How do video game program codes work? like, how do you get a person to move withought using costumes?
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What are you talking about? There are many different languages that a person can program games in.
Give a specific example of a game.
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Halo 3. Master chief (guy) walks. Withoight seventy thousand costumes. HOW?
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I think they use programs to create 3D models of the characters and animations and then they render the sprites & landscape using Halo 3's in-house graphics engine.
Making 3D graphics like in Halo 3 is of course way beyond the ability of scratch.
Last edited by archmage (2008-02-25 22:37:08)
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But how do you animate withought costumes? widgets? Invisible widgets?
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They use 3D models. They probably made a sequence of 3D models for all the animations.
I am not sure of the programs they use for modeling though.
Last edited by archmage (2008-02-25 23:13:14)
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so, sa in sequence of 3d models you mean they have like 50000 costumes?
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I am not sure of the details. But for a walk animation I would guess that they would have 20-200+ models. I am not really sure what halo would have. But remember that these 3D models unlike scratch costumes are not flat and have depth.
Last edited by archmage (2008-02-25 23:21:00)
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well, halo has all combined. running walking jumping throwing a gernade shooting with 30 diffrent weapons, falling. waving arms after dying from fall. Id say 10000000 or more models in all.
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3d games dont use sprites with costume changes, they use individual "bodyparts" that move independently around the character.
Compare the way my Warbot moves to the way Mohler's Bubbly bot moves. His walks with costume changes, mine doesn't.
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yeah, and master chief's various "phases" of walking comes in two different parts.
upper body, and lower body.
if you are going to make a game that has walking like that, then you wanna have that so that you can throw a grenade and still have your legs walking.
just thought you might want to know.
-FPSFelix
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i also thought, master chief (as an example) is not necessarily made of individual unlinked parts. they couldve just put joints in the appropriate places of his body.
sort of like the program Pivot Stickfigure Animator.
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yeah. joints. Same thing as wigets? one triggeres another?
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yeah, have you tried Pivot?
it kind of is what they do, but with master chief in 3D
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all i know is master chief moves and has so many move combos that if i programmed that i would kill myselve
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their GUI's are meant for really repetitive stuff anyway.
besides, you'd get paid.
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probably paid a thousand bucks a day. or maybe even an hour! i lvoe his death screams. sometiumes he sounds japanease. WOAHHHHHHHHHHHHHHHHHHHHHHHHB!
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no, actually, game programmers arent paid that well.
Even in Bungie.
do you think a new scratch version should have a better GUI?
or at least simpler implementation of this one?
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People who are lead programmers probably get paid more than most of the lower down programmers. There are also many different types of jobs involved with the development of games.
I found this site that says the average salary of people in the video game industry. http://www.animationarena.com/video-game-salary.html
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yeah.
pretty much anyone in the credits for programming has it good.
i was talking about the guys lower down on the food chain.
does anyone even know what i mean by GUI???
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GUI = graphical user interface
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good, at least someone knows.
do you think Scratch's is good or bad?
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It's decent, but it has lots of room for improvement. One thing I would really like to see would be the ability to compress some of the windows.
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well, i think this is over the limits, but it would be cool buildning a place and play in it like halo 3 or shadowrun. like maps.
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yeah, that would be hard.
(you have a 360? PS3 all the way!)
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