This is a read-only archive of the old Scratch 1.x Forums.
Try searching the current Scratch discussion forums.

#1 2010-03-05 07:15:41

poppy640
Scratcher
Registered: 2010-02-02
Posts: 100+

silly stuff we did as ametures

this is a forum to share anything crazy we did when we were new to something make sure you tell what you were new at


My beyond cute lakeland terrier POPPY  help me
http://i.picasion.com/pic42/e987674f32d61c393d43e149e4b3dba2.gif

Offline

 

#2 2010-03-05 07:19:25

poppy640
Scratcher
Registered: 2010-02-02
Posts: 100+

Re: silly stuff we did as ametures

when I first got scratch on my computer I had NO CLUE what the operators and variables did so i ignored them till my BFF explained the whole thing  I made a project that totally would have needed variables.

Last edited by poppy640 (2010-03-05 07:34:36)


My beyond cute lakeland terrier POPPY  help me
http://i.picasion.com/pic42/e987674f32d61c393d43e149e4b3dba2.gif

Offline

 

#3 2010-03-05 09:07:17

BWOG
Scratcher
Registered: 2008-09-19
Posts: 1000+

Re: silly stuff we did as ametures

Uhhhhhh... when I first tried riding my bike without training wheels I fell off. Does that count?

Offline

 

#4 2010-03-06 01:17:48

throughthefire
Scratcher
Registered: 2009-07-09
Posts: 1000+

Re: silly stuff we did as ametures

I didn't use brodcast blocks (insert gasp here)


Back. For now. Maybe.

Offline

 

#5 2010-03-06 01:36:50

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: silly stuff we did as ametures

When I first started programming I used numbered variables (ie. item1,item2...) instead of arrays.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

Offline

 

#6 2010-03-06 01:44:38

fg123
Scratcher
Registered: 2008-11-13
Posts: 1000+

Re: silly stuff we did as ametures

archmage wrote:

When I first started programming I used numbered variables (ie. item1,item2...) instead of arrays.

So did I.

My first thing I did on scratch, was make a project, with the text:

can anyone give me a good tutorial on how to do this scratch thing?

Then my friend  "Tickles" explained to me, and I deleted that project. xP


Hai.

Offline

 

#7 2010-03-06 03:52:16

Jonathanpb
Scratcher
Registered: 2008-07-25
Posts: 1000+

Re: silly stuff we did as ametures

Oh, so I didn't view your first project.  tongue

This is sort of like one of the Text-Based Games... but it's slightly different, so I'll let it pass.


"Human beings... must have action; and they will make it if they cannot find it.
-Charlotte Brontë

Offline

 

#8 2010-03-06 04:06:47

Chrischb
Scratcher
Registered: 2008-07-24
Posts: 1000+

Re: silly stuff we did as ametures

Actually, this is like the game "When we were young and stupid" in the TBG... except without the rating.  hmm


I fall: It's a tragedy. You fall: It's comedy.
Hmph enjoy your fall - I get a lovely spring... without pans of new leaves.

Offline

 

#9 2010-03-21 04:14:00

Mrbus
Scratcher
Registered: 2010-01-30
Posts: 27

Re: silly stuff we did as ametures

It took me about a year to find out what a broadcast block was


http://i835.photobucket.com/albums/zz280/photoguy11/Crofts6signaturecopy.jpg?t=1331400911

Offline

 

#10 2010-03-21 07:43:02

RHY3756547
Scratcher
Registered: 2009-08-15
Posts: 1000+

Re: silly stuff we did as ametures

I didn't use fade transitions.  yikes

Offline

 

#11 2010-03-21 07:54:22

juststickman
Scratcher
Registered: 2009-05-31
Posts: 1000+

Re: silly stuff we did as ametures

Collision sprites.

You know, those sprites around a character for collision detection?


http://is.gd/iBQi2 Add grob to your sig and help with world dominiation!http://is.gd/iBQ9Q                                                             Hey guys, we're seriously naming our team bob?

Offline

 

#12 2010-03-21 08:58:06

Ssbrawl700
Scratcher
Registered: 2009-02-11
Posts: 100+

Re: silly stuff we did as ametures

throughthefire wrote:

I didn't use brodcast blocks (insert gasp here)

I abused the broadcast block and ended up having hundreds of scripts when i could have used 2 variables and have like 40 scripts


Can you beat the ever-so challenging Keyboard Khaos?

Offline

 

#13 2010-03-21 09:09:24

RHY3756547
Scratcher
Registered: 2009-08-15
Posts: 1000+

Re: silly stuff we did as ametures

juststickman wrote:

Collision sprites.

You know, those sprites around a character for collision detection?

I never ever used them and never will.

I don't need them.

Offline

 

#14 2010-03-21 09:24:43

illusionist
Retired Community Moderator
Registered: 2008-07-02
Posts: 1000+

Re: silly stuff we did as ametures

juststickman wrote:

Collision sprites.

You know, those sprites around a character for collision detection?

I still use those.

Archmage used those...

But I has discovered better way!  big_smile


http://i.imgur.com/8LX1NrV.png

Offline

 

#15 2010-03-21 09:31:09

The-Whiz
Scratcher
Registered: 2007-07-09
Posts: 1000+

Re: silly stuff we did as ametures

I used this script for movement:
[blocks]
<when[ left arrow ]key pressed>
<change x by( -10
[/blocks]
Instead of this script:
<when green flag clicked>
<forever>
   <if><key[ left arrow ]pressed?>
   <change x by( -10
   <wait( 0.1 )secs>
   <end>
<end>[/blocks]

Offline

 

#16 2010-03-21 12:44:14

urhungry
Scratcher
Registered: 2009-07-03
Posts: 1000+

Re: silly stuff we did as ametures

For a really long time i couldn't really write my own scripts in scratch, and I would have to search the scratch site for jump, shoot, and move scripts. Now I make my own, although i still can't get proper wall detection.

Offline

 

#17 2010-03-21 14:10:44

RHY3756547
Scratcher
Registered: 2009-08-15
Posts: 1000+

Re: silly stuff we did as ametures

illusionist wrote:

juststickman wrote:

Collision sprites.

You know, those sprites around a character for collision detection?

I still use those.

Archmage used those...

But I has discovered better way!  big_smile

I discovered a better way a long time ago bwoy.

Archmage thinks it is slower for some reason, but it isn't because less sprites move that way (less lag) and you get perfect bounding box collision if done right.

Offline

 

#18 2010-03-21 15:45:16

illusionist
Retired Community Moderator
Registered: 2008-07-02
Posts: 1000+

Re: silly stuff we did as ametures

RHY3756547 wrote:

illusionist wrote:

juststickman wrote:

Collision sprites.

You know, those sprites around a character for collision detection?

I still use those.

Archmage used those...

But I has discovered better way!  big_smile

I discovered a better way a long time ago bwoy.

Archmage thinks it is slower for some reason, but it isn't because less sprites move that way (less lag) and you get perfect bounding box collision if done right.

Does it involve one sprite?

If so, does it involve a sensor costume?

I figured it out when I made my Deteriobot.  big_smile


http://i.imgur.com/8LX1NrV.png

Offline

 

#19 2010-03-21 15:51:03

fg123
Scratcher
Registered: 2008-11-13
Posts: 1000+

Re: silly stuff we did as ametures

Jonathanpb wrote:

Oh, so I didn't view your first project.  tongue

This is sort of like one of the Text-Based Games... but it's slightly different, so I'll let it pass.

Yeah.  tongue  But my first completed project that did something; I count that as my first. xD


Hai.

Offline

 

#20 2010-03-21 16:08:59

PuzzlePiece
Scratcher
Registered: 2009-11-30
Posts: 84

Re: silly stuff we did as ametures

We spelled "amateurs" wrong.  tongue
(I'm only kidding.)
I didn't use broadcast blocks @ all


There is honestly no secret to this signature. Just don't highlight it.                                                                          No, seriously. Don't.                                                              I told you not to hightlight it... but it's too late now. My minions are after you. Be warned! > : D

Offline

 

#21 2010-03-21 16:20:32

RHY3756547
Scratcher
Registered: 2009-08-15
Posts: 1000+

Re: silly stuff we did as ametures

illusionist wrote:

RHY3756547 wrote:

illusionist wrote:


I still use those.

Archmage used those...

But I has discovered better way!  big_smile

I discovered a better way a long time ago bwoy.

Archmage thinks it is slower for some reason, but it isn't because less sprites move that way (less lag) and you get perfect bounding box collision if done right.

Does it involve one sprite?

If so, does it involve a sensor costume?

I figured it out when I made my Deteriobot.  big_smile

No sensor costume. Unless your character is irregularly shaped, at which point you yould use a black only bounding box sensor.

And yeah - one sprite. Used in my recent games.

Offline

 

#22 2010-03-21 17:03:04

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: silly stuff we did as ametures

RHY3756547 wrote:

illusionist wrote:

juststickman wrote:

Collision sprites.

You know, those sprites around a character for collision detection?

I still use those.

Archmage used those...

But I has discovered better way!  big_smile

I discovered a better way a long time ago bwoy.

Archmage thinks it is slower for some reason, but it isn't because less sprites move that way (less lag) and you get perfect bounding box collision if done right.

Well the whole process is more complicated. You move in every direction to see where you are not touching walls and this takes quite a bit of processing power. Even if it is more efficient (there would be a very slight difference in any case) I still prefer using sprites for simplicity.

Last edited by archmage (2010-03-21 17:03:54)


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

Offline

 

#23 2010-03-21 17:13:38

mkolpnji
Scratcher
Registered: 2007-07-20
Posts: 100+

Re: silly stuff we did as ametures

I tried making a game, and spent like 2 days trying to figure out how to make the "score".  tongue


http://i723.photobucket.com/albums/ww232/mkolpnji/signaturebanner.gif

Offline

 

#24 2010-03-21 20:09:11

RHY3756547
Scratcher
Registered: 2009-08-15
Posts: 1000+

Re: silly stuff we did as ametures

archmage wrote:

RHY3756547 wrote:

illusionist wrote:


I still use those.

Archmage used those...

But I has discovered better way!  big_smile

I discovered a better way a long time ago bwoy.

Archmage thinks it is slower for some reason, but it isn't because less sprites move that way (less lag) and you get perfect bounding box collision if done right.

Well the whole process is more complicated. You move in every direction to see where you are not touching walls and this takes quite a bit of processing power. Even if it is more efficient (there would be a very slight difference in any case) I still prefer using sprites for simplicity.

Actually, the player doesn't even move more times than the player sprite of one with a hitbox. Also, I think I know how my own method works, thank you very much.

My method moves x and y velocity normally. NOW - straight after it moves x velocity it runs a collision script, and only if there is a collision does it move once again, which would be moving backwards creating an effect like Paddle2See's Last Good position technique. It does this with y velocity.

The total movement count when no collisions occur is 2 blocks (x&y). When collisions occur another one to two (to move back) occur.

With hit-tests, however the total movement count is 5 blocks (10 if you count X and Y separately like with my collision test). The player moves x and y velocity, and the 4 hit tests follow it, causing a bigger hit in performance.

Also, there are drawbacks to having 4 moving sensor sprites ghosted, as they create quite a performance hit that you wouldn't really expect. Back in the scratch Olympics I noticed that as soom as I added ghosted hit-tests, BAM, performance hit. Less sprites means less bulk, too. I can hardly find my way through people's 100 sprite monster games.

Offline

 

#25 2010-03-22 13:36:47

Lotia
Scratcher
Registered: 2008-12-19
Posts: 14

Re: silly stuff we did as ametures

I joined when I was 7 and didn't learn to use broadcasts until I turned 9.


"The wise old owl sat in an oak, The more he saw the less he spoke, The less he spoke the more he heard, Why can't we all be like that wise old bird?"

Offline

 

Board footer