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#1 2010-06-11 23:55:30

keikij
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Registered: 2009-02-22
Posts: 1000+

Project Wanderlust

One day I was reading 50 Dangerous Things You Should Let Your Kids Do when I came across the word wanderlust. I instantly thought that was an awesome word, and then an idea started forming in my head... An awesome idea...

What is Project Wanderlust?
Project Wanderlust is a game development project where the goal is to create a game called Wanderlust: A game about exploration, survival, discovery and wanderlust. The game will be a 3D free form exploration game created in Unity that will be different every time you play.

Why are you telling us this?
Because I need help, this is going to be a big project, and I just don't get C#, Blender, or Boo. I'm not that much of a coder or 3D artist, more of an ideas guy, so I need a lot of help.

What do you need help with?/Who do you need for your team?
I need coders, web developers, 3D artists (for characters, world, and creatures.?), 2D artists (For the interfaces and HUD), and other stuff. If you think you can help, please reply to this post and tell me how you can help and show me some examples of your work. Make sure to check out the Unity website and the other links in this post. Check the resources list below for links to check.

What will Wanderlust be?
Wanderlust will be a 3D free form exploration game like I explained above. The game will feature a real-time battle system and a randomly generated world, much like Pandora from Borderlands so that every time you play, you have a different game experience.

Resources
Tools
Unity
Blender
Boo
C#

Unity in Action
fusionfall.cartoonnetwork.com
atmosphir.com
http://www.wolfquest.org
paradisepaintball.cmune.com

If you know want to help or have comments, post here.

The Team
Keikij, the ideas guy

Last edited by keikij (2010-08-30 20:01:31)


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#2 2010-06-12 01:30:05

mooseofawesomeness
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Registered: 2010-06-09
Posts: 500+

Re: Project Wanderlust

Awesome! I love using Unity. I going to take a c++ class, but not untill later, so I can't really help. Tell me if there's anything I can do.


I am urhungry's alternate account with a cooler username. Your argument is invalid.

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#3 2010-06-12 01:33:03

keikij
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Registered: 2009-02-22
Posts: 1000+

Re: Project Wanderlust

You know Unity  tongue  Cool, if you know how to use Blender or some other 3D thing like it, you can make character models. Or you can design an interface, like the Main Menu. We need buttons like "New Character" "Load Character" "Options" and stuff like that.

Last edited by keikij (2010-06-12 01:35:27)


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#4 2010-06-12 01:36:30

dethklok52
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Registered: 2010-03-03
Posts: 100+

Re: Project Wanderlust

shouldn't this be in project ideas?  hmm


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#5 2010-06-12 01:39:29

keikij
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Registered: 2009-02-22
Posts: 1000+

Re: Project Wanderlust

dethklok52 wrote:

shouldn't this be in project ideas?  hmm

I thought that was for scratch Project Ideas, and if this was a scratch project, I'd put it in Collabs.


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#6 2010-06-12 03:27:18

MyRedNeptune
Community Moderator
Registered: 2007-05-07
Posts: 1000+

Re: Project Wanderlust

Hey, I think this belongs in Collaboration. xD Mooooved it is.


http://i52.tinypic.com/5es7t0.png I know what you're thinking! "Neptune! Get rid of those filthy advertisements and give us back the Zarathustra siggy, you horrible person!" Well, don't worry about it, the Zara siggy will be back soon, new and improved! ^^ Meanwhile, just do what the sig tells you to. >.>

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#7 2010-06-12 04:20:55

keikij
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Registered: 2009-02-22
Posts: 1000+

Re: Project Wanderlust

MyRedNeptune wrote:

Hey, I think this belongs in Collaboration. xD Mooooved it is.

Ok then.


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#8 2010-06-12 22:38:24

keikij
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Registered: 2009-02-22
Posts: 1000+

Re: Project Wanderlust

Can anyone help :'(
I'll make a site for us to use for the project in a bit.


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#9 2010-06-13 12:50:55

The-Whiz
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Registered: 2007-07-09
Posts: 1000+

Re: Project Wanderlust

Oh, Unity. I'm pretty good at Unity...

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#10 2010-06-13 16:44:01

AmoebaMan
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Registered: 2009-01-26
Posts: 500+

Re: Project Wanderlust

a randomly generated world is gonna be hecka difficult to do.  other than that, great idea!


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#11 2010-06-13 16:59:16

keikij
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Registered: 2009-02-22
Posts: 1000+

Re: Project Wanderlust

The-Whiz wrote:

Oh, Unity. I'm pretty good at Unity...

Cool, do you code or model?


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#12 2010-06-13 17:03:19

Paradox
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Registered: 2010-01-07
Posts: 500+

Re: Project Wanderlust

Blenderers > Unitarians


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#13 2010-06-13 17:06:55

keikij
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Registered: 2009-02-22
Posts: 1000+

Re: Project Wanderlust

Paradox wrote:

Blenderers > Unitarians

Blenderer XD Are you any good with Blender or Unity?


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#14 2010-06-13 17:11:55

Paradox
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Registered: 2010-01-07
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Re: Project Wanderlust

keikij wrote:

Paradox wrote:

Blenderers > Unitarians

Blenderer XD Are you any good with Blender or Unity?

I'm professional with both


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#15 2010-06-13 17:17:36

keikij
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Registered: 2009-02-22
Posts: 1000+

Re: Project Wanderlust

Do you think you could make models for the game  tongue


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#16 2010-06-13 17:18:43

Paradox
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Registered: 2010-01-07
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Re: Project Wanderlust

I'll attempt it.


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#17 2010-06-13 17:20:37

keikij
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Registered: 2009-02-22
Posts: 1000+

Re: Project Wanderlust

Cool  tongue  I'll add you to the team.


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#18 2010-06-13 19:12:43

The-Whiz
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Registered: 2007-07-09
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Re: Project Wanderlust

keikij wrote:

Cool  tongue  I'll add you to the team.

I've made several worlds in Unity. I'm good with terrain...

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#19 2010-06-13 21:24:32

keikij
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Registered: 2009-02-22
Posts: 1000+

Re: Project Wanderlust

The-Whiz wrote:

keikij wrote:

Cool  tongue  I'll add you to the team.

I've made several worlds in Unity. I'm good with terrain...

Can I see some of them?  Also, do you have any idea of how we could randomly generate terrain?


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#20 2010-06-14 08:25:52

Staraptor
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Registered: 2008-07-29
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Re: Project Wanderlust

I'm more of an ideas guy myself. If I was any better at coding, Space RPG would be an actual game.

But anyway, interesting concept. How about a system where some enemies can "follow" you, so you can't escape them when you quit/restart!


"Life is a video game. No matter how good you get, you always end up getting zapped." -Shiregu Miamoto

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#21 2010-06-14 11:46:25

keikij
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Registered: 2009-02-22
Posts: 1000+

Re: Project Wanderlust

Staraptor wrote:

I'm more of an ideas guy myself. If I was any better at coding, Space RPG would be an actual game.

But anyway, interesting concept. How about a system where some enemies can "follow" you, so you can't escape them when you quit/restart!

I like that idea, but I don't know how we would use it in a randomly generated world...  hmm  We might be able to find out a way, but I was thinking you save the game by setting up camp. Maybe if there are enemies that are aware of you, you can't set up camp.


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#22 2010-06-14 20:00:39

The-Whiz
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Registered: 2007-07-09
Posts: 1000+

Re: Project Wanderlust

keikij wrote:

Staraptor wrote:

I'm more of an ideas guy myself. If I was any better at coding, Space RPG would be an actual game.

But anyway, interesting concept. How about a system where some enemies can "follow" you, so you can't escape them when you quit/restart!

I like that idea, but I don't know how we would use it in a randomly generated world...  hmm  We might be able to find out a way, but I was thinking you save the game by setting up camp. Maybe if there are enemies that are aware of you, you can't set up camp.

There is a Unity Terrain Plugin that generates random terrain.

Here.

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#23 2010-06-15 17:12:35

keikij
Scratcher
Registered: 2009-02-22
Posts: 1000+

Re: Project Wanderlust

The-Whiz wrote:

keikij wrote:

Staraptor wrote:

I'm more of an ideas guy myself. If I was any better at coding, Space RPG would be an actual game.

But anyway, interesting concept. How about a system where some enemies can "follow" you, so you can't escape them when you quit/restart!

I like that idea, but I don't know how we would use it in a randomly generated world...  hmm  We might be able to find out a way, but I was thinking you save the game by setting up camp. Maybe if there are enemies that are aware of you, you can't set up camp.

There is a Unity Terrain Plugin that generates random terrain.

Here.

Awesome  big_smile


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#24 2010-06-15 17:38:29

keikij
Scratcher
Registered: 2009-02-22
Posts: 1000+

Re: Project Wanderlust

I made a logo  tongue
http://i49.tinypic.com/4sbtdw.jpg
What do you think?


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#25 2010-06-16 21:34:05

Staraptor
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Registered: 2008-07-29
Posts: 1000+

Re: Project Wanderlust

Cool!  cool


"Life is a video game. No matter how good you get, you always end up getting zapped." -Shiregu Miamoto

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