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#76 2010-03-06 06:43:01

RHY3756547
Scratcher
Registered: 2009-08-15
Posts: 1000+

Re: Artificial Intelligence Contest

I know how to do a good AI.

Point in random direction and shoot 10 bullets every frame!

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#77 2010-03-06 06:58:27

RHY3756547
Scratcher
Registered: 2009-08-15
Posts: 1000+

Re: Artificial Intelligence Contest

Disregard that. Just read the rules lol.

The distance to block is still allowed for enemys, right? >;

Last edited by RHY3756547 (2010-03-06 06:58:41)

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#78 2010-03-06 07:05:04

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: Artificial Intelligence Contest

RHY3756547 wrote:

Disregard that. Just read the rules lol.

The distance to block is still allowed for enemys, right? >;

Yes >: )


I've taken a long hiatus, but I still visit sometimes. Give me some time to answer any messages you post on my projects!

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#79 2010-03-06 07:26:49

RHY3756547
Scratcher
Registered: 2009-08-15
Posts: 1000+

Re: Artificial Intelligence Contest

MWHAHAHAAAA-

OK, need some more clafification.

Will there be walls on the stage where robots are pit against each other?
How many robots will fight at a time?
What size in px must the robot and projectile be?

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#80 2010-03-06 07:36:18

MathWizz
Scratcher
Registered: 2009-08-31
Posts: 1000+

Re: Artificial Intelligence Contest

RHY3756547 wrote:

MWHAHAHAAAA-

OK, need some more clafification.

Will there be walls on the stage where robots are pit against each other?
How many robots will fight at a time?
What size in px must the robot and projectile be?

RHY, you're doing this!!!
I still think I will beat you!
Good luck!


http://block.site90.net/scratch.mit/text.php?size=30&text=%20A%20signature!&color=333333

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#81 2010-03-06 08:42:24

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: Artificial Intelligence Contest

RHY3756547 wrote:

MWHAHAHAAAA-

OK, need some more clafification.

Will there be walls on the stage where robots are pit against each other?
How many robots will fight at a time?
What size in px must the robot and projectile be?

No walls.
1v1
http://scratch.mit.edu/projects/demosthenes_test/917035
Those are base costumes. Must have at least those dimensions.


I've taken a long hiatus, but I still visit sometimes. Give me some time to answer any messages you post on my projects!

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#82 2010-03-06 11:26:17

Lucario621
Community Moderator
Registered: 2007-10-03
Posts: 1000+

Re: Artificial Intelligence Contest

demosthenes wrote:

PlayWithFire wrote:

btw i figured i should ask
can we use the ghost effect for our robot?
cuz i am lol

Umm. . . no . . .

deatheater wrote:

I think I might join this XD (When's the deadline?)

BTW, should we name our sprites unique names, so that when you put 2 robots against each other, scratch doesn't get confused because they have the same names?

BTW BTW is there going to be like a preliminary thing, were we can see if our robots have glitches, or if we have accidentally put some banned blocks in and so we can fix it?

Give your sprites unique names. Once you submit them I will put them into the same project and fix any blocks that have to do with names.

And you should probably test your bot before the tournament.

Deadline is in 1 week.

Give us a little time, gosh.... really...


http://i.imgur.com/WBkM2QQ.png

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#83 2010-03-06 11:41:35

MathWizz
Scratcher
Registered: 2009-08-31
Posts: 1000+

Re: Artificial Intelligence Contest

Lucario621 wrote:

demosthenes wrote:

PlayWithFire wrote:

btw i figured i should ask
can we use the ghost effect for our robot?
cuz i am lol

Umm. . . no . . .

deatheater wrote:

I think I might join this XD (When's the deadline?)

BTW, should we name our sprites unique names, so that when you put 2 robots against each other, scratch doesn't get confused because they have the same names?

BTW BTW is there going to be like a preliminary thing, were we can see if our robots have glitches, or if we have accidentally put some banned blocks in and so we can fix it?

Give your sprites unique names. Once you submit them I will put them into the same project and fix any blocks that have to do with names.

And you should probably test your bot before the tournament.

Deadline is in 1 week.

Give us a little time, gosh.... really...

We have time!  wink


http://block.site90.net/scratch.mit/text.php?size=30&text=%20A%20signature!&color=333333

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#84 2010-03-06 11:43:05

steppenwulf
Scratcher
Registered: 2009-07-23
Posts: 1000+

Re: Artificial Intelligence Contest

Does anyone want to form a team with me?


I'm graduating HS this April and going to college in the Fall.

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#85 2010-03-06 11:46:30

MathWizz
Scratcher
Registered: 2009-08-31
Posts: 1000+

Re: Artificial Intelligence Contest

demosthenes wrote:

NEW EXCEPTION: Now you may use ([x position] of [SpriteWhatever]) on sprites of your team!

Do you mean ([x/y position] of [SpriteWhatever]) or just ([x position] of [SpriteWhatever])?


http://block.site90.net/scratch.mit/text.php?size=30&text=%20A%20signature!&color=333333

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#86 2010-03-06 11:55:15

MathWizz
Scratcher
Registered: 2009-08-31
Posts: 1000+

Re: Artificial Intelligence Contest

demosthenes wrote:

Only 1 Projectile per robot is allowed in this contest.
Projectiles must now expire after 200 frames.

And, don't you mean 200 *pixels*...
If your projectile goes 12 pixels per frame and there are 200 frames, your projectile will travel 2400 pixels. I would say that the projectile should last for 17 frames max.

Last edited by MathWizz (2010-03-06 11:56:00)


http://block.site90.net/scratch.mit/text.php?size=30&text=%20A%20signature!&color=333333

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#87 2010-03-06 11:57:45

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: Artificial Intelligence Contest

MathWizz wrote:

demosthenes wrote:

NEW EXCEPTION: Now you may use ([x position] of [SpriteWhatever]) on sprites of your team!

Do you mean ([x/y position] of [SpriteWhatever]) or just ([x position] of [SpriteWhatever])?

Yes.


I've taken a long hiatus, but I still visit sometimes. Give me some time to answer any messages you post on my projects!

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#88 2010-03-06 12:01:20

steppenwulf
Scratcher
Registered: 2009-07-23
Posts: 1000+

Re: Artificial Intelligence Contest

Hey, demos, maybe you should put the link in the first post, so people don't have to go searching for it?


I'm graduating HS this April and going to college in the Fall.

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#89 2010-03-06 13:02:00

Lucario621
Community Moderator
Registered: 2007-10-03
Posts: 1000+

Re: Artificial Intelligence Contest

MathWizz wrote:

demosthenes wrote:

Only 1 Projectile per robot is allowed in this contest.
Projectiles must now expire after 200 frames.

And, don't you mean 200 *pixels*...
If your projectile goes 12 pixels per frame and there are 200 frames, your projectile will travel 2400 pixels. I would say that the projectile should last for 17 frames max.

Hmm... you bring a good point  wink  But I'm pretty sure demosthenes meant frames. I mean, consider how much the opponents will be moving to dodge movements, and considering how the bullet won't always necessarily go at 12 pixels per frame.


http://i.imgur.com/WBkM2QQ.png

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#90 2010-03-06 13:22:00

Lucario621
Community Moderator
Registered: 2007-10-03
Posts: 1000+

Re: Artificial Intelligence Contest

Me and MathWizz were wondering, if we have spikes on our robot, can we make them do damage? I think the answer is no, because the points are only based off of projectiles, but he is saying it would be the projectile instead of the normal projectile, but I don't think that makes sense. What do you think?


http://i.imgur.com/WBkM2QQ.png

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#91 2010-03-06 13:33:57

PlayWithFire
Scratcher
Registered: 2010-01-20
Posts: 1000+

Re: Artificial Intelligence Contest

im pretty sure he meant pixels not frames
btw my robot cannot be hit even with guided missiles, super amazing technology.


http://scratch.mit.edu/static/projects/PlayWithFire/1610180_sm.png
Check out the DG Games Website For the latest news on games like Infected

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#92 2010-03-06 13:39:33

MathWizz
Scratcher
Registered: 2009-08-31
Posts: 1000+

Re: Artificial Intelligence Contest

PlayWithFire wrote:

im pretty sure he meant pixels not frames
btw my robot cannot be hit even with guided missiles, super amazing technology.

Just wait...


http://block.site90.net/scratch.mit/text.php?size=30&text=%20A%20signature!&color=333333

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#93 2010-03-06 13:42:53

PlayWithFire
Scratcher
Registered: 2010-01-20
Posts: 1000+

Re: Artificial Intelligence Contest

btw if anyone is interested i'd be willing to work with someone. they'd have to be pretty good so if you want to give it a shot.  also and mine is the best dodging robot eva


http://scratch.mit.edu/static/projects/PlayWithFire/1610180_sm.png
Check out the DG Games Website For the latest news on games like Infected

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#94 2010-03-06 13:49:06

MathWizz
Scratcher
Registered: 2009-08-31
Posts: 1000+

Re: Artificial Intelligence Contest

PlayWithFire wrote:

btw if anyone is interested i'd be willing to work with someone. they'd have to be pretty good so if you want to give it a shot.  also and mine is the best dodging robot eva

I'm soooo tempted to say "YA RIGHT!"


http://block.site90.net/scratch.mit/text.php?size=30&text=%20A%20signature!&color=333333

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#95 2010-03-06 13:55:39

Lucario621
Community Moderator
Registered: 2007-10-03
Posts: 1000+

Re: Artificial Intelligence Contest

PlayWithFire wrote:

im pretty sure he meant pixels not frames
btw my robot cannot be hit even with guided missiles, super amazing technology.

... I'm pretty sure it's frames.

I doubt what you're saying, because if the projectiles can move at 12 steps/pixels per frame, and the robots can move at 10 steps/pixels per frame, than there must be an issue. Its possible that you're correct if either:

A) You have a very tiny robot, which is not allowed because it has to meet the costume size specification.

B) You haven't thought about heat seeking projectiles  wink


http://i.imgur.com/WBkM2QQ.png

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#96 2010-03-06 13:56:03

PlayWithFire
Scratcher
Registered: 2010-01-20
Posts: 1000+

Re: Artificial Intelligence Contest

MathWizz wrote:

PlayWithFire wrote:

btw if anyone is interested i'd be willing to work with someone. they'd have to be pretty good so if you want to give it a shot.  also and mine is the best dodging robot eva

I'm soooo tempted to say "YA RIGHT!"

go ahead but you'll see when you realise that there is no possible way for you to hit it unless you luck out.


http://scratch.mit.edu/static/projects/PlayWithFire/1610180_sm.png
Check out the DG Games Website For the latest news on games like Infected

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#97 2010-03-06 13:57:16

PlayWithFire
Scratcher
Registered: 2010-01-20
Posts: 1000+

Re: Artificial Intelligence Contest

Lucario621 wrote:

PlayWithFire wrote:

im pretty sure he meant pixels not frames
btw my robot cannot be hit even with guided missiles, super amazing technology.

... I'm pretty sure it's frames.

I doubt what you're saying, because if the projectiles can move at 12 steps/pixels per frame, and the robots can move at 10 steps/pixels per frame, than there must be an issue. Its possible that you're correct if either:

A) You have a very tiny robot, which is not allowed because it has to meet the costume size specification.

B) You haven't thought about heat seeking projectiles  wink

mine shoots heat seekers and can't be hit by them  smile

more like position seekers as sprites don't produce heat.

Last edited by PlayWithFire (2010-03-06 13:59:22)


http://scratch.mit.edu/static/projects/PlayWithFire/1610180_sm.png
Check out the DG Games Website For the latest news on games like Infected

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#98 2010-03-06 14:07:42

MathWizz
Scratcher
Registered: 2009-08-31
Posts: 1000+

Re: Artificial Intelligence Contest

PlayWithFire wrote:

Lucario621 wrote:

PlayWithFire wrote:

im pretty sure he meant pixels not frames
btw my robot cannot be hit even with guided missiles, super amazing technology.

... I'm pretty sure it's frames.

I doubt what you're saying, because if the projectiles can move at 12 steps/pixels per frame, and the robots can move at 10 steps/pixels per frame, than there must be an issue. Its possible that you're correct if either:

A) You have a very tiny robot, which is not allowed because it has to meet the costume size specification.

B) You haven't thought about heat seeking projectiles  wink

mine shoots heat seekers and can't be hit by them  smile

more like position seekers as sprites don't produce heat.

How close can you get to the robots location? Our tracker can get within 1 pixel!


http://block.site90.net/scratch.mit/text.php?size=30&text=%20A%20signature!&color=333333

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#99 2010-03-06 14:14:02

RHY3756547
Scratcher
Registered: 2009-08-15
Posts: 1000+

Re: Artificial Intelligence Contest

OK - I will be entering with the prettiesttt robot but with really smart movement and followin' projectiles.

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#100 2010-03-06 14:30:57

PlayWithFire
Scratcher
Registered: 2010-01-20
Posts: 1000+

Re: Artificial Intelligence Contest

MathWizz wrote:

PlayWithFire wrote:

Lucario621 wrote:


... I'm pretty sure it's frames.

I doubt what you're saying, because if the projectiles can move at 12 steps/pixels per frame, and the robots can move at 10 steps/pixels per frame, than there must be an issue. Its possible that you're correct if either:

A) You have a very tiny robot, which is not allowed because it has to meet the costume size specification.

B) You haven't thought about heat seeking projectiles  wink

mine shoots heat seekers and can't be hit by them  smile

more like position seekers as sprites don't produce heat.

How close can you get to the robots location? Our tracker can get within 1 pixel!

mine is accurate enough to go really fast, get enough room for the bullet to hit you and you not have time to get away.  it is not that accurate but i bet it works faster.


http://scratch.mit.edu/static/projects/PlayWithFire/1610180_sm.png
Check out the DG Games Website For the latest news on games like Infected

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