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#1 2010-05-03 11:15:17

wildplayer
Scratcher
Registered: 2008-08-01
Posts: 100+

Balloid the game i was almost done with then i accidentaly closed

Not to hard to make like pong except its like a map your walled in and you bonce of walls to get to the goal. Since i don't want to remake it i'll let someone else get fame of of my great idea:

Variables:
Velocity
Dynamic
Level

Commands:
The ball sprite:

When you get the signal ( of the next level)
go to start
set dynamic to y value - y value of bottom of map
Point in direction 180
forever if lvl>0
Move dynamic/180 + velocity steps

When get signal (next level)
set velocity to 0
forever
change velocity by .01

When get signal next level
forever if touching color of map sprite
point in direction direction - 180

Start sprite:
When i recieve next level
go to (where you feel the start should be)

Finish Sprite
when i recieve next level
goto where you feel the end should be
if touching ball
broadcast next level

Map Sprite
when i recieve next level
next costume
forever
if left arrow pressed
turn  counter clockwise(amount you feel it should turn)
if right arrow pressed
turn  clockwise(amount you feel it should turn)

Backround
when i recieve next level
change color by 25

Title sprites
make buttons and whatnot everyone knows how to do those but make sure they activate the game

Must do: Make Maps
Make Backround a color
Make start and finish colors

Howto play
left arrow turns counter clockwise
right arrow turns clockwise
as you bounce and fall more and more your speed builds up and soon i becomes impossible to reach your goal so get there quick

Remember this is my idea everything that you need to make this is in this post, so give me credit.

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#2 2010-05-03 16:58:10

laser100
Scratcher
Registered: 2009-12-04
Posts: 100+

Re: Balloid the game i was almost done with then i accidentaly closed

wildplayer wrote:

Not to hard to make like pong except its like a map your walled in and you bonce of walls to get to the goal. Since i don't want to remake it i'll let someone else get fame of of my great idea:

Variables:
Velocity
Dynamic
Level

Commands:
The ball sprite:

When you get the signal ( of the next level)
go to start
set dynamic to y value - y value of bottom of map
Point in direction 180
forever if lvl>0
Move dynamic/180 + velocity steps

When get signal (next level)
set velocity to 0
forever
change velocity by .01

When get signal next level
forever if touching color of map sprite
point in direction direction - 180

Start sprite:
When i recieve next level
go to (where you feel the start should be)

Finish Sprite
when i recieve next level
goto where you feel the end should be
if touching ball
broadcast next level

Map Sprite
when i recieve next level
next costume
forever
if left arrow pressed
turn  counter clockwise(amount you feel it should turn)
if right arrow pressed
turn  clockwise(amount you feel it should turn)

Backround
when i recieve next level
change color by 25

Title sprites
make buttons and whatnot everyone knows how to do those but make sure they activate the game

Must do: Make Maps
Make Backround a color
Make start and finish colors

Howto play
left arrow turns counter clockwise
right arrow turns clockwise
as you bounce and fall more and more your speed builds up and soon i becomes impossible to reach your goal so get there quick

Remember this is my idea everything that you need to make this is in this post, so give me credit.

tongue  I'm simply to lazy...
and I'm making my own awesome scratch project.

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