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#1 2010-05-28 16:57:24

Quantum_Leap
Scratcher
Registered: 2010-05-28
Posts: 5

Quantum Odyssey - A Scratch MMOG

Quantum Odyssey is going to be made in BYOB or Panther - haven't decided yet. It's going to be one of the first Scratch MMOGs ever, and hopefully the greatest. I do need help with it though, specifically artistic help, and maybe a little programming. Quantum Odyssey is going to have a revolutionary design, and I hope that you'll find the initial to help with it.

The-Whiz

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#2 2010-05-28 17:13:42

dav09
Scratcher
Registered: 2009-03-25
Posts: 1000+

Re: Quantum Odyssey - A Scratch MMOG

the-whiz? little slip up here... looks good anyway  smile

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#3 2010-05-28 17:14:12

MathWizz
Scratcher
Registered: 2009-08-31
Posts: 1000+

Re: Quantum Odyssey - A Scratch MMOG

w00t! I think Panther might be better because of the clone and delete blocks, the make and delete variable blocks, and most of all, CYOB. Hmm... You don't know how much I would like to make a new version of Scratch with Panther AND BYOB put together....


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#4 2010-05-28 17:20:36

johnnydean1
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Registered: 2010-02-12
Posts: 1000+

Re: Quantum Odyssey - A Scratch MMOG

My IDEA!


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#5 2010-05-28 17:36:21

Quantum_Leap
Scratcher
Registered: 2010-05-28
Posts: 5

Re: Quantum Odyssey - A Scratch MMOG

johnnydean1 wrote:

My IDEA!

Not your idea. I've been thinking about making one of these for months, and Scratch is registered under the Creative Commons liscense, which says I can take anything you put online and remix it, or change it.

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#6 2010-05-28 17:37:21

Quantum_Leap
Scratcher
Registered: 2010-05-28
Posts: 5

Re: Quantum Odyssey - A Scratch MMOG

MathWizz wrote:

w00t! I think Panther might be better because of the clone and delete blocks, the make and delete variable blocks, and most of all, CYOB. Hmm... You don't know how much I would like to make a new version of Scratch with Panther AND BYOB put together....

Do you want to help? YOu'd be a good addition to the team.  smile

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#7 2010-05-28 17:54:53

johnnydean1
Scratcher
Registered: 2010-02-12
Posts: 1000+

Re: Quantum Odyssey - A Scratch MMOG

Yes I know but I made the first one so there!


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#8 2010-05-28 17:59:22

iCode-747
Scratcher
Registered: 2009-11-21
Posts: 1000+

Re: Quantum Odyssey - A Scratch MMOG

Good luck!

The Scratch Basketball Association will be like this, probably!  wink


-End Transmission-

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#9 2010-05-28 18:01:15

Magnie
Scratcher
Registered: 2007-12-12
Posts: 1000+

Re: Quantum Odyssey - A Scratch MMOG

Quantum: He did make the first workable one. But it's not very "MM"O  tongue
Anyway, I could do a bit of programming...

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#10 2010-05-28 18:13:49

Quantum_Leap
Scratcher
Registered: 2010-05-28
Posts: 5

Re: Quantum Odyssey - A Scratch MMOG

Magnie wrote:

Quantum: He did make the first workable one. But it's not very "MM"O  tongue
Anyway, I could do a bit of programming...

OK. Thanks

But it wasn't necesarrily his IDEA, even if it functions.

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#11 2010-05-28 18:38:17

Quantum_Leap
Scratcher
Registered: 2010-05-28
Posts: 5

Re: Quantum Odyssey - A Scratch MMOG

Quantum_Leap wrote:

Magnie wrote:

Quantum: He did make the first workable one. But it's not very "MM"O  tongue
Anyway, I could do a bit of programming...

OK. Thanks

But it wasn't necesarrily his IDEA, even if it functions.

OK everyone, I've got a perfect method of transmitting data with Panther.

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#12 2010-05-29 10:57:31

MathWizz
Scratcher
Registered: 2009-08-31
Posts: 1000+

Re: Quantum Odyssey - A Scratch MMOG

Quantum_Leap wrote:

MathWizz wrote:

w00t! I think Panther might be better because of the clone and delete blocks, the make and delete variable blocks, and most of all, CYOB. Hmm... You don't know how much I would like to make a new version of Scratch with Panther AND BYOB put together....

Do you want to help? YOu'd be a good addition to the team.  smile

Yes!  smile


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#13 2010-05-29 11:02:02

Dazachi
Retired Community Moderator
Registered: 2009-09-12
Posts: 1000+

Re: Quantum Odyssey - A Scratch MMOG

This looks like it will be fun. Good luck!


Dazachi, Retired Community Moderator
May also know me as OJACheung.

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#14 2010-05-29 21:30:11

MathWizz
Scratcher
Registered: 2009-08-31
Posts: 1000+

Re: Quantum Odyssey - A Scratch MMOG

* bump *


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#15 2010-05-29 22:43:49

The-Whiz
Scratcher
Registered: 2007-07-09
Posts: 1000+

Re: Quantum Odyssey - A Scratch MMOG

MathWizz wrote:

* bump *

Te only problem I keep having is that Panther keeps glitching up when I involve the host mesh and join mesh blocks.

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#16 2010-05-30 10:57:01

The-Whiz
Scratcher
Registered: 2007-07-09
Posts: 1000+

Re: Quantum Odyssey - A Scratch MMOG

INstead of using Panther or BYOB, as those both are lacking certain things we need for this, let's create our own mod, called Quantum, and just use it for making this.

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#17 2010-05-30 11:00:52

johnnydean1
Scratcher
Registered: 2010-02-12
Posts: 1000+

Re: Quantum Odyssey - A Scratch MMOG

The thing Panther is missing is the ability to type in the (<slider v> sensor value) block.
If you could type in it Panther would work well.


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#18 2010-05-30 11:35:23

johnnydean1
Scratcher
Registered: 2010-02-12
Posts: 1000+

Re: Quantum Odyssey - A Scratch MMOG

Yes to let you know craked making the block I said in Panther. (Yay learnt some Squeak) I will post code if you want it.


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#19 2010-05-30 11:38:53

The-Whiz
Scratcher
Registered: 2007-07-09
Posts: 1000+

Re: Quantum Odyssey - A Scratch MMOG

johnnydean1 wrote:

Yes to let you know craked making the block I said in Panther. (Yay learnt some Squeak) I will post code if you want it.

Wow, I never would have figured out how to do that. Can I see the code?

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#20 2010-05-30 11:45:18

johnnydean1
Scratcher
Registered: 2010-02-12
Posts: 1000+

Re: Quantum Odyssey - A Scratch MMOG

Yes 2 seconds


Name: Get $Variable$ from Mesh

    |t1 t2 t3 t4 |
  (t2 _ self ownerThatIsA: ScratchStageMorph) ifNil: [^ 0].
    t2 scratchServer
        ifNotNil:
            [t3 _ t2 scratchServer sensorValueFor: t1.
            t3 ifNotNil: [^ t3]].
    'tilt' = t1 ifTrue: [^ WeDoPlugin tilt].
    'distance' = t1 ifTrue: [^ WeDoPlugin distance].
    t4 _ t2 sensorBoard.
    t4 tryToOpenPort ifFalse: [^ 0].
    ^ t4 sensor: (self indexForSensorName: t1)


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#21 2010-05-30 12:16:37

johnnydean1
Scratcher
Registered: 2010-02-12
Posts: 1000+

Re: Quantum Odyssey - A Scratch MMOG

Looked yet?

Last edited by johnnydean1 (2010-05-30 12:30:23)


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#22 2010-05-30 12:32:04

MathWizz
Scratcher
Registered: 2009-08-31
Posts: 1000+

Re: Quantum Odyssey - A Scratch MMOG

johnnydean1 wrote:

Yes 2 seconds


Name: Get $Variable$ from Mesh

    |t1 t2 t3 t4 |
  (t2 _ self ownerThatIsA: ScratchStageMorph) ifNil: [^ 0].
    t2 scratchServer
        ifNotNil:
            [t3 _ t2 scratchServer sensorValueFor: t1.
            t3 ifNotNil: [^ t3]].
    'tilt' = t1 ifTrue: [^ WeDoPlugin tilt].
    'distance' = t1 ifTrue: [^ WeDoPlugin distance].
    t4 _ t2 sensorBoard.
    t4 tryToOpenPort ifFalse: [^ 0].
    ^ t4 sensor: (self indexForSensorName: t1)

Better:
$String$ from mesh

^ self sensor: t1


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#23 2010-05-30 12:33:22

johnnydean1
Scratcher
Registered: 2010-02-12
Posts: 1000+

Re: Quantum Odyssey - A Scratch MMOG

Yes yours and mine both work, but I learnt something from mine.

And how to stop the Error! code coming up if not on the other project or if its not connected. And change it to 0.

Last edited by johnnydean1 (2010-05-30 12:36:18)


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#24 2010-05-30 15:45:35

The-Whiz
Scratcher
Registered: 2007-07-09
Posts: 1000+

Re: Quantum Odyssey - A Scratch MMOG

Well, I've got the basic login coding for Quantum Odyssey almost done, and it's working perfectly. The scripts are pretty long, but what do you expect form one of Scratch's first MMOGs?

By the way, is this the second ever?

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#25 2010-05-30 21:06:21

feet
Scratcher
Registered: 2009-07-24
Posts: 21

Re: Quantum Odyssey - A Scratch MMOG

Wait, if a MMOG is a mass multiplayer online game, I've made one a long while ago! It's called  ShrapnelWorld. I didn't bother ever putting it online!


Everything is blasphemy until it's proven wrong. -Feet

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