I'm going to try to make a 3D tetris. It will have all of the standard pieces though, but you'll be looking at it from top view. There will be a grid at the bottom, 8 by 8. The pieces will drop down from your view point, and you'll be able to rotate them 3D wise. The grid will have several bases, (10) until you reach the top. Each of the different layers will be a different shade of color so you can tell the difference between heights.
To clear a level off, you'll need to fill up a whole grid (square). Basically, the 2D Tetris gets rid of a line, and in 3D Tetris, you get rid of a 2D square. I'm still trying to figure out how the turning and sensing will work though. Hopefully I'll complete it before Scratch 2.0 comes out.
Also 5 different sides of the 'drop zone', including the bottom and all 4 sides will be shown as well.
Last edited by Ace-of-Spades (2010-02-20 15:00:09)
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The parameters (bottom, and walls) could be hard to figure out. Also the elevations.
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