucket.com/albums/jj616/Sonickyle27/BannerV1.png
My Online Status on Scratch: http://blocks.scratchr.org/API.php?user=Sonickyle&amp;action=onlineStatus

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#271 2011-10-17 14:52:27

Rexpup
Scratcher
Registered: 2010-10-17
Posts: 100+

Re: Collapsable Scripts

Rexpup Supports.


http://i.imgur.com/QQH4J.gif

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#272 2011-10-19 14:02:04

Rexpup
Scratcher
Registered: 2010-10-17
Posts: 100+

Re: Collapsable Scripts

I still support.


http://i.imgur.com/QQH4J.gif

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#273 2011-10-29 12:43:49

sjmhrp
New Scratcher
Registered: 2011-05-24
Posts: 27

Re: Collapsable Scripts

I support but it would be good to name the scripts or to make it that if you right click the block  it shows the script.

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#274 2011-10-29 14:07:25

Zparx
Scratcher
Registered: 2011-03-23
Posts: 500+

Re: Collapsable Scripts

Oh my god this idea is the best idea ever. I wish scratch didn't sensor words so I could curse to emphasize how much I love this idea. I support for sure (:


http://images3.wikia.nocookie.net/__cb20101119183412/halo/images/4/43/Hero2.png
^ My rank on Halo: Reach :3

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#275 2011-11-02 19:15:02

Zparx
Scratcher
Registered: 2011-03-23
Posts: 500+

Re: Collapsable Scripts

Bumping this because I feel like it's the absolute best idea ever (:


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