cds56 wrote:
wildplayer wrote:
Are you planning to do this on scratch? Because if you are there are some big issues I need to point out.
I'm trying to make a 3d platform in scratch, but its not working out that well. Its more like a scrolling engine at this point. If you care to help the collab link is in my signature.He's trying to write this in C++
not scratch.
C++ is a typed language.
Unlike scratch.
Scratch is a visual Programming language.
I understand that but will he use pictures and whatnot and put them in scratch
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Well We can WRITE some new commands. If limited That is the beauty of C++.
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Oh so we are just integrating libs?? And Headers??? i thought you wanted to start from a BLANK .CPP document?? Much easier. check out these.
Physics: http://bulletphysics.org/wordpress/
3d Models importation : http://www.opengl.org/
Audio: http://www.thefreecountry.com/sourcecode/audio.shtml
Online multiplayer (possible):http://gpo.zugaina.org/net-libs <or Sql server over a hamiichi>
Texture creation: gimp
Particle + Model creation: Blender
Example Of other engines: http://cubeengine.com http://sourceforge.net/projects/openfury/
http://www.crystalspace3d.org/tikiwiki/tiki-index.php?page=About+Crystal+Space
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cds56 wrote:
markyparky56 wrote:
fanofcena wrote:
Um brother u actually jst need Direct X SDK and that will be all (: or XNA game development kit by microsoft
I have the XNA game dev kit, but id rather make it this way, much more customizble and re-usable.
Everything else marky has suggested is better, easier, and cross platform
.
SDL is probably a good way to simplify things, yes, a good idea.
Gotta love cross platform! All true though, that aside, if we had no other reason, developing a game and its engine from scratch = WAY MORE FUN!
Once upon a time, if you wanted to create a game you would create basic images in simple bitmap tool then use a command line compiler to write out how you want your game to behave/interact. It means we go back to basics only... well... we are not shooting 2d paint created bitmaps are we?
Anyway, In case of any doubt, I am in wherever I can help!
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Lar-Rew wrote:
I know C but not C++... Is that close enough?
Me too, and I don't think so, C++ and C are two completely different languages.
Never mind I'm learning C++ now
Last edited by Sparkyasa (2010-05-16 14:16:44)
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Sparkyasa wrote:
Lar-Rew wrote:
I know C but not C++... Is that close enough?
Me too, and I don't think so, C++ and C are two completely different languages.
But I think you can mix and match with C++, or C++ can atleast read it, I don't know if it can compile it though.
blackbird1676 wrote:
Oh so we are just integrating libs?? And Headers??? i thought you wanted to start from a BLANK .CPP document?? Much easier. check out these.
Physics: http://bulletphysics.org/wordpress/
3d Models importation : http://www.opengl.org/
Audio: http://www.thefreecountry.com/sourcecode/audio.shtml
Online multiplayer (possible):http://gpo.zugaina.org/net-libs <or Sql server over a hamiichi>
Texture creation: gimp
Particle + Model creation: Blender
Example Of other engines: http://cubeengine.com http://sourceforge.net/projects/openfury/
http://www.crystalspace3d.org/tikiwiki/ … stal+Space
Yeah, but sometimes its easier to use libarys of headders and source files, writing every thing froms cratch would take far to long.
wildplayer wrote:
I understand that but will he use pictures and whatnot and put them in scratch
He has a name, and if you mean screen shots, then i don't know, im making an engine, not a game. The game will come afterwards.
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markyparky56 wrote:
Sparkyasa wrote:
Lar-Rew wrote:
I know C but not C++... Is that close enough?
Me too, and I don't think so, C++ and C are two completely different languages.
But I think you can mix and match with C++, or C++ can atleast read it, I don't know if it can compile it though.
blackbird1676 wrote:
Oh so we are just integrating libs?? And Headers??? i thought you wanted to start from a BLANK .CPP document?? Much easier. check out these.
Physics: http://bulletphysics.org/wordpress/
3d Models importation : http://www.opengl.org/
Audio: http://www.thefreecountry.com/sourcecode/audio.shtml
Online multiplayer (possible):http://gpo.zugaina.org/net-libs <or Sql server over a hamiichi>
Texture creation: gimp
Particle + Model creation: Blender
Example Of other engines: http://cubeengine.com http://sourceforge.net/projects/openfury/
http://www.crystalspace3d.org/tikiwiki/ … stal+SpaceYeah, but sometimes its easier to use libarys of headders and source files, writing every thing froms cratch would take far to long.
wildplayer wrote:
I understand that but will he use pictures and whatnot and put them in scratch
He has a name, and if you mean screen shots, then i don't know, im making an engine, not a game. The game will come afterwards.
Marky, do you have flowcharting skillz?
Cause you'll need to make a flow chart of how the engine's mechanics will mesh, and a list of what to do, what needs to be done, and what has been done already(currently nothing?) , and order it in order of importance.
e.g.
1.
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markyparky56 wrote:
Sparkyasa wrote:
Lar-Rew wrote:
I know C but not C++... Is that close enough?
Me too, and I don't think so, C++ and C are two completely different languages.
But I think you can mix and match with C++, or C++ can atleast read it, I don't know if it can compile it though.
A C and C++ IDE: Dev-C++
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cds56 wrote:
markyparky56 wrote:
Sparkyasa wrote:
Me too, and I don't think so, C++ and C are two completely different languages.
But I think you can mix and match with C++, or C++ can atleast read it, I don't know if it can compile it though.
blackbird1676 wrote:
Oh so we are just integrating libs?? And Headers??? i thought you wanted to start from a BLANK .CPP document?? Much easier. check out these.
Physics: http://bulletphysics.org/wordpress/
3d Models importation : http://www.opengl.org/
Audio: http://www.thefreecountry.com/sourcecode/audio.shtml
Online multiplayer (possible):http://gpo.zugaina.org/net-libs <or Sql server over a hamiichi>
Texture creation: gimp
Particle + Model creation: Blender
Example Of other engines: http://cubeengine.com http://sourceforge.net/projects/openfury/
http://www.crystalspace3d.org/tikiwiki/ … stal+SpaceYeah, but sometimes its easier to use libarys of headders and source files, writing every thing froms cratch would take far to long.
wildplayer wrote:
I understand that but will he use pictures and whatnot and put them in scratch
He has a name, and if you mean screen shots, then i don't know, im making an engine, not a game. The game will come afterwards.
Marky, do you have flowcharting skillz?
Cause you'll need to make a flow chart of how the engine's mechanics will mesh, and a list of what to do, what needs to be done, and what has been done already(currently nothing?) , and order it in order of importance.
e.g.
1.
Yeah, i can do flow charts. but before i can do the flow chart, we need to know what we're going to include.
Heres a list of what I want:
3D in game rendering
Game pad compatibility
Quality sounds
Physics
Weapons
Landscapes
Lighting
Anything you want to add?
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Sparkyasa wrote:
markyparky56 wrote:
Sparkyasa wrote:
Me too, and I don't think so, C++ and C are two completely different languages.But I think you can mix and match with C++, or C++ can atleast read it, I don't know if it can compile it though.
A C and C++ IDE: Dev-C++
That link doresn't work.
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ah ahem all of u are really scratchers not programmer actually bullet physics etc are needed in HUGE games that can be sold i dunt think on this level of knowledge that is possilbe . No offence . but for a fun game u can simply programm the things
BTW USE C# cause of Microsoft XNA toolkit its b8r then Dark GDK + UR GAme can be played on X box 360 *
and supporting directX means u can do anything even install videos in it also u guyz should read some source codes of regular softwares on net that helps a lot
.
I Hope u succed Marky And Group ,, BTW About DARK GDK wait for a month to see something thats Dark GDK at 100%
Last edited by fanofcena (2010-05-17 09:03:03)
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fanofcena wrote:
ah ahem all of u are really scratchers not programmer
1. Eh-hem... iv asked some non scratcher friends to help out aswell.
fanofcena wrote:
bullet physics etc are needed in HUGE games that can be sold i dunt think on this level of knowledge that is possilbe . No offence . but for a fun game u can simply programm the things
![]()
2. Thats the point of the two engines which i have linked to up at the top.
fanofcena wrote:
BTW USE C# cause of Microsoft XNA toolkit its b8r then Dark GDK + UR GAme can be played on X box 360 *
3. To play it on the Xbox you have to pay $100 dollars a year.
fanofcena wrote:
supporting directX means u can do anything even install videos in it also u guyz should read some source codes of regular softwares on net that helps a lot
.
4. See 2.
fanofcena wrote:
I Hope u succed Marky And Group
5. Thanks
fanofcena wrote:
BTW About DARK GDK wait for a month to see something thats Dark GDK at 100%
6. What do you mean?
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fanofcena wrote:
xD marky wow what an answers LOL
btw jst 1 thing that u saw that DBZ thunderstorm teaser its MMO![]()
Using the Network.h then?
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Sperry wrote:
Sperry wrote:
Id help, but I only know the basics of C++. I dont know anything about SDL but I do have Dark GDK.
^Bumpy^
SDL is a libary of different files which might come in handy, so if you can read C++ then your ok.
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markyparky56 wrote:
Sperry wrote:
Sperry wrote:
Id help, but I only know the basics of C++. I dont know anything about SDL but I do have Dark GDK.
^Bumpy^
SDL is a libary of different files which might come in handy, so if you can read C++ then your ok.
Thankies!
When do we start? I have VS2008 as well, just so you know

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Sperry wrote:
markyparky56 wrote:
Sperry wrote:
^Bumpy^SDL is a libary of different files which might come in handy, so if you can read C++ then your ok.
Thankies!
![]()
When do we start? I have VS2008 as well, just so you know
Well, that depends on what we're putting in it. I posted a list, so if you want to add anything to that...
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markyparky56 wrote:
Sperry wrote:
markyparky56 wrote:
SDL is a libary of different files which might come in handy, so if you can read C++ then your ok.Thankies!
![]()
When do we start? I have VS2008 as well, just so you knowWell, that depends on what we're putting in it. I posted a list, so if you want to add anything to that...
What list?

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Sperry wrote:
markyparky56 wrote:
Sperry wrote:
Thankies!![]()
When do we start? I have VS2008 as well, just so you knowWell, that depends on what we're putting in it. I posted a list, so if you want to add anything to that...
What list?
![]()
markyparky56 wrote:
Heres a list of what I want:
3D in game rendering
Game pad compatibility
Quality sounds
Physics
Weapons
Landscapes
Lighting
Anything you want to add?
That one.
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\
markyparky56 wrote:
Heres a list of what I want:
3D in game rendering
Game pad compatibility
Quality sounds
Physics
Weapons
Landscapes
Lighting
Anything you want to add?
A HUD
(and much later) proper destruction of objects, like walls, the ground.
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cds56 wrote:
\
markyparky56 wrote:
Heres a list of what I want:
3D in game rendering
Game pad compatibility
Quality sounds
Physics
Weapons
Landscapes
Lighting
Anything you want to add?A HUD
(and much later) proper destruction of objects, like walls, the ground.
HUD? You mean like an overlay?
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