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#4401 2012-01-15 15:44:59

Jens
Scratcher
Registered: 2007-06-04
Posts: 1000+

Re: BYOB 3 - Discussion Thread

nXIII wrote:

I can work on making the watchers update only when their values change (with a maximum refresh rate)

they're supposed to already do that (don't update unless their values change). Aren't they?

Last edited by Jens (2012-01-15 15:45:42)


Jens Mönig

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#4402 2012-01-15 21:06:27

nXIII
Community Moderator
Registered: 2009-04-21
Posts: 1000+

Re: BYOB 3 - Discussion Thread

Jens wrote:

nXIII wrote:

I can work on making the watchers update only when their values change (with a maximum refresh rate)

they're supposed to already do that (don't update unless their values change). Aren't they?

Yes, but they could update immediately when their value is changed if they were notified of the change


nXIII

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#4403 2012-01-16 00:56:09

bharvey
Scratcher
Registered: 2008-08-10
Posts: 1000+

Re: BYOB 3 - Discussion Thread

Update:  We made some significant decisions, and there's a bunch of new code coming very soon...  Watch this space...


http://cs.berkeley.edu/~bh/sig5.png

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#4404 2012-01-16 14:36:36

joefarebrother
Scratcher
Registered: 2011-04-08
Posts: 1000+

Re: BYOB 3 - Discussion Thread

Jens wrote:

. Wait, twice per second that's faster than my wristwatch  smile

the stopwatch on my watch has milliseconds


My latest project is called http://tinyurl.com/d2m8hne! It has http://tinyurl.com/d395ygk views, http://tinyurl.com/cnasmt7 love-its, and http://tinyurl.com/bwjy8xs comments.
http://tinyurl.com/756anbk   http://tinyurl.com/iplaychess

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#4405 2012-01-16 15:36:14

roijac
Scratcher
Registered: 2010-01-19
Posts: 1000+

Re: BYOB 3 - Discussion Thread

make an empty block
run it
fix the bug  smile

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#4406 2012-01-16 18:36:12

zippynk
Scratcher
Registered: 2011-07-23
Posts: 500+

Re: BYOB 3 - Discussion Thread

I just found this post:

fanofcena wrote:

BYOB is always 1 step ahead of scratch  tongue

scratch 1.4 - byob 2.0
scratch 2.0 - Byob 3.0

with all the cool new features BYOB Will soon become a pros language for experimentisation

Now, it's 2 steps ahead  smile


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#4407 2012-01-16 19:49:33

shadow_7283
Scratcher
Registered: 2007-11-07
Posts: 1000+

Re: BYOB 3 - Discussion Thread

bharvey wrote:

Update:  We made some significant decisions, and there's a bunch of new code coming very soon...  Watch this space...

Eagerly awaiting the changes...  big_smile

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#4408 2012-01-16 21:01:09

Lucario621
Community Moderator
Registered: 2007-10-03
Posts: 1000+

Re: BYOB 3 - Discussion Thread

Do you guys think I should ask the mods to change the title of this thread to "Snap! - Discussion Thread"? Or "BYOB 3 / Snap! Discussion Thread"?


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#4409 2012-01-16 21:13:44

zippynk
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Registered: 2011-07-23
Posts: 500+

Re: BYOB 3 - Discussion Thread

Lucario621 wrote:

Do you guys think I should ask the mods to change the title of this thread to "Snap! - Discussion Thread"? Or "BYOB 3 / Snap! Discussion Thread"?

Yeah... Nobody actually talks about BYOB 3 anymore.  smile


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#4410 2012-01-16 22:55:38

jurk
Scratcher
Registered: 2010-05-06
Posts: 100+

Re: BYOB 3 - Discussion Thread

Lucario621 wrote:

Do you guys think I should ask the mods to change the title of this thread to "Snap! - Discussion Thread"? Or "BYOB 3 / Snap! Discussion Thread"?

is snap the  same as BYOB? if so sure.


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#4411 2012-01-16 23:52:15

bharvey
Scratcher
Registered: 2008-08-10
Posts: 1000+

Re: BYOB 3 - Discussion Thread

Lucario621 wrote:

Do you guys think I should ask the mods to change the title of this thread to "Snap! - Discussion Thread"? Or "BYOB 3 / Snap! Discussion Thread"?

Actually we're thinking that when we have an official beta release we'll start a new thread, so people who are just learning about it don't have to wade through a bazillion old messages.


http://cs.berkeley.edu/~bh/sig5.png

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#4412 2012-01-17 15:41:40

Lucario621
Community Moderator
Registered: 2007-10-03
Posts: 1000+

Re: BYOB 3 - Discussion Thread

bharvey wrote:

Lucario621 wrote:

Do you guys think I should ask the mods to change the title of this thread to "Snap! - Discussion Thread"? Or "BYOB 3 / Snap! Discussion Thread"?

Actually we're thinking that when we have an official beta release we'll start a new thread, so people who are just learning about it don't have to wade through a bazillion old messages.

OK  smile . And of course, you can have the honors of starting that thread  wink .


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#4413 2012-01-17 18:02:20

shadow_7283
Scratcher
Registered: 2007-11-07
Posts: 1000+

Re: BYOB 3 - Discussion Thread

I don't think you have to ask moderators to change the title of a thread. I thought it was as simple as clicking edit on the original post.

EDIT: Oops, I guess not.

Last edited by shadow_7283 (2012-01-17 18:02:56)

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#4414 2012-01-17 18:59:00

Lucario621
Community Moderator
Registered: 2007-10-03
Posts: 1000+

Re: BYOB 3 - Discussion Thread

shadow_7283 wrote:

I don't think you have to ask moderators to change the title of a thread. I thought it was as simple as clicking edit on the original post.

EDIT: Oops, I guess not.

You can only edit the title within the first 10 minutes of posting the thread.  smile


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#4415 2012-01-19 11:37:12

dianoia
New Scratcher
Registered: 2011-12-29
Posts: 2

Re: BYOB 3 - Discussion Thread

Hi, I have the following problem (BYOB 3.1.1):
I use variables on the screen to realize a dynamic text output function (presenting the content of the variables in the "large readout" mode). But if I save my project some variables will reset: they are in the  "normalreadout" mode an on an other position I gave them befor saving. Is there any way to set the position of shown variables via script? Or what else can I do to force the variables to their right screen position.
Thanks for any help!
Jens

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#4416 2012-01-19 13:01:10

scimonster
Community Moderator
Registered: 2010-06-13
Posts: 1000+

Re: BYOB 3 - Discussion Thread

dianoia wrote:

Hi, I have the following problem (BYOB 3.1.1):
I use variables on the screen to realize a dynamic text output function (presenting the content of the variables in the "large readout" mode). But if I save my project some variables will reset: they are in the  "normalreadout" mode an on an other position I gave them befor saving. Is there any way to set the position of shown variables via script? Or what else can I do to force the variables to their right screen position.
Thanks for any help!
Jens

This is a problem in Scratch, and it seems it carried into BYOB. Just save the project with the variables set the right way, and showing.

Look, something about BYOB3! XD

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#4417 2012-01-20 02:17:18

dianoia
New Scratcher
Registered: 2011-12-29
Posts: 2

Re: BYOB 3 - Discussion Thread

scimonster wrote:

Just save the project with the variables set the right way, and showing.

Thanks, but it only works with variables in normalreadout - not in large readout mode. I think I have to work with the "say" command to get all things probably displayed. Or I wait for Snap! Is there an import/export function in the prealpha?

Jens

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#4418 2012-01-20 12:06:02

bharvey
Scratcher
Registered: 2008-08-10
Posts: 1000+

Re: BYOB 3 - Discussion Thread

dianoia wrote:

Is there an import/export function in the prealpha?

Not yet.  Stay tuned.


http://cs.berkeley.edu/~bh/sig5.png

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#4419 2012-01-20 23:27:01

Lucario621
Community Moderator
Registered: 2007-10-03
Posts: 1000+

Re: BYOB 3 - Discussion Thread

Hmm. I was just google searching BYOB for the fun of it, and I was surprised to find that there is a wikipedia article on BYOB. Not as awesome as the Scratch Wiki article though  wink .


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#4420 2012-01-21 00:55:10

bharvey
Scratcher
Registered: 2008-08-10
Posts: 1000+

Re: BYOB 3 - Discussion Thread

Lucario621 wrote:

I was just google searching BYOB for the fun of it, and I was surprised to find that there is a wikipedia article on BYOB.

Ah, thanks for pointing that out.  It's pretty recent.  The person who wrote it is also the one who told me I should send BYOB to CNet download.com.


http://cs.berkeley.edu/~bh/sig5.png

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#4421 2012-01-22 05:34:20

roijac
Scratcher
Registered: 2010-01-19
Posts: 1000+

Re: BYOB 3 - Discussion Thread

http://chirp.scratchr.org/dl/experimental/JsMorphic/history.txt wrote:

120119
------
* MOD, TRUE and FALSE reporter blocks
* AND, OR, NOT reporter blocks
* BROADCAST AND WAIT command block

Only the string operations and math functions, an you're done with the green ones  smile

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#4422 2012-01-22 11:24:45

bharvey
Scratcher
Registered: 2008-08-10
Posts: 1000+

Re: BYOB 3 - Discussion Thread

roijac wrote:

* MOD, TRUE and FALSE reporter blocks
* AND, OR, NOT reporter blocks
* BROADCAST AND WAIT command block

Nobody seems to have noticed the even more important previous change, in which plus signs for modification were added to custom block prototypes.  Right now they're a subtle grey-on-grey; too subtle, I guess, since nobody noticed!  Maybe, Jens, an orange plus but no circle around it would be subtle enough but not too subtle?

(The original idea about the orange circles was that they look like the orange variable blocks that they're used to add.  Maybe /that/ was too subtle?)


http://cs.berkeley.edu/~bh/sig5.png

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#4423 2012-01-22 11:32:39

roijac
Scratcher
Registered: 2010-01-19
Posts: 1000+

Re: BYOB 3 - Discussion Thread

well, i noticed  smile
do you think it's more important? oh well ^^

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#4424 2012-01-22 13:18:05

bharvey
Scratcher
Registered: 2008-08-10
Posts: 1000+

Re: BYOB 3 - Discussion Thread

roijac wrote:

do you think it's more important? oh well ^^

Well, the primitive blocks are mostly trivial to implement (the exceptions are the ones like GLIDE that interact with thread scheduling); it's just a matter of getting around to them.  The plus-sign thing is important to me because it's a new UI experiment; unlike the old ones that came in pairs, these are single plus signs that you use by aiming between words, avoiding all that shifting around as you mis-aim slightly in the old UI.


http://cs.berkeley.edu/~bh/sig5.png

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#4425 2012-01-22 14:05:14

scimonster
Community Moderator
Registered: 2010-06-13
Posts: 1000+

Re: BYOB 3 - Discussion Thread

bharvey wrote:

roijac wrote:

do you think it's more important? oh well ^^

Well, the primitive blocks are mostly trivial to implement (the exceptions are the ones like GLIDE that interact with thread scheduling); it's just a matter of getting around to them.  The plus-sign thing is important to me because it's a new UI experiment; unlike the old ones that came in pairs, these are single plus signs that you use by aiming between words, avoiding all that shifting around as you mis-aim slightly in the old UI.

I like the new UI!  big_smile

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