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Sounds good stick, I'll add it.

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Finally I Haz Mah Claymoars You Rushians Are Gonna Dai On Terminal
EDIT: STUPID CAPSLOCK RULE
Last edited by joeisawesome (2010-05-24 22:05:28)

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Hehehe, I rock Terminal.

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bump

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My gamertag is Krobot700. Also, tip for Call Of Duty: 4 and Modern Warfare 2, If you use a sniper rifle, remember to hide in bushes and other places that use tall grass to outsmart your enemies. Then using the grasses on your way, sneak to their territory and tell your teammates of enemy positions, including snipers and campers spots, so when they attack they know where they are. always, ALWAYS stay in cover, this helps out in stealth and improves your Kill to Death Ratio if you care about it. (Which I do not). THE BEST TIP IN ALL OF CALL OF DUTIES: DO NOT RUSH, AND STAY WITH A GROUP OF TEAMMATES AND COORDINATE AMBUSHES, FLANKS AND DESTRACTIONS WITH YOUR TEAM TO REACH ULTIMATE VICTORY!

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Some good loadouts for Assault/General Soldiers.
Call Of Duty 4:
Primary: M4Carbine with red dot or Acog scope.-The m4 carbine generally has the best accuracy in the game for assault rifles, and a fast rate of fire with no recoil at all.
Secondary: M1911 Colt 45. or Usp 45.- They both have low recoil, and high accuracy with moderate damage. I normally choose these over the Desert Eagle.
Perk 1: Bandolier, RPG-7, or Bomb-sense (I forgot whats it called)- The bandolier because the m4 carbine runs out of ammo QUICKLY, the RPG-7 so you can shoot down helicopters that are forcing your fellow soldiers to halt, Bomb-sense so when you run through places you know when theres a claymore or C4 charge in front of you.
Perk 2: Stopping Power or Juggernaut.- Since the m4 carbine gives up damage for ROF, This is needed to balance the damage with the ROF, Juggernaut because since most bullets will be flying to YOU, You might need to soak up some lead while you run to cover.
Perk 3: Steady Aim or Extreme Conditioning; Since most of your enemies will be charging up to you and it will be fast paced, you will need this to do some covering fire or get some accurate hip-fire when up. close and personal
Special Grenade: When you got snipers and machine guns pouring lead on your open field, a smoke grenade will hide you in a cloud of gray while you will be running with your teammates to wherever you are.
Modern Warfare 2
Primary: Scar-H or TAR-21.-The SCAR-H has the highest damage of other ARs, but has a low ROF, I recommend it because the open default sights and the high damage makes up for the ROF. The TAR-21, even for its low accuracy should not be underestimated, it deals out the HIGHEST DPS (Damage Per Second) in the AR section.
Secondary; Stinger or Thumper.- When your grunts are being stopped by a harrier or other type of Air-Support, the stinger is the answer. When snipers are camping and sipping a glass of hot coffee stopping your progress to the enemy base or if you need some artillery to weaken out a force ahead, the thumper can be used.
Perk 1: Sleight Of Hand, Scavenger, or Bling.- Since having to fight the main force of the enemies' soldiers, you will need to reload fast so you are ready for the next wave. You WILL be running out of ammo quickly, so you will need scavenger to resupply your ammo-wasting weapons. Sometimes you need to multitask, whether it will be a M203 or GP-30 grenade launcher to quickly kill enemies, while you need a heartbeat sensor to detect enemies creeping around you, or a undermounted shotgun with an EOtech Sight to kill some enemies on the front-line, bling is your answer.
Perk 2: Hardline or stopping power.- With every kill you make, you are closer to your beloved ac-130 or Chopper Gunner! Why not make it faster with hardline? Sometimes you got to kill faster, spending less ammo on each kill, stopping power is the answer.
Perk 3: Sitrep or Last-stand.- While advancing on the front line, you and your fellow soldiers need a way to see progress-stoppers on the advancement, sitrep can find those explosives. During the heat of battle, once you get shot and you want to kill one guy to change that matches' Future, you need last stand!
Death-Streak: Pain Killer or Final-Stand.- If your team is losing the fight and your enemies are going to your territory, a quick ten-seconds of near-invincibility can change the future of the battle. When you get shot-up too much and you need to get up or you will you let your teammates down, this is the answer.

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Bumpin' for revival

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IdK, I feel like posting mah class.
P90 Holographic Sight
.44 Magnum
Flash Grenade x2
Claymore
Marathon Pro
Stopping Power Pro
Ninja Pro
Martyrdom
Meh, I'm only a Lv36. Don't hate.

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Ramirez, bump that thread with your post!

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