You should make the mouse pointer automaticly a sprite so that you can change the look of the mouse pointer.
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That's a good idea. This is the only programming language i've ever seen that doesn't allow you to do that.
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It would be cool, but it's not required. It would make Scratch more complicated to use...
I also don't want it in the Java player! It crashes so much, and I don't want to have a projectile mouse pointer when I am writing a text in another program
You can create a poinet yourself:
create a sprite named "pointer"
put this script in it:
When green Flag clicked | forever | go to [mouse pointer] |_______
Last edited by JSO (2008-02-29 03:00:11)
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It should be required and the Java player needs to be fixed if it crashes.
Last edited by dsdude10 (2008-03-03 21:13:12)
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i havnt tried this, but maybe you could make a mouse (custom) and say "forver go to mouse pinter go to front" and maybe it will go to the front of da mouse.
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heybrian1 wrote:
i havnt tried this, but maybe you could make a mouse (custom) and say "forver go to mouse pinter go to front" and maybe it will go to the front of da mouse.
That won't make the sprite go in front of the cursor. In flash there is a command called mouse.hide. In flash you would make a sprite follow the cursor while hiding the cursor.
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then make the same command in scratch, scratch team! In c# I can change the cursor according to coding, so I can make it do anything I want over different surfaces. Scratch should have the same feature, or at least have the method mouse.hide. But since scratch isn't a type language they could do hide mouse under sensing. Aside from that they should also have a pre-made mouse sprite with different costume that you can export.
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JSO wrote:
put this script in it:
Code:
When green Flag clicked | forever | go to [mouse pointer] |_______
this is what I said in my last post.
Last edited by torterra (2008-03-07 15:21:10)
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Maybe it could only work in the actual program so it won't crash the browser or anything.
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