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RHY3756547 wrote:
archmage wrote:
Lag isn't that stressful. Lag, is understandable, you can test it to see what is causing it. What is REALLY stressful is having a bug or script error that prevents your project from running properly the day before you need it finished. This isn't really an issue for scratch but with a lot of languages that kind of problem can pop up.
I am going to guess that the flash version will be faster, but probably not something like 7 times faster. Flash overall isn't that powerful, but compared to scratch's current online player its a powerhouse.On scratch you don't really test for lag, because scratch is lag.
Since it is a big milestone (2.0) I hope that they make a really fast revision of the scratch engine so projects can become more complex.
Also - I have never encountered a bug like that. Everything usually works fine.
Id say thats because Scratch will either crash its self (Quite rare) or it'll just get its self stuck and wont do anything untill you try find what went wrong.
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Scratch is built to prevent itself from crashing. It generally won't crash but it will slow down.
What other language can you write a script like this and not have it crash?
while (1==1){
say "spam" // just a general command
}
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archmage wrote:
Scratch is built to prevent itself from crashing. It generally won't crash but it will slow down.
What other language can you write a script like this and not have it crash?
while (1==1){
say "spam" // just a general command
}
I think you can do that in VB, and maybe in whatever language you write the Commandline things in...
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RHY3756547 wrote:
On scratch you don't really test for lag, because scratch is lag.
I think I've found my new signature. . .
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Lag you say? Welcome to Scratch!
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Big scripts cause lag for me. And I would certainly imagine your massive 1s 1s projects have an even more devastating effect. Breaking them up into smaller scripts helps most of the time.
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