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  •  » Ideas: Go back one costume, Render grid, if recieving, etc

#1 2010-06-05 16:24:57

trekkie2000
Scratcher
Registered: 2009-02-15
Posts: 100+

Ideas: Go back one costume, Render grid, if recieving, etc

I have a lot of ideas for the next version of scratch. Please comment on if they sound good

1: (Looks)  Go back one costume
Goes back one costume (Who woulda guessed?)
2: (Control)  Render grid (Number)
Renders a 2d grid. size is based on the number inputed
3: (Sensing) If receiving (Message)
Like a "When I receive" brick, but as a condition, like those round bricks that you fit into "If" statements. That way, you dont have to create a variable or separate script
4. (Control) Wait (time) secs or until (Condition)
Its so annoying when you're trying to program something so that it will wait either a certain amount of time or until a condition is filled
5. (Variables) Show/Hide list (List name)
I want to make a highscore list, but you can only do that by having people download the highscore list and check the "Show" box


Also, as an idea, there could be a feature that lets you change the color, size, and font of a variable. I hate that plain, ordinary orange squarish block. It just looks wierd and out of place in a zombie game.

I was considering suggesting a Z axis, but that's what the size tool is for


"If life gives you lemons, sell lemonade for $.25...
...Sell antidote to poison in lemonade for $250" -Me

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#2 2010-06-05 16:38:29

JTxt
Scratcher
Registered: 2010-05-19
Posts: 100+

Re: Ideas: Go back one costume, Render grid, if recieving, etc

good thoughts!

I think they are missing a bunch of blocks so that scratch doesn't become too complicated.

There is a way to do everything except #5. but you can hide the list under a sprite.

1.
<change{ costume variable }by( -1
<switch to costume[ <{ costume variable }> >

2.
that's more complicated, but possible.  let me know if you want help with it.

3.
you can do this with variables instead of messages.  Let me know if you want help.

4.
<reset timer>
<wait until>  << <( <timer> <>> 5 )> <or> another condition >>

5.
hide the list under a sprite. http://scratch.mit.edu/projects/AddZero/346118http://scratch.mit.edu/projects/AddZero/346118

Last edited by JTxt (2010-06-05 16:40:02)


http://scratch.mit.edu/static/icons/buddy/524717_med.png?t=2010-06-15+09%3A48%3A36

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#3 2010-06-05 16:53:19

fg123
Scratcher
Registered: 2008-11-13
Posts: 1000+

Re: Ideas: Go back one costume, Render grid, if recieving, etc

For the "I recieve" block.
http://scratch.mit.edu/forums/viewtopic.php?id=37242

For previous costume:
switch to costume costume # - 1

Last edited by fg123 (2010-06-05 16:54:26)


Hai.

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#4 2010-06-05 20:42:50

coolstuff
Community Moderator
Registered: 2008-03-06
Posts: 1000+

Re: Ideas: Go back one costume, Render grid, if recieving, etc

As previous users have mentioned, all of the items on your list are possible already. The blocks would be helpful, no doubt, but a workaround or two never hurt anybody.

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#5 2010-08-19 16:24:23

trekkie2000
Scratcher
Registered: 2009-02-15
Posts: 100+

Re: Ideas: Go back one costume, Render grid, if recieving, etc

coolstuff wrote:

As previous users have mentioned, all of the items on your list are possible already. The blocks would be helpful, no doubt, but a workaround or two never hurt anybody.

I know all of these are possible, but its still annoying having to write a complex script so that you can do something simeple.


"If life gives you lemons, sell lemonade for $.25...
...Sell antidote to poison in lemonade for $250" -Me

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