bhz wrote:
roger- wrote:
ok, there is another way to dodge bullets. it doesn't always work, but it is pretty good. let's say that the size is 90 x 90 or lower. just make a robot that is 1 pixel at each of the corners of the 90x90 sprite, then make it rotate. it almost always dodges the bullet.
require the sprite to be filled in?
As I have said before, I will regulate costumes.
As to moving x and y, they are just steps in vertical and horizontal directions, they will still count as individual steps.
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Repto wrote:
As I have said before, I will regulate costumes.
But there is no rule saying you can't have a not-filled in sprite.
If you regulate costumes like that, you can't even have a circle robot.
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roger- wrote:
if you can't have a mine, can you have a non-moving bullet?
why do you always have to come up with strange ideas that obviously would be prohibited? XD
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bhz wrote:
roger- wrote:
if you can't have a mine, can you have a non-moving bullet?
why do you always have to come up with strange ideas that obviously would be prohibited? XD
I do not see any reason to prohibit a non-moving bullet
In fact, I might base my entire strategy on mines....
Last edited by roger- (2010-04-23 20:01:29)
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roger- wrote:
BBB U U M M PPP !!
B B U U MM MM p P !!
BB U U M M M M PPP !!
B B U U M MM M P
BBB UUUU M M M P !!
/|\
notice anything? |
yeah, it spells bump, anyway, you can have mines if you wish, but only one sprite for them.
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Repto wrote:
roger- wrote:
BBB U U M M PPP !!
B B U U MM MM p P !!
BB U U M M M M PPP !!
B B U U M MM M P
BBB UUUU M M M P !!
/|\
notice anything? |yeah, it spells bump, anyway, you can have mines if you wish, but only one sprite for them.
So you can have a sprite for mines and a sprite for bullets?
what if you hit your own mines?
also, 18 minutes isn't really a bump.
Last edited by bhz (2010-04-24 06:05:01)
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bhz wrote:
Repto wrote:
roger- wrote:
BBB U U M M PPP !!
B B U U MM MM p P !!
BB U U M M M M PPP !!
B B U U M MM M P
BBB UUUU M M M P !!
/|\
notice anything? |yeah, it spells bump, anyway, you can have mines if you wish, but only one sprite for them.
So you can have a sprite for mines and a sprite for bullets?
what if you hit your own mines?
also, 18 minutes isn't really a bump.
No. You can decide to use your bullet as stationary though. Only one offensive sprite.
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Repto wrote:
bhz wrote:
Repto wrote:
yeah, it spells bump, anyway, you can have mines if you wish, but only one sprite for them.So you can have a sprite for mines and a sprite for bullets?
what if you hit your own mines?
also, 18 minutes isn't really a bump.No. You can decide to use your bullet as stationary though. Only one offensive sprite.
what if you hit your own "mines"?
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bhz wrote:
Repto wrote:
bhz wrote:
So you can have a sprite for mines and a sprite for bullets?
what if you hit your own mines?
also, 18 minutes isn't really a bump.No. You can decide to use your bullet as stationary though. Only one offensive sprite.
what if you hit your own "mines"?
nothing. probably
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roger- wrote:
bhz wrote:
Repto wrote:
No. You can decide to use your bullet as stationary though. Only one offensive sprite.
what if you hit your own "mines"?
nothing. probably
Yup, nothing happens.
Last edited by Repto (2010-04-25 04:25:43)
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roger- wrote:
What about it?
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roger- wrote:
I Jes Lost Teh Game!!!!!!!!!!!
![]()
ARGGGGGHHHHHH
i haven't lost in like a month
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What we're talking about
AND SO DID YOU!
Last edited by roger- (2010-04-30 20:48:56)
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Repto wrote:
roger- wrote:
one rule you forgot to post:
the bullets have to come
from the movement base
(or do they?.....)they do but thats being pedantic.
well i was thinking that you could drop turrets from your base
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