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Cnor wrote:
RHY3756547 wrote:
I'm using 16 sprites for collision. 4 collision types and 4 per type for scrolling.
He's just said that its a scrolling game, what has that got to dowith gears, axles and mechanics?
A scrolling gear mechanics game could come to mind.
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The explanation for ghost effect not working is... That's right! Squeak! You have to blend the object with rest of the frame at program level (normally it's done via graphic card, but we're talking virtual machine now), thus take up processing power lowering the framerate.
Last edited by filo5 (2010-02-14 04:28:20)
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If this is an SSB game, you could make the sensor graphic around the attacks or something. But I doubt it is.
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Ace-of-Spades wrote:
If this is an SSB game, you could make the sensor graphic around the attacks or something. But I doubt it is.
That lags. I've tried.
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filo5 wrote:
The explanation for ghost effect not working is... That's right! Squeak! You have to blend the object with rest of the frame at program level (normally it's done via graphic card, but we're talking virtual machine now), thus take up processing power lowering the framerate.
Oh yeah. I forgot it was running in Squeak VM.
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fanofcena wrote:
Paddle2See wrote:
Jonathanpb wrote:
Hmmm... I think this belongs in Advanced Topics, RHY3756547.
![]()
If the great Scratch master (that's you, of course) can't think of a solution, how could I?![]()
I don't have a solution, sorry.![]()
I think what RHY3756547 is saying is that it is a bug that it isn't faster. It seems to make sense that it could be faster as the sprite doesn't actually have to be rendered - only the collision and color sensing still needs to be performed. But I have no idea if that actually is how the code works.
Maybe this topic belongs in Suggestions since RHY3756547 may be recommending that such a mode be developed?
However, on second thought, let's try it in Advanced Topics as Jonathanpb suggests and see if anybody has any alternate techniques. Maybe move it elsewhere later.I got it by Paddle2see's post RHY as scratch is fast enough at presentation mode instead of using ghost 100% you can use show hide blocks
like
|forever
|||show
|||hide
Belive me its faster then Ghost and for very simple objects Mathematics is the best solution.
That is the best way to do it.
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Mr_X wrote:
All of that aside, what exactly does ghost effect do?
And if anyone wants to tell me what the motor functions in the stage are for then go ahead.
Ghost effect Changes the transparency of a sprite from 0% to 100%. The motor blocks are for use with LEGO WeDo motors (http://www.legoeducation.com)
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