Bu-bu-bu-bu-BUMP!
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Are you serious?! No one's gonna help me?! How do I get to the instance?!
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Aidan wrote:
Are you serious?! No one's gonna help me?! How do I get to the instance?!
AAUUGGGGGGGHHH!!!!!!!!!
Why do you keep calling it instances!?
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henley wrote:
Aidan wrote:
Are you serious?! No one's gonna help me?! How do I get to the instance?!
AAUUGGGGGGGHHH!!!!!!!!!
Why do you keep calling it instances!?
I didn't say instances. I said instance. Look carefully, and there's a spelling . . . difference
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Aidan wrote:
Re-re-re-REPOST!
Aidan wrote:
How do I get into the instance for it?[/BlockspecsN00b]
You click on the button thing that says "instance"! XD
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jackrulez wrote:
Aidan wrote:
Re-re-re-REPOST!
Aidan wrote:
How do I get into the instance for it?[/BlockspecsN00b]
You click on the button thing that says "instance"! XD
Or you open a workspace and type
World addMorphFront: (ScriptableScratchMorph new)
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jackrulez wrote:
Aidan wrote:
Re-re-re-REPOST!
Aidan wrote:
How do I get into the instance for it?[/BlockspecsN00b]
You click on the button thing that says "instance"! XD
But then how do I Get to where I type it for the "do nothing"block?!
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Bump. See above ^^^
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Aidan wrote:
jackrulez wrote:
Aidan wrote:
Re-re-re-REPOST!
You click on the button thing that says "instance"! XD
But then how do I Get to where I type it for the "do nothing"block?!
Why do you need a block that does nothing??
There is absolutely no reason why you would ever need a block that does nothing.
Never. Even to separate types of blocks in the same category, there is a way to do that with simply adding a character in between the blocks, I believe.
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cds56 wrote:
Aidan wrote:
jackrulez wrote:
You click on the button thing that says "instance"! XDBut then how do I Get to where I type it for the "do nothing"block?!
Why do you need a block that does nothing??
There is absolutely no reason why you would ever need a block that does nothing.
Never. Even to separate types of blocks in the same category, there is a way to do that with simply adding a character in between the blocks, I believe.
I want it to be my first Scratch hack! Now how do I get to instance!?
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Aidan wrote:
cds56 wrote:
Aidan wrote:
But then how do I Get to where I type it for the "do nothing"block?!Why do you need a block that does nothing??
There is absolutely no reason why you would ever need a block that does nothing.
Never. Even to separate types of blocks in the same category, there is a way to do that with simply adding a character in between the blocks, I believe.I want it to be my first Scratch hack! Now how do I get to instance!?
Okelidokeli then.
Go into scratch objects - > ScriptableScratchMorph ( or scratchspritemorph ) - > other ops ( or whatever category your block is in.. )
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i dont know why none of you suggested this before, but here's the simplest way of getting a block to do nothing:
source code
('block text in quotes' - -)non-source code (scratch)
('block text in quotes' #- #-)there's no instances needed, only the block spec.
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I tried it did nothing.... As in the block went red
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okeydokey, true.
it can't index a non-existent item (duh).
try this one then.
blockspec:
('block that does nothing' #r #nothing)
instance:
nothing
^ 0
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LS97 wrote:
okeydokey, true.
it can't index a non-existent item (duh).
try this one then.
blockspec:('block that does nothing' #r #nothing)
instance:
nothing
^ 0
Did you read NXIII's post on the first page?!

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no.
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Scratchguy3 wrote:
Did you read NXIII's post on the first page?!
LS97 wrote:
no
nXIII wrote:
just use ('do nothing' #- #yourself)
It's a built-in method.
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oh well. even better then
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nXIII wrote:
Code:
World addMorphFront: (ScriptableScratchMorph new)
This just makes a blue square.....
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Hmm...this should be interesting! Btw, what is the mod going to be called?

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