It's just a suggestion, but I wonder, if there could be a motion block that let's an object, rather than point towards another object, rotate towards that object much like a mixture of the the "Turn" and "Point Towards", for a smoother rotation. I know that there are ways around this, but it would seem easier and more practical to have something like that.
Last edited by Flashkirby (2010-06-23 15:59:08)
Offline
That's really easy, I can tell you how to do it, but it would require a variable. Not sure what you would use it for though...
Offline
Workaround:
|if <({direction v} of {Player1 v}) < (direction)>]
| |[turn <- (15) degrees]
|else ]
| |[turn -> (15) degrees]
| _________________________________________]
Offline