I can think of a couple of different approaches here...some sort of survival game where the longer you last (greater time) the higher your score. The score could even be the time. The other approach might be a racing game where the shorter your time, the higher your score. In that case you could make the score equal to some large base value minus some multiple of the time to complete the race.
In either case, you could use the Reset Timer block (in Sensing) to zero the timer when things start and they use the Timer value when it comes time to compute the score.
Is that the sort of thing you are looking for?
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You should also mention that he can use the timer as a number variable (you grab the light blue Timer button and drag it into where it needs to be placed) in case he was asking about how he can use them.
[unfortunately I can't use blocks to show an example of a script]
Last edited by Ace-of-Spades (2010-02-21 14:25:34)
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