I was tickled with how my second project came out (Plinko_1.1), but the motion was based on tricks and assumptions so it sometimes wasn't very realistic. I wanted to try to do better, and the result is Plinko_2.0. It's physics-based this time, so the motion is more realistic. The only drawback is that trying to check for collisions with all of those sprites slows things down quite a bit. It's also a bear of a program to work on in Scratch ... it's very slow to edit and sometimes causes me to get Squeak memory errors. Anyway, the project is here: http://scratch.mit.edu/projects/DB88/1081386 Please check it out and let me know what you think
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