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#126 2010-03-29 11:33:32

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

Hey all, back from long day. Liking changes to site & glad to see forum up and running again ^_^ .
@Gir: how's that image coming on?

@Billyedward: yes, that's what you are trying to do with Streak, and I really admire that, I've used streak myself a few times... the difference here is that it's a join community effort with lots of people providing their services to make it all work.

@nXIII & Gir: Could you possibly supply a list of working blocks you've done so far so we can all see what's going on?

@all: does everyone who needs one now have a moderator pass for panther site?


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#127 2010-03-29 11:51:07

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Panther development thread

Whats the website link, and can I help with anything?

Last edited by markyparky56 (2010-03-29 11:54:38)


http://j.mp/jgVnTq
Check out my game engine development site: NewDawn I'm a Level 171 Scratcher.I am http://bit.ly/nkvLNT

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#128 2010-03-29 11:57:03

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

website link: www.pantherprogramming.weebly.com


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#129 2010-03-29 12:13:50

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

• moved Poll to more noticable place, hope no one minds.

• added more flash banners  tongue


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#130 2010-03-29 12:24:35

markyparky56
Scratcher
Registered: 2008-03-20
Posts: 1000+

Re: Panther development thread

The
<If <> then <> else <> > block, i dont see how that works...


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#131 2010-03-29 12:36:48

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

@ markyparky: If <the condition in here is true> then <report whether this is true of false> else <report wether this is true or false> > . Example: <If <Key [space] pressed?> then <mouse down?> else <touching mouse pointer?> > would report the truth of the mouse button if space is down as true or false or report the truth of touching mouse pointer if not. It took me a while to understand too, but I tested it and that's what it does.


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#132 2010-03-29 15:10:23

climber59
Scratcher
Registered: 2009-12-15
Posts: 100+

Re: Panther development thread

If anyone knows how I think Panther should have webcam blocks that open and close the picture box (let a person take the pic themselves though). That way you could have projects that allowed you to draw on your face or apply graphic changes, which could be fun.


Check out my projects if you have a chance.

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#133 2010-03-29 15:23:46

urhungry
Scratcher
Registered: 2009-07-03
Posts: 1000+

Re: Panther development thread

I can help. I'm exellent at messing with code  smile  What do we have so far?

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#134 2010-03-29 15:28:05

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

Camera blocks would be great, if one of the allocated coders could look at that, there are some suggestions here: http://scratch.mit.edu/projects/sparks/745619 which was a top loved project about camera blocks a while back. also, I'm not the one to ask, urhungry, wait till Sep comes online... though as far as i'm concerned we welcome your help  smile


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#135 2010-03-29 15:35:13

urhungry
Scratcher
Registered: 2009-07-03
Posts: 1000+

Re: Panther development thread

Great. Will it just be a squeak image? I have a mac, so an exe won't do me any good.

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#136 2010-03-29 16:03:10

climber59
Scratcher
Registered: 2009-12-15
Posts: 100+

Re: Panther development thread

I'm not very good at coding so I can't do it but anyone who possibly could should take a look under

Scratch-UI-Dialogs ------ ScratchCameraDialog ------- accessing

there is a method called openCamera that could be used to make the open block. Under button ops there is a method called close that could be used to make a camera close block


Check out my projects if you have a chance.

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#137 2010-03-29 16:17:21

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

SeptimusHeap wrote:

Jens wrote:

You know, there's also an experimental "hidden" feature in the public Scratch Source Code which you can unlock without having to get much into Smalltalk-programming at all, and which will let you connect any number of Scratch sessions via TCP to do your MMO's without any middleware involved: http://scratch.mit.edu/forums/viewtopic.php?pid=96799#p96799

This was from the Snyff topic.

Don't you see guys? This could be HUGE for Panther!

Read the linked topic, it has instructions!

Guys. I really think this could be big!


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#138 2010-03-29 16:18:50

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

I looked at that but it's almost empty. did you check the link is right?


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#139 2010-03-29 16:27:19

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

all done septimus, the word!


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#140 2010-03-29 16:27:27

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

Read the post by Jens.

nXIII: How's 1.0 coming along?


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#141 2010-03-29 16:39:32

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

as in, check panther forums


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#142 2010-03-29 16:43:42

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

sorry, deleted the panther post cos i'm going now. it was about your email


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#143 2010-03-29 16:48:35

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

Wait! Read the new post by me!

And did you read Jen's post on the thread I linked to?


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#144 2010-03-29 16:57:00

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

read both, good stuff


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#145 2010-03-29 16:59:25

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

Sep, you are registered with nabble as septimusheap


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#146 2010-03-29 17:02:47

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

now I really have to go, it's 10pm here g'night all


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#147 2010-03-29 17:51:46

nXIII
Community Moderator
Registered: 2009-04-21
Posts: 1000+

Re: Panther development thread

K, 1.0 is looking good, here is an extract/full copy of the 'New Panther Features' section of the help:

Blocks - a number of new blocks have been added to the Panther library
The following are listed with their blockSpecs in parentheses
i.e. some block (block %s spec)
[nXIII]
- Variable dropdown list reporter (%v)
- Make/delete variable commands (make %s, make %s with value %s, delete %s)
- Sprite name reporter (sprite name)
- Set sprite name command (set sprite name to %s)
- Date/time reporter (date/time%t)
- Power operator (%n ^ %n)
- Substring reporter (letters %n-%n of %s)
- If-then-else reporters (if %b then %s else %s, if %b then %b else %b)
- True/false constants (true, false)
- Other constants (%F)
- Visible? boolean reporter (visible?)
- Stretch and vStretch commands and reporters (set stretch to %n%, change
stretch by %n, stretch, set vStretch to %n%, change vStretch by %n, vStretch)
- Ask in dialog command (ask %s in dialog)
- Show dialog command (show dialog %s with text %s)

Other Features - other (miscellaneous) changes made to the source code
[nXIII]
- The %v argument has been remade to fit the new variable manipulation
features. %v arguments now accept reporter blocks and have a new
"other..." feature which allows string entry for a variable (usually one
created and deleted in the code)
- The variable blocks are now available regardless of whether or not a
user variable has been created. The "delete a variable" button, however,
is shown only when at least one user variable exists.

Soon to come: mesh blocks (not quite there yet  hmm ), camera blocks (haven't tried, just saw that), all new variable features for lists (and even more features), and maybe that other suggestion thingy...

Last edited by nXIII (2010-03-29 17:53:12)


nXIII

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#148 2010-03-29 18:23:38

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

The other thingy... As in the thing I posted?


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#149 2010-03-29 18:24:07

nXIII
Community Moderator
Registered: 2009-04-21
Posts: 1000+

Re: Panther development thread

SeptimusHeap wrote:

SeptimusHeap wrote:

Jens wrote:

You know, there's also an experimental "hidden" feature in the public Scratch Source Code which you can unlock without having to get much into Smalltalk-programming at all, and which will let you connect any number of Scratch sessions via TCP to do your MMO's without any middleware involved: http://scratch.mit.edu/forums/viewtopic.php?pid=96799#p96799

This was from the Snyff topic.

Don't you see guys? This could be HUGE for Panther!

Read the linked topic, it has instructions!

Guys. I really think this could be big!

I don't really understand what that's talking about..........  hmm

EDIT: Oh, I get it.... but I don't really think that's necessary for Panther. It's already enabled-ish so the rest is in python, which I don't feel like straying to.  hmm

Last edited by nXIII (2010-03-29 18:27:27)


nXIII

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#150 2010-03-29 18:28:49

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

OK! Can you give us an estimation on the release date?


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