I know how to do a good AI.
Point in random direction and shoot 10 bullets every frame!
Offline
Disregard that. Just read the rules lol.
The distance to block is still allowed for enemys, right? >;
Last edited by RHY3756547 (2010-03-06 06:58:41)
Offline
RHY3756547 wrote:
Disregard that. Just read the rules lol.
The distance to block is still allowed for enemys, right? >;
Yes >: )
Offline
MWHAHAHAAAA-
OK, need some more clafification.
Will there be walls on the stage where robots are pit against each other?
How many robots will fight at a time?
What size in px must the robot and projectile be?
Offline
RHY3756547 wrote:
MWHAHAHAAAA-
OK, need some more clafification.
Will there be walls on the stage where robots are pit against each other?
How many robots will fight at a time?
What size in px must the robot and projectile be?
RHY, you're doing this!!!
I still think I will beat you!
Good luck!
Offline
RHY3756547 wrote:
MWHAHAHAAAA-
OK, need some more clafification.
Will there be walls on the stage where robots are pit against each other?
How many robots will fight at a time?
What size in px must the robot and projectile be?
No walls.
1v1
http://scratch.mit.edu/projects/demosthenes_test/917035
Those are base costumes. Must have at least those dimensions.
Offline
demosthenes wrote:
PlayWithFire wrote:
btw i figured i should ask
can we use the ghost effect for our robot?
cuz i am lolUmm. . . no . . .
deatheater wrote:
I think I might join this XD (When's the deadline?)
BTW, should we name our sprites unique names, so that when you put 2 robots against each other, scratch doesn't get confused because they have the same names?
BTW BTW is there going to be like a preliminary thing, were we can see if our robots have glitches, or if we have accidentally put some banned blocks in and so we can fix it?Give your sprites unique names. Once you submit them I will put them into the same project and fix any blocks that have to do with names.
And you should probably test your bot before the tournament.
Deadline is in 1 week.
Give us a little time, gosh.... really...
Offline
Lucario621 wrote:
demosthenes wrote:
PlayWithFire wrote:
btw i figured i should ask
can we use the ghost effect for our robot?
cuz i am lolUmm. . . no . . .
deatheater wrote:
I think I might join this XD (When's the deadline?)
BTW, should we name our sprites unique names, so that when you put 2 robots against each other, scratch doesn't get confused because they have the same names?
BTW BTW is there going to be like a preliminary thing, were we can see if our robots have glitches, or if we have accidentally put some banned blocks in and so we can fix it?Give your sprites unique names. Once you submit them I will put them into the same project and fix any blocks that have to do with names.
And you should probably test your bot before the tournament.
Deadline is in 1 week.Give us a little time, gosh.... really...
We have time!
Offline
Does anyone want to form a team with me?
Offline
demosthenes wrote:
Only 1 Projectile per robot is allowed in this contest.
Projectiles must now expire after 200 frames.
And, don't you mean 200 *pixels*...
If your projectile goes 12 pixels per frame and there are 200 frames, your projectile will travel 2400 pixels. I would say that the projectile should last for 17 frames max.
Last edited by MathWizz (2010-03-06 11:56:00)
Offline
MathWizz wrote:
demosthenes wrote:
NEW EXCEPTION: Now you may use ([x position] of [SpriteWhatever]) on sprites of your team!
Do you mean ([x/y position] of [SpriteWhatever]) or just ([x position] of [SpriteWhatever])?
Yes.
Offline
Hey, demos, maybe you should put the link in the first post, so people don't have to go searching for it?
Offline
MathWizz wrote:
demosthenes wrote:
Only 1 Projectile per robot is allowed in this contest.
Projectiles must now expire after 200 frames.And, don't you mean 200 *pixels*...
If your projectile goes 12 pixels per frame and there are 200 frames, your projectile will travel 2400 pixels. I would say that the projectile should last for 17 frames max.
Hmm... you bring a good point
But I'm pretty sure demosthenes meant frames. I mean, consider how much the opponents will be moving to dodge movements, and considering how the bullet won't always necessarily go at 12 pixels per frame.
Offline
Me and MathWizz were wondering, if we have spikes on our robot, can we make them do damage? I think the answer is no, because the points are only based off of projectiles, but he is saying it would be the projectile instead of the normal projectile, but I don't think that makes sense. What do you think?
Offline
im pretty sure he meant pixels not frames
btw my robot cannot be hit even with guided missiles, super amazing technology.
Offline
btw if anyone is interested i'd be willing to work with someone. they'd have to be pretty good so if you want to give it a shot. also and mine is the best dodging robot eva
Offline
PlayWithFire wrote:
btw if anyone is interested i'd be willing to work with someone. they'd have to be pretty good so if you want to give it a shot. also and mine is the best dodging robot eva
I'm soooo tempted to say "YA RIGHT!"
Offline
PlayWithFire wrote:
im pretty sure he meant pixels not frames
btw my robot cannot be hit even with guided missiles, super amazing technology.
... I'm pretty sure it's frames.
I doubt what you're saying, because if the projectiles can move at 12 steps/pixels per frame, and the robots can move at 10 steps/pixels per frame, than there must be an issue. Its possible that you're correct if either:
A) You have a very tiny robot, which is not allowed because it has to meet the costume size specification.
B) You haven't thought about heat seeking projectiles
Offline
MathWizz wrote:
PlayWithFire wrote:
btw if anyone is interested i'd be willing to work with someone. they'd have to be pretty good so if you want to give it a shot. also and mine is the best dodging robot eva
I'm soooo tempted to say "YA RIGHT!"
go ahead but you'll see when you realise that there is no possible way for you to hit it unless you luck out.
Offline
Lucario621 wrote:
PlayWithFire wrote:
im pretty sure he meant pixels not frames
btw my robot cannot be hit even with guided missiles, super amazing technology.... I'm pretty sure it's frames.
I doubt what you're saying, because if the projectiles can move at 12 steps/pixels per frame, and the robots can move at 10 steps/pixels per frame, than there must be an issue. Its possible that you're correct if either:
A) You have a very tiny robot, which is not allowed because it has to meet the costume size specification.
B) You haven't thought about heat seeking projectiles![]()
mine shoots heat seekers and can't be hit by them
more like position seekers as sprites don't produce heat.
Last edited by PlayWithFire (2010-03-06 13:59:22)
Offline
PlayWithFire wrote:
Lucario621 wrote:
PlayWithFire wrote:
im pretty sure he meant pixels not frames
btw my robot cannot be hit even with guided missiles, super amazing technology.... I'm pretty sure it's frames.
I doubt what you're saying, because if the projectiles can move at 12 steps/pixels per frame, and the robots can move at 10 steps/pixels per frame, than there must be an issue. Its possible that you're correct if either:
A) You have a very tiny robot, which is not allowed because it has to meet the costume size specification.
B) You haven't thought about heat seeking projectiles![]()
mine shoots heat seekers and can't be hit by them
![]()
more like position seekers as sprites don't produce heat.
How close can you get to the robots location? Our tracker can get within 1 pixel!
Offline
OK - I will be entering with the prettiesttt robot but with really smart movement and followin' projectiles.
Offline
MathWizz wrote:
PlayWithFire wrote:
Lucario621 wrote:
... I'm pretty sure it's frames.
I doubt what you're saying, because if the projectiles can move at 12 steps/pixels per frame, and the robots can move at 10 steps/pixels per frame, than there must be an issue. Its possible that you're correct if either:
A) You have a very tiny robot, which is not allowed because it has to meet the costume size specification.
B) You haven't thought about heat seeking projectiles![]()
mine shoots heat seekers and can't be hit by them
![]()
more like position seekers as sprites don't produce heat.How close can you get to the robots location? Our tracker can get within 1 pixel!
mine is accurate enough to go really fast, get enough room for the bullet to hit you and you not have time to get away. it is not that accurate but i bet it works faster.
Offline