BWOG wrote:
101 posts in less then 24 hours
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Try to keep your posts on-topic please.
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Heh - I ran one of these ages ago.
Question: Must the sprite center be set to the geometric center of the shape?
Is there any limit to how quickly turns can be made?
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Mayhem wrote:
Heh - I ran one of these ages ago.
Question: Must the sprite center be set to the geometric center of the shape?
Is there any limit to how quickly turns can be made?
u shouldn't have asked the first question, now everyone will use it so he'll have to take it out.
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MathWizz wrote:
PlayWithFire wrote:
im pretty sure he meant pixels not frames
btw my robot cannot be hit even with guided missiles, super amazing technology.Just wait...
I will change it to
60 frames!!!!!!
Thus a perfect robot and projectile will be able to close 120 pixels if you see what I mean.
PlayWithFire wrote:
Lucario621 wrote:
PlayWithFire wrote:
im pretty sure he meant pixels not frames
btw my robot cannot be hit even with guided missiles, super amazing technology.... I'm pretty sure it's frames.
I doubt what you're saying, because if the projectiles can move at 12 steps/pixels per frame, and the robots can move at 10 steps/pixels per frame, than there must be an issue. Its possible that you're correct if either:
A) You have a very tiny robot, which is not allowed because it has to meet the costume size specification.
B) You haven't thought about heat seeking projectiles![]()
mine shoots heat seekers and can't be hit by them
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more like position seekers as sprites don't produce heat.
Mine will have all of this and more and better
I've already done some crazy work on it.
PlayWithFire wrote:
Mayhem wrote:
Heh - I ran one of these ages ago.
Question: Must the sprite center be set to the geometric center of the shape?
Is there any limit to how quickly turns can be made?u shouldn't have asked the first question, now everyone will use it so he'll have to take it out.
Mayhem wrote:
Heh - I ran one of these ages ago.
Question: Must the sprite center be set to the geometric center of the shape?
Is there any limit to how quickly turns can be made?
No limit to turning.
It must be in the geometric center.
Don't worry deatheater already pointed this out to me, I was going to change it I just forgot.
So:
The rotational center must be in the geometrical center of your sprite!!!
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Woot - I made a pixel perfect position calculator (with the power of simultaneous equations and the Pythagoras Theorem)!
Now to make the robot...
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can you use point towards with a sprite on your team because what if i want like a sensor to point to my sprite.
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PlayWithFire wrote:
can you use point towards with a sprite on your team because what if i want like a sensor to point to my sprite.
Yeah.
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Lucario621 wrote:
PlayWithFire wrote:
can you use point towards with a sprite on your team because what if i want like a sensor to point to my sprite.
Yeah.
ok just checking
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Can I have a touch enemy Turret sensor?
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Oh, and mine is finished if you wish to try it.
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TheSaint wrote:
Oh, and mine is finished if you wish to try it.
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Nice!
I'm working on making mine look prettiful.
I've already done the hard part (pixel perfect location sensing using two distances)
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The Truly Amazing Scratch Programmer BWOG wrote:
How is it possible to do it without the banned blocks?
I agree.
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MathManiac wrote:
The Truly Amazing Scratch Programmer BWOG wrote:
How is it possible to do it without the banned blocks?
I agree.
LOLWUT
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RHY3756547 wrote:
TheSaint wrote:
Oh, and mine is finished if you wish to try it.
![]()
Nice!
I'm working on making mine look prettiful.
I've already done the hard part (pixel perfect location sensing using two distances)
I thought you are given pre-made costumes to prevent size cheating...
Last edited by Kileymeister (2010-03-06 18:39:57)
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Kileymeister wrote:
RHY3756547 wrote:
TheSaint wrote:
Oh, and mine is finished if you wish to try it.
![]()
Nice!
I'm working on making mine look prettiful.
I've already done the hard part (pixel perfect location sensing using two distances)I thought you are given pre-made costumes to prevent size cheating...
...No.
Demosphenes has made an example costume and I am basing my robot off of the size of that.
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RHY3756547 wrote:
Kileymeister wrote:
RHY3756547 wrote:
Nice!
I'm working on making mine look prettiful.
I've already done the hard part (pixel perfect location sensing using two distances)I thought you are given pre-made costumes to prevent size cheating...
...No.
Demosphenes has made an example costume and I am basing my robot off of the size of that.
Yes, that, or you can actually make your own robot, but it has to be larger than the minimum required size.
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TheSaint wrote:
Can I have a touch enemy Turret sensor?
Yes.
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Cool. I think mine will work, seeing as its just a brute force finder, and then a simple shoot towards me type deal. Its very simple.
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Mine has super dodging skillz.
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TheSaint wrote:
Cool. I think mine will work, seeing as its just a brute force finder, and then a simple shoot towards me type deal. Its very simple.
What do you mean, a 'brute force finder'?
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Wait.... Is it okay if the sensor is a large circle, 100x100?
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floatingmagictree wrote:
Wait.... Is it okay if the sensor is a large circle, 100x100?
...Sensors don't matter.
But who needs sensors, lol?
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floatingmagictree wrote:
Wait.... Is it okay if the sensor is a large circle, 100x100?
Yes.
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Lucario621 wrote:
floatingmagictree wrote:
Wait.... Is it okay if the sensor is a large circle, 100x100?
...Sensors don't matter.
But who needs sensors, lol?
For sensing area and for dodging. Paired with a dot that senses all around, it pwns.
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