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#26 2010-03-05 21:02:51

PlayWithFire
Scratcher
Registered: 2010-01-20
Posts: 1000+

Re: Artificial Intelligence Contest

i wanna do it, post a link to the thing where it says how big the robots and projectiles have to be.


http://scratch.mit.edu/static/projects/PlayWithFire/1610180_sm.png
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#27 2010-03-05 21:02:58

Kileymeister
Scratcher
Registered: 2008-04-17
Posts: 1000+

Re: Artificial Intelligence Contest

Simple:  make variables for each banned block.  RoboX RoboY and RoboDir.  The go to block is just set X to RoboX set Y to RoboY, and point towards is atan(RoboX/RoboY)[a bit more complicated, but I won't go into that].

Loophole  tongue

Last edited by Kileymeister (2010-03-05 21:03:11)


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#28 2010-03-05 21:10:54

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: Artificial Intelligence Contest

Grrr at all you loophole people  mad
Updating banned blocks and exceptions . . .


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#29 2010-03-05 21:13:56

dingdong
Scratcher
Registered: 2007-08-09
Posts: 1000+

Re: Artificial Intelligence Contest

lol sorry bout dat


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#30 2010-03-05 21:17:13

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: Artificial Intelligence Contest

dingdong wrote:

lol sorry bout dat

lol  np  smile
I just hate people pointing out my errors >.> (I don't take criticism well  wink  )

Last edited by demosthenes (2010-03-05 21:17:20)


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#31 2010-03-05 21:18:41

floatingmagictree
Scratcher
Registered: 2008-10-21
Posts: 1000+

Re: Artificial Intelligence Contest

demosthenes wrote:

dingdong wrote:

lol sorry bout dat

lol  np  smile
I just hate people pointing out my errors >.> (I don't take criticism well  wink  )

Neither does half the Scratch community.

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#32 2010-03-05 21:19:29

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: Artificial Intelligence Contest

TheSaint wrote:

I know how to do this.  tongue  Pretty simple if you use a brute force sensor.

A couple of questions though:
Are we allowed to build a robot that dodges the bullets? Do bullets kill other bullets?How many robots are going to play at a time? Too many would lag it up significantly.

It will be 1v1.
Bullets will not destroy other bullets.
Hopefully your bot will dodge enemy bullets or it will at least get pwned by my super dodging bot  tongue


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#33 2010-03-05 21:20:58

PlayWithFire
Scratcher
Registered: 2010-01-20
Posts: 1000+

Re: Artificial Intelligence Contest

demosthenes wrote:

TheSaint wrote:

I know how to do this.  tongue  Pretty simple if you use a brute force sensor.

A couple of questions though:
Are we allowed to build a robot that dodges the bullets? Do bullets kill other bullets?How many robots are going to play at a time? Too many would lag it up significantly.

It will be 1v1.
Bullets will not destroy other bullets.
Hopefully your bot will dodge enemy bullets or it will at least get pwned by my super dodging bot  tongue

you can only move ten steps at a time though lol
but so can the bullet
DUN DUN DUN
i've got like three amazing ideas for a robot
but for one of them i need to ask if the 5 extra sprites can be made into shields?
shields that only last for one hit

EDIT: also how many hits to die

Last edited by PlayWithFire (2010-03-05 21:21:12)


http://scratch.mit.edu/static/projects/PlayWithFire/1610180_sm.png
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#34 2010-03-05 21:21:34

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: Artificial Intelligence Contest

Lucario621 wrote:

demosthenes wrote:

Lucario621 wrote:

Another question: Will you record the battle?  tongue

I will if I can find a piece of free recording software.

Lucario621 wrote:

Luckily though, I know a script which does the same function as the point towards block > smile

I think you should also ban the distance block though  tongue

You know a script that does that without the blocks I've banned O.O? If so could you please share it, I don't want anyone able to use something like that so I'd have to ban it.

I'm keeping in distance because it isn't really a game breaker.

Okay.

The script, for pointing towards another block made using scratch blocks can be found at the "Behind the Scenes" sections of this wiki page: http://scratch.wikia.com/wiki/Point_Towards_()

Nice script but it won't work because it requires the x,y coordinates of the sprite in question.


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#35 2010-03-05 21:22:36

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: Artificial Intelligence Contest

PlayWithFire wrote:

demosthenes wrote:

TheSaint wrote:

I know how to do this.  tongue  Pretty simple if you use a brute force sensor.

A couple of questions though:
Are we allowed to build a robot that dodges the bullets? Do bullets kill other bullets?How many robots are going to play at a time? Too many would lag it up significantly.

It will be 1v1.
Bullets will not destroy other bullets.
Hopefully your bot will dodge enemy bullets or it will at least get pwned by my super dodging bot  tongue

you can only move ten steps at a time though lol
but so can the bullet
DUN DUN DUN
i've got like three amazing ideas for a robot
but for one of them i need to ask if the 5 extra sprites can be made into shields?
shields that only last for one hit

EDIT: also how many hits to die

Lol no shields  tongue
10 health.


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#36 2010-03-05 21:26:00

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: Artificial Intelligence Contest

http://scratch.mit.edu/projects/demosthenes_test/917035

There are the costumes for projectile and robot.

Also I would ask if every person has their own robot have a unique color design, as well as the projectile.


The scoring will be as follows:
Every bot will play every other bot.
You get 1 point for each bout you win and 2 additional points for being the winner of the match.
Robot with the top score wins!


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#37 2010-03-05 21:27:59

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: Artificial Intelligence Contest

Note, now projectiles can move

12!!!!!!!!

steps per frame.


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#38 2010-03-05 21:28:02

Lucario621
Community Moderator
Registered: 2007-10-03
Posts: 1000+

Re: Artificial Intelligence Contest

demosthenes wrote:

Lucario621 wrote:

demosthenes wrote:

Lucario621 wrote:

Another question: Will you record the battle?  tongue

I will if I can find a piece of free recording software.

You know a script that does that without the blocks I've banned O.O? If so could you please share it, I don't want anyone able to use something like that so I'd have to ban it.

I'm keeping in distance because it isn't really a game breaker.

Okay.

The script, for pointing towards another block made using scratch blocks can be found at the "Behind the Scenes" sections of this wiki page: http://scratch.wikia.com/wiki/Point_Towards_()

Nice script but it won't work because it requires the x,y coordinates of the sprite in question.

Yeah...


http://i.imgur.com/WBkM2QQ.png

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#39 2010-03-05 21:29:26

Lucario621
Community Moderator
Registered: 2007-10-03
Posts: 1000+

Re: Artificial Intelligence Contest

demosthenes wrote:

http://scratch.mit.edu/projects/demosthenes_test/917035

There are the costumes for projectile and robot.

Also I would ask if every person has their own robot have a unique color design, as well as the projectile.


The scoring will be as follows:
Every bot will play every other bot.
You get 1 point for each bout you win and 2 additional points for being the winner of the match.
Robot with the top score wins!

Oh come on. That's really lame. Can they please be rectangle? Honestly I just think it's more practical...

Last edited by Lucario621 (2010-03-05 21:29:44)


http://i.imgur.com/WBkM2QQ.png

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#40 2010-03-05 21:30:40

Lucario621
Community Moderator
Registered: 2007-10-03
Posts: 1000+

Re: Artificial Intelligence Contest

demosthenes wrote:

Note, now projectiles can move

12!!!!!!!!

steps per frame.

Lol....

Can the projectiles be like, heat seeking projectiles (if it was possible considering the banned blocks)?


http://i.imgur.com/WBkM2QQ.png

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#41 2010-03-05 21:31:39

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: Artificial Intelligence Contest

Lucario621 wrote:

demosthenes wrote:

Note, now projectiles can move

12!!!!!!!!

steps per frame.

Lol....

Can the projectiles be like, heat seeking projectiles (if it was possible considering the banned blocks)?

Definitely >= )

Last edited by demosthenes (2010-03-05 21:31:54)


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#42 2010-03-05 21:32:39

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: Artificial Intelligence Contest

Lucario621 wrote:

demosthenes wrote:

http://scratch.mit.edu/projects/demosthenes_test/917035

There are the costumes for projectile and robot.

Also I would ask if every person has their own robot have a unique color design, as well as the projectile.


The scoring will be as follows:
Every bot will play every other bot.
You get 1 point for each bout you win and 2 additional points for being the winner of the match.
Robot with the top score wins!

Oh come on. That's really lame. Can they please be rectangle? Honestly I just think it's more practical...

Never!
This allows for some unique strategy, like presenting an edge to help dodge bullets.


I've taken a long hiatus, but I still visit sometimes. Give me some time to answer any messages you post on my projects!

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#43 2010-03-05 21:33:41

floatingmagictree
Scratcher
Registered: 2008-10-21
Posts: 1000+

Re: Artificial Intelligence Contest

demosthenes wrote:

Lucario621 wrote:

demosthenes wrote:

http://scratch.mit.edu/projects/demosthenes_test/917035

There are the costumes for projectile and robot.

Also I would ask if every person has their own robot have a unique color design, as well as the projectile.


The scoring will be as follows:
Every bot will play every other bot.
You get 1 point for each bout you win and 2 additional points for being the winner of the match.
Robot with the top score wins!

Oh come on. That's really lame. Can they please be rectangle? Honestly I just think it's more practical...

Never!
This allows for some unique strategy, like presenting an edge to help dodge bullets.

Well then at least choose someone like me to make an actual robot sprite, not a red circle with two smaller black and yellow circles in it.

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#44 2010-03-05 21:33:55

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: Artificial Intelligence Contest

Note:
Projectiles must expire after 200 frames now!


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#45 2010-03-05 21:34:00

MathWizz
Scratcher
Registered: 2009-08-31
Posts: 1000+

Re: Artificial Intelligence Contest

demosthenes wrote:

Lucario621 wrote:

Another question: Will you record the battle?  tongue

I will if I can find a piece of free recording software.

Lucario621 wrote:

Luckily though, I know a script which does the same function as the point towards block > smile

I think you should also ban the distance block though  tongue

You know a script that does that without the blocks I've banned O.O? If so could you please share it, I don't want anyone able to use something like that so I'd have to ban it.

I'm keeping in distance because it isn't really a game breaker.

If you keep distance I can make a robot to track the location of the other robot VERY well!


http://block.site90.net/scratch.mit/text.php?size=30&text=%20A%20signature!&color=333333

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#46 2010-03-05 21:34:56

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: Artificial Intelligence Contest

MathWizz wrote:

demosthenes wrote:

Lucario621 wrote:

Another question: Will you record the battle?  tongue

I will if I can find a piece of free recording software.

Lucario621 wrote:

Luckily though, I know a script which does the same function as the point towards block > smile

I think you should also ban the distance block though  tongue

You know a script that does that without the blocks I've banned O.O? If so could you please share it, I don't want anyone able to use something like that so I'd have to ban it.

I'm keeping in distance because it isn't really a game breaker.

If you keep distance I can make a robot to track the location of the other robot VERY well!

Yup  smile  That's the idea  tongue


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#47 2010-03-05 21:36:39

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: Artificial Intelligence Contest

floatingmagictree wrote:

demosthenes wrote:

Lucario621 wrote:


Oh come on. That's really lame. Can they please be rectangle? Honestly I just think it's more practical...

Never!
This allows for some unique strategy, like presenting an edge to help dodge bullets.

Well then at least choose someone like me to make an actual robot sprite, not a red circle with two smaller black and yellow circles in it.

I'll allow people to make their own robot sprites so long as they conform to the dimensions given.


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#48 2010-03-05 21:38:33

PlayWithFire
Scratcher
Registered: 2010-01-20
Posts: 1000+

Re: Artificial Intelligence Contest

demosthenes wrote:

MathWizz wrote:

demosthenes wrote:

Lucario621 wrote:

Another question: Will you record the battle?  tongue

I will if I can find a piece of free recording software.

You know a script that does that without the blocks I've banned O.O? If so could you please share it, I don't want anyone able to use something like that so I'd have to ban it.

I'm keeping in distance because it isn't really a game breaker.

If you keep distance I can make a robot to track the location of the other robot VERY well!

Yup  smile  That's the idea  tongue

i can do it without distance


http://scratch.mit.edu/static/projects/PlayWithFire/1610180_sm.png
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#49 2010-03-05 21:39:48

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: Artificial Intelligence Contest

PlayWithFire wrote:

demosthenes wrote:

MathWizz wrote:


If you keep distance I can make a robot to track the location of the other robot VERY well!

Yup  smile  That's the idea  tongue

i can do it without distance

Probably true  smile


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#50 2010-03-05 21:42:08

PlayWithFire
Scratcher
Registered: 2010-01-20
Posts: 1000+

Re: Artificial Intelligence Contest

demosthenes wrote:

PlayWithFire wrote:

demosthenes wrote:


Yup  smile  That's the idea  tongue

i can do it without distance

Probably true  smile

are you allowed to make the sprite for your warrior thing BIGGER?
cuz then it would bresent a bigger target


http://scratch.mit.edu/static/projects/PlayWithFire/1610180_sm.png
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