johnnydean1 wrote:
can you implement a feature in 1.1 for me. If <touching $Sprite$ and clones of it>
I need it
I could make it in CYOB but as CYOB will not work in java player, I am forced to not use it. So could you?
could you give me the CYOB code?
Offline
paulpsicle wrote:
ScratchReallyROCKS wrote:
SeptimusHeap wrote:
***I HAVE A GREAT IDEA!***
Let's NOT make a java player, but instead make a player using the squeak online VM! It would be much easier, and would even have CYOB!Did you hear what I posted on that before? The online VM is extremely slow, it takes a whole minute for me to drag a block into place, and I'm on fast wi-fi!
I couldn't get JSqueak to work...
Offline
Hey everyone, gsjs above has been yelled at by his Norton security system every time he runs Panther, I sent him here to indicate that it isn't a virus, could some panther users please express your joy, love for and unvirusiness of Panther to him to quieten his fears? Many thanks ^.^
Last edited by sparks (2010-07-18 13:50:09)
Offline
paulpsicle wrote:
johnnydean1 wrote:
can you implement a feature in 1.1 for me. If <touching $Sprite$ and clones of it>
I need it
I could make it in CYOB but as CYOB will not work in java player, I am forced to not use it. So could you?could you give me the CYOB code?
I can make it... Just do a script to name a sprite as its cloned to
(join(SpriteName) and (Clone No.) )
So you get of sprites:
Original
Original1
Original2
And so on, and set it to record the number of clones. And then make CYOB to to if touching Orginal or Original1 and so on...
Last edited by johnnydean1 (2010-07-18 13:56:41)
Offline
I don't know how do do the or in cyob without manually writing the ors, which I would not like.
Offline
Anyone want to do a quick test of a PKMN game in Panther. It needs to be played in presnetation mode and can be found here:
Pokemon Demo, blog and bug report
It has 3 areas and 1 CPU. No houses and you need to wait on a square to change areas.
Offline
(self ownerThatIsA: ScratchStageMorph) vars at: 'groups' put: 'hi'.
Its not working!
Offline
How does the wait %n block work?
Offline
johnnydean1 wrote:
How does the wait %n block work?
Actually it would be wait $Number$
Offline
johnnydean1 wrote:
Oh....
Anyway...I bet it's a built in Squeak command.
Offline
johnnydean1 wrote:
Anyone want to do a quick test of a PKMN game in Panther. It needs to be played in presnetation mode and can be found here:
Pokemon Demo, blog and bug report
It has 3 areas and 1 CPU. No houses and you need to wait on a square to change areas.
Anyone?
Offline
johnnydean1 wrote:
johnnydean1 wrote:
Anyone want to do a quick test of a PKMN game in Panther. It needs to be played in presnetation mode and can be found here:
Pokemon Demo, blog and bug report
It has 3 areas and 1 CPU. No houses and you need to wait on a square to change areas.Anyone?
I tried it! It had some of the best scrolling I've ever seen!
Offline
Hey everyone! Know smalltalk? there's quite a buildup of requested blocks in the blockshop, just waiting to be coded! Please take a moment to do some of them here!
Offline
I visited the Panther website. It seems pretty cool...
Offline
ScratchReallyROCKS wrote:
johnnydean1 wrote:
johnnydean1 wrote:
Anyone want to do a quick test of a PKMN game in Panther. It needs to be played in presnetation mode and can be found here:
Pokemon Demo, blog and bug report
It has 3 areas and 1 CPU. No houses and you need to wait on a square to change areas.Anyone?
I tried it! It had some of the best scrolling I've ever seen!
Thanks, like the CPU took me 1 whole day to do!
Offline
sparks wrote:
no offence JD, but looking at your site makes me want to hack in and fix the spellings. The fact you misspelt "user with a lot of knowledge" as "user with alot of knowlage!" made me laugh
No offenc takne Saprks. I lik3 my b*d gra33er!
Offline