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#1 2010-02-15 09:16:38

RHY3756547
Scratcher
Registered: 2009-08-15
Posts: 1000+

The project I'm working on.

Development is slow over here - so I'll share a few facts about what I'm making:

- It is by far my best project ever
- It is graphically superior to all other games of it's kind
- It will have 8 stages
- I have only completed an 8th of the content and one whole game mode and the size is at 14MB uncompressed
- The game is so advanced that it runs at 12 fps in presentation mode (and I don't even want to say what it's like outside) on the No CPU gamemode
- Because of this - The game has a frameskip feature that allows the game to run full speed (but doesn't get rid of the frame loss)
- It has an advanced scrolling distance based sound system.
- It will be the biggest game on scratch.

The only thing I wish for is that it could be faster - and I'm hoping when 2.0 comes out that it will be playable - because the frameskip isn't perfect (friction becomes stronger at lower framerates)...

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#2 2010-02-15 09:20:06

Kileymeister
Scratcher
Registered: 2008-04-17
Posts: 1000+

Re: The project I'm working on.

RHY3756547 wrote:

- It is graphically superior to all other games of it's kind DOUBTED
- The game is so advanced that it runs at 12 fps in presentation mode (and I don't even want to say what it's like outside) on the No CPU gamemode So?  Most of my games run 15 or so fps on my computer
- It will be the biggest game on scratch.Doubted again

What's this project even about?

Last edited by Kileymeister (2010-02-15 09:20:30)


I'm back, and showcasing two new* projects!  Click left or right on the image below to see!
http://img109.imageshack.us/img109/7905/part1l.pnghttp://img859.imageshack.us/img859/6417/part2bf.png

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#3 2010-02-15 09:24:42

RHY3756547
Scratcher
Registered: 2009-08-15
Posts: 1000+

Re: The project I'm working on.

Kileymeister wrote:

RHY3756547 wrote:

- It is graphically superior to all other games of it's kind DOUBTED Not.
- The game is so advanced that it runs at 12 fps in presentation mode (and I don't even want to say what it's like outside) on the No CPU gamemode So?  Most of my games run 15 or so fps on my computer I have an Intel Core i7 that runs all of your games over that online and full speed offline.
- It will be the biggest game on scratch.Doubted again Are you so sure? The estimated final size is 100MB. 1 stage is 6MB and then there's the music and the 7 other characters I have to make.

Kileymeister wrote:

What's this project even about?

None of your buisness.  smile

Last edited by RHY3756547 (2010-02-15 09:25:38)

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#4 2010-02-15 09:29:23

soupoftomato
Scratcher
Registered: 2009-07-18
Posts: 1000+

Re: The project I'm working on.

RHY3756547 wrote:

Kileymeister wrote:

RHY3756547 wrote:

- It is graphically superior to all other games of it's kind DOUBTED Not.
- The game is so advanced that it runs at 12 fps in presentation mode (and I don't even want to say what it's like outside) on the No CPU gamemode So?  Most of my games run 15 or so fps on my computer I have an Intel Core i7 that runs all of your games over that online and full speed offline.
- It will be the biggest game on scratch.Doubted again Are you so sure? The estimated final size is 100MB. 1 stage is 6MB and then there's the music and the 7 other characters I have to make.

Kileymeister wrote:

What's this project even about?

None of your buisness.  smile

The limit is 10MB, which IMO needs to be changed.


I'm glad to think that the community will always be kind and helpful, the language will always be a fun and easy way to be introduced into programming, the motto will always be: Imagine, Program, Share - Nomolos

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#5 2010-02-15 09:31:44

RHY3756547
Scratcher
Registered: 2009-08-15
Posts: 1000+

Re: The project I'm working on.

soupoftomato wrote:

RHY3756547 wrote:

Kileymeister wrote:


Kileymeister wrote:

What's this project even about?

None of your buisness.  smile

The limit is 10MB, which IMO needs to be changed.

I did a test upload onto a seeecret acount and it compressed the 12MB version to like 2MB but everything looked and sounded like rubbish because of the heavy compression.


Hmm - maybe for projects your MB limit goes up the longer you are on scratch?

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#6 2010-02-15 10:52:13

adriangl
Scratcher
Registered: 2007-07-02
Posts: 1000+

Re: The project I'm working on.

When you say biggest you mean file size, right? The biggest game on Scratch game wise is M44's Factory(or something like that) or one of Canthiar's projects. And I doubt this will be the most popular. Sorry if I am being an all time downer right now, I haven't taken my happy pills yet  tongue  Seriously  yikes


Scratchin' since 2007

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#7 2010-02-15 11:08:20

RHY3756547
Scratcher
Registered: 2009-08-15
Posts: 1000+

Re: The project I'm working on.

adriangl wrote:

When you say biggest you mean file size, right? The biggest game on Scratch game wise is M44's Factory(or something like that) or one of Canthiar's projects. And I doubt this will be the most popular. Sorry if I am being an all time downer right now, I haven't taken my happy pills yet  tongue  Seriously  yikes

M44's Factory? Wha?

I never said it would be the most popular.

Happy pills? Wha?

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#8 2010-02-15 11:25:02

adriangl
Scratcher
Registered: 2007-07-02
Posts: 1000+

Re: The project I'm working on.

RHY3756547 wrote:

adriangl wrote:

When you say biggest you mean file size, right? The biggest game on Scratch game wise is M44's Factory(or something like that) or one of Canthiar's projects. And I doubt this will be the most popular. Sorry if I am being an all time downer right now, I haven't taken my happy pills yet  tongue  Seriously  yikes

M44's Factory? Wha?

I never said it would be the most popular.

Happy pills? Wha?

Cool Game

Okay

Pills that make everything smiley faces so I don't have a spaz attack every 3 seconds. Trust me, spazzing is not fun.


Scratchin' since 2007

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#9 2010-02-15 11:58:36

MyRedNeptune
Community Moderator
Registered: 2007-05-07
Posts: 1000+

Re: The project I'm working on.

Ooh! How exciting! ^^


http://i52.tinypic.com/5es7t0.png I know what you're thinking! "Neptune! Get rid of those filthy advertisements and give us back the Zarathustra siggy, you horrible person!" Well, don't worry about it, the Zara siggy will be back soon, new and improved! ^^ Meanwhile, just do what the sig tells you to. >.>

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#10 2010-02-15 13:37:46

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: The project I'm working on.

12 fps in presentation mode!? So, running it online is absolutely out of the question.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#11 2010-02-15 13:42:01

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: The project I'm working on.

archmage wrote:

12 fps in presentation mode!? So, running it online is absolutely out of the question.

Sounds like . . .


I've taken a long hiatus, but I still visit sometimes. Give me some time to answer any messages you post on my projects!

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#12 2010-02-15 13:42:49

steppenwulf
Scratcher
Registered: 2009-07-23
Posts: 1000+

Re: The project I'm working on.

So, this game of yours might destroy my computer...  lol


I'm graduating HS this April and going to college in the Fall.

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#13 2010-02-15 13:45:17

RHY3756547
Scratcher
Registered: 2009-08-15
Posts: 1000+

Re: The project I'm working on.

archmage wrote:

12 fps in presentation mode!? So, running it online is absolutely out of the question.

Yup. Doing some online tests it ran at what - 4?

I'm afraid that it won't work online. Also the fact that the online player doesn't handle the many sound playing at once and screeches loud enough to destroy your ear drums. And the graphics errors. And the miscalculations.

This is much worse than your SSB game. The lag is caused by the extreme scrolling.

Last edited by RHY3756547 (2010-02-15 13:45:34)

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#14 2010-02-15 13:51:47

demosthenes
Retired Community Moderator
Registered: 2008-02-19
Posts: 1000+

Re: The project I'm working on.

RHY3756547 wrote:

archmage wrote:

12 fps in presentation mode!? So, running it online is absolutely out of the question.

Yup. Doing some online tests it ran at what - 4?

I'm afraid that it won't work online. Also the fact that the online player doesn't handle the many sound playing at once and screeches loud enough to destroy your ear drums. And the graphics errors. And the miscalculations.

This is much worse than your SSB game. The lag is caused by the extreme scrolling.

What sort of scrolling causes that much lag?


I've taken a long hiatus, but I still visit sometimes. Give me some time to answer any messages you post on my projects!

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#15 2010-02-15 13:54:56

steppenwulf
Scratcher
Registered: 2009-07-23
Posts: 1000+

Re: The project I'm working on.

demosthenes wrote:

RHY3756547 wrote:

archmage wrote:

12 fps in presentation mode!? So, running it online is absolutely out of the question.

Yup. Doing some online tests it ran at what - 4?

I'm afraid that it won't work online. Also the fact that the online player doesn't handle the many sound playing at once and screeches loud enough to destroy your ear drums. And the graphics errors. And the miscalculations.

This is much worse than your SSB game. The lag is caused by the extreme scrolling.

What sort of scrolling causes that much lag?

RHY® Scrolling


I'm graduating HS this April and going to college in the Fall.

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#16 2010-02-15 14:10:29

adriangl
Scratcher
Registered: 2007-07-02
Posts: 1000+

Re: The project I'm working on.

steppenwulf wrote:

demosthenes wrote:

RHY3756547 wrote:


Yup. Doing some online tests it ran at what - 4?

I'm afraid that it won't work online. Also the fact that the online player doesn't handle the many sound playing at once and screeches loud enough to destroy your ear drums. And the graphics errors. And the miscalculations.

This is much worse than your SSB game. The lag is caused by the extreme scrolling.

What sort of scrolling causes that much lag?

RHY® Scrolling

Hehe. I am guessing that at this laggy rate you are using a stamp engine? If you used regular scrolling it wouldn't be that bad. But of course, you are RHY-there is no such thing as regular  tongue


Scratchin' since 2007

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#17 2010-02-15 14:14:18

hmnwilson
Scratcher
Registered: 2007-07-04
Posts: 1000+

Re: The project I'm working on.

This should be interesting.  big_smile


I'm taking a break from Scratch until 2.0 comes out. Any messages sent between then and now probably won't be read - sorry.
(Oct. 20, 2011)

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#18 2010-02-15 14:17:34

RHY3756547
Scratcher
Registered: 2009-08-15
Posts: 1000+

Re: The project I'm working on.

adriangl wrote:

steppenwulf wrote:

demosthenes wrote:


What sort of scrolling causes that much lag?

RHY® Scrolling

Hehe. I am guessing that at this laggy rate you are using a stamp engine? If you used regular scrolling it wouldn't be that bad. But of course, you are RHY-there is no such thing as regular  tongue

Actually - it's all sprites.
16 sprites. 4 4x4 infinite scroll compatable sprites.

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#19 2010-02-15 14:18:32

adriangl
Scratcher
Registered: 2007-07-02
Posts: 1000+

Re: The project I'm working on.

RHY3756547 wrote:

adriangl wrote:

steppenwulf wrote:


RHY® Scrolling

Hehe. I am guessing that at this laggy rate you are using a stamp engine? If you used regular scrolling it wouldn't be that bad. But of course, you are RHY-there is no such thing as regular  tongue

Actually - it's all sprites.
16 sprites. 4 4x4 infinite scroll compatable sprites.

Then why is it so laggy? I thought that would be better...


Scratchin' since 2007

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#20 2010-02-15 14:22:12

RHY3756547
Scratcher
Registered: 2009-08-15
Posts: 1000+

Re: The project I'm working on.

adriangl wrote:

RHY3756547 wrote:

adriangl wrote:


Hehe. I am guessing that at this laggy rate you are using a stamp engine? If you used regular scrolling it wouldn't be that bad. But of course, you are RHY-there is no such thing as regular  tongue

Actually - it's all sprites.
16 sprites. 4 4x4 infinite scroll compatable sprites.

Then why is it so laggy? I thought that would be better...

12/16 of them are involved in collision detection.

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#21 2010-02-15 14:42:49

urhungry
Scratcher
Registered: 2009-07-03
Posts: 1000+

Re: The project I'm working on.

Sounds incredible. You might have just killed off any hope of mine for ever makig anything good at all.

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#22 2010-02-15 14:46:21

RHY3756547
Scratcher
Registered: 2009-08-15
Posts: 1000+

Re: The project I'm working on.

urhungry wrote:

Sounds incredible. You might have just killed off any hope of mine for ever makig anything good at all.

16 sprites of scrollness doesn't mean the end product will be any good. Right now the CPU is the worst player ever and the lag in unbearable. I don't think I'll be able to put the multiplayer feature in, either.

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#23 2010-02-15 14:51:40

adriangl
Scratcher
Registered: 2007-07-02
Posts: 1000+

Re: The project I'm working on.

RHY3756547 wrote:

adriangl wrote:

RHY3756547 wrote:


Actually - it's all sprites.
16 sprites. 4 4x4 infinite scroll compatable sprites.

Then why is it so laggy? I thought that would be better...

12/16 of them are involved in collision detection.

...OMG.....


Scratchin' since 2007

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#24 2010-02-15 14:51:41

urhungry
Scratcher
Registered: 2009-07-03
Posts: 1000+

Re: The project I'm working on.

Still, I trust you to make a fabulous end product. Also, how do you test the frame rate?
To rhy of course.

Last edited by urhungry (2010-02-15 14:52:19)

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#25 2010-02-15 14:55:36

TheSaint
Scratcher
Registered: 2008-11-04
Posts: 1000+

Re: The project I'm working on.

urhungry wrote:

Sounds incredible. You might have just killed off any hope of mine for ever makig anything good at all.

LOL  lol

Ah, I wanted to do that...  tongue

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