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#4101 2011-09-04 13:25:38

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Panther development thread

thankyou! here's what i've changed so far since it were uploaded:
+ 2 city sizes to switch between
+ adjustment to how cars scroll on screen (the screen scrolls a lot better with them)
+ faster speeds for cars, and the reverse works too
+ adjust speeds with slow, medium and fast

Last edited by Borrego6165 (2011-09-04 13:30:26)


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#4102 2011-09-04 13:46:52

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Panther development thread

Starting the tutorial...


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#4103 2011-09-04 19:17:27

Greenatic
Scratcher
Registered: 2009-05-03
Posts: 1000+

Re: Panther development thread

sparks wrote:

Greenatic wrote:

sparks wrote:

At the moment there isn't too much trouble with file writing as I carefully check anything before uploading it. I would also love a "delete line () of file []" block too but there's no command for it. If you look in the block library you'll see that Jonnydean1 made one and it literally has to process the entire file, very slow.

The annoying thing though, is making people do setups.  Make this file here, and this file there...if we had |make file [ ]| and |delete file [ ]|, this wouldn't be necessary.

Not at all. The clear file block will create a file rather than clear it if it does not exist. As for deleting files and such there are plenty of blocks under panther files here

Don't tell me you did that on purpose  wink   So why don't you just add a bunch of the blocks from the Panther Library and give credit?  Panther could really use some of those...

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#4104 2011-09-05 06:40:13

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

Someone just submitted a really nice idea for a Panther competition that I've slightly adapted for a competition idea! What are people's thoughts on a competition:

To make a minigame that takes 60 seconds or less to complete. The submitted games are then joined together to create a minigame madness Panther project compiled by one of the Panther team?

- each minigame project may contain one sprite only, this sprite can clone itself at the start of the minigame to create more sprites, and must delete the clones once that minigame is over.


http://img541.imageshack.us/img541/7563/scratchbetabanner.png

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#4105 2011-09-05 06:56:08

scimonster
Community Moderator
Registered: 2010-06-13
Posts: 1000+

Re: Panther development thread

Sounds like a cool idea!

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#4106 2011-09-05 09:55:06

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Panther development thread

would it be possible on panther for the player to save a city and load it next time? Or would there be too much info to be stored?


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#4107 2011-09-05 13:27:14

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

There can't ever be too much information, you simply save one variable per line to a file, then at the start of the game set each variable to that same line. I would recommend using the turbo-speed blocks (look in Panther control in the block library) to speed up saving and loading since there is no need for graphics then.


http://img541.imageshack.us/img541/7563/scratchbetabanner.png

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#4108 2011-09-05 15:59:52

Greenatic
Scratcher
Registered: 2009-05-03
Posts: 1000+

Re: Panther development thread

Oh, and by the way, these blocks would be nice:
|make new folder [ ]|
|delete contents of folder [ ]|
|delete folder [ ]|
|move contents of folder [ ] to [ ]|

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#4109 2011-09-05 17:06:55

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Panther development thread

thanks. by the way, started sims game and done a demo to prove whether it works. Its basic, but time will tell how good it gets. It will need the clone stystem (and you guessed, panther) but here it is: http://scratch.mit.edu/projects/Borrego6165/2014576


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#4110 2011-09-05 17:17:46

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

Borrego6165 wrote:

thanks. by the way, started sims game and done a demo to prove whether it works. Its basic, but time will tell how good it gets. It will need the clone stystem (and you guessed, panther) but here it is: http://scratch.mit.edu/projects/Borrego6165/2014576

Great! As much as I enjoy seeing the projects you're building, it's off topic here in the "Panther development thread" so I'd start a new thread if I were you  smile


http://img541.imageshack.us/img541/7563/scratchbetabanner.png

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#4111 2011-09-05 17:50:34

Borrego6165
Scratcher
Registered: 2011-03-10
Posts: 1000+

Re: Panther development thread

sorry, shall we have a big "panther games" thread? i tried putting a show and tell on panther site but no one else posted anything on it, so it'll be on scratch.


Generation:4001 Build a beautiful city, with over 50 objects and over 10000 tiles per city! This simulates traffic, pollution, tourism, crime and more!

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#4112 2011-09-05 17:55:51

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

That's certainly an idea!


http://img541.imageshack.us/img541/7563/scratchbetabanner.png

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#4113 2011-09-05 20:54:29

Greenatic
Scratcher
Registered: 2009-05-03
Posts: 1000+

Re: Panther development thread

Greenatic wrote:

Greenatic wrote:

Does anyone here know why Panther only opens the default project, even when you tell it to open something else?  Thanks!

^^^

^^^ again.  I REALLY need help with this.

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#4114 2011-09-05 21:17:14

illusionist
Retired Community Moderator
Registered: 2008-07-02
Posts: 1000+

Re: Panther development thread

Someone needs to put a link to the website in the first post.  hmm


http://i.imgur.com/8LX1NrV.png

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#4115 2011-09-05 21:30:53

Greenatic
Scratcher
Registered: 2009-05-03
Posts: 1000+

Re: Panther development thread

Greenatic wrote:

Oh, and by the way, these blocks would be nice:
|make new folder [ ]|
|delete contents of folder [ ]|
|delete folder [ ]|
|move contents of folder [ ] to [ ]|

Also, (panther file path) might be useful.

300TH POST!!!

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#4116 2011-09-06 04:21:24

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

Yes, you keep saying. And I'm listening, there's no need to repeat!

A link is a good idea, Illusionist, I've not seen Septimusheap in a while though, we shall have to see if he can be contacted!


http://img541.imageshack.us/img541/7563/scratchbetabanner.png

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#4117 2011-09-06 16:37:38

Greenatic
Scratcher
Registered: 2009-05-03
Posts: 1000+

Re: Panther development thread

sparks wrote:

Yes, you keep saying. And I'm listening, there's no need to repeat!

Sorry.

Does that mean you know the answer?   tongue

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#4118 2011-10-23 19:37:38

illusionist
Retired Community Moderator
Registered: 2008-07-02
Posts: 1000+

Re: Panther development thread

sparks wrote:

Yes, you keep saying. And I'm listening, there's no need to repeat!

A link is a good idea, Illusionist, I've not seen Septimusheap in a while though, we shall have to see if he can be contacted!

A moderator could do it.  smile


http://i.imgur.com/8LX1NrV.png

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#4119 2011-10-24 07:21:34

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

illusionist wrote:

sparks wrote:

Yes, you keep saying. And I'm listening, there's no need to repeat!

A link is a good idea, Illusionist, I've not seen Septimusheap in a while though, we shall have to see if he can be contacted!

A moderator could do it.  smile

Eh what?

Sorry, I lurk around misc most of the time now. And I always check my messages if it's someone's name I know.


http://i46.tinypic.com/dw7zft.png

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#4120 2011-10-24 07:24:52

SeptimusHeap
Scratcher
Registered: 2010-02-01
Posts: 1000+

Re: Panther development thread

Also, is panther still going? And who's in it still? I haven't seen NxIII in months.


http://i46.tinypic.com/dw7zft.png

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#4121 2011-10-24 09:25:35

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

SeptimusHeap wrote:

Also, is panther still going? And who's in it still? I haven't seen NxIII in months.

Panther is still going, but slowly, I'm at University, which is drawing a lot of my time, and other developers are doing things... I've only spoken to nXIII through email for quite some time now, I think he's lost most of his interest in the project.


http://img541.imageshack.us/img541/7563/scratchbetabanner.png

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#4122 2011-12-28 20:17:19

cocolover76
Scratcher
Registered: 2011-10-09
Posts: 500+

Re: Panther development thread

I have an idea for a reporter block in File category:
(url submitted via file browser)


http://i.imgur.com/HfEPZ.gifhttp://i.imgur.com/pvKb6.png

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#4123 2012-01-23 18:56:12

jarito
Scratcher
Registered: 2011-11-20
Posts: 18

Re: Panther development thread

1 question, i know that mesh blocks are only local area connection, but would the server blocks be worldwide or just local area connection like mesh?

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#4124 2012-01-23 19:28:37

danwoodski
Scratcher
Registered: 2009-12-23
Posts: 100+

Re: Panther development thread

If you mean the Scratch Live blocks, then yes, they are world-wide.


http://www.blocks.scratchr.org/API.php?action=random&return=image&link1=http://dl.dropbox.com/u/12506914/Pics/p2e-2.png&link2=http://dl.dropbox.com/u/12506914/Pics/ms.png&link3=http://dl.dropbox.com/u/12506914/Pics/block%20lib.png
Starting to move on to other languages, but I'll still be around from time to time  smile

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#4125 2012-01-24 04:23:04

sparks
Community Moderator
Registered: 2008-11-05
Posts: 1000+

Re: Panther development thread

jarito wrote:

1 question, i know that mesh blocks are only local area connection, but would the server blocks be worldwide or just local area connection like mesh?

danwoodki is right  smile  Jonnydean's server blocks will work everywhere in the world where there is an internet connection that can access his site.... hopefully SOPA, PIPA and ACTA won't spoil this one for us too soon...


http://img541.imageshack.us/img541/7563/scratchbetabanner.png

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