I am making a Pokemon game because I felt a need to make an impressive project that ain't a doohickey. And, instead of making fakemon and facing the titanic tasks of spriting, moves, AI, etc., you'll be pleased to know that it only contains the Regi trio. I need somebody to:
- actually make AI for the opposing Regi
- also program the move selector at the beginning of your turn and
- possibly make a Sleep condition and stat-lowering condition (Superpower)
However, forget calculating damage as I can do that myself. So, if you decide to help me, you get:
- in the credits
- love-its on three of your selected projects
- advertising space in my sig (design the banner segment to make it fit my sig, or I can design it for you)
Oh, and here's the actual project before I forget:
Regi Battle (beta)
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I can do some of that. Do you have a skeleton of the project, or have you started on it a bit, or do I have to start from (forgive me for ki'lling this joke) Scratch?
Last edited by Kileymeister (2010-01-23 20:50:04)
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Kileymeister wrote:
I can do some of that. Do you have a skeleton of the project, or have you started on it a bit, or do I have to start from (forgive me for ki'lling this joke) Scratch?
I have a skeleton. Animations, sprites, and the title screen? All complete in the beta. I will also add move animations so don't worry.
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urhungry wrote:
I could do the ai, but no sleep or stats or move selectors. Can I do that keilymeister?
Yes, you can do that.
And I'm using smogon's damage calculator, so there should be a moveset selector.
Regice possible moves:
Ice Beam, Thunderbolt, Curse, Seismic Toss (all pokes @ level 100), Rest, Sleep Talk, Thunder Wave, Psych Up, Focus Punch, Counter, Explosion, Earthquake, Avalanche, and ThunderPunch.
Regirock possible moves:
Stone Edge, Rock Slide, Earthquake, Thunder Wave, Explosion, Curse, Sleep Talk, Rest, Ice Punch, Rock Polish, and Counter.
Registeel possible moves:
Thunder Wave, Earthquake, Seismic Toss, Iron Head, Shadow Claw, Explosion, Curse, Rest, Sleep Talk, Toxic (oops, need a poison condition as well), and Ice Punch.
Oh my, this is a large undertaking. Don't worry about stats (other than HP) as I have a damage calc.
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Pokemon doesn't even have real AI. They just pick a move at random.
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archmage wrote:
Pokemon doesn't even have real AI. They just pick a move at random.
It's sort of real AI, it's just REALLY simple, that's all.
Last edited by Kileymeister (2010-01-24 13:36:25)
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Basically, it chooses the most effective attacks (e.g. Seismic Toss used more often than Ice Beam against opposing Regice) slightly more often, but can still make dumb mistakes. Also handy would be difficulty levels to select, otherwise there's no point to have AI (or whatever), instead using randomness.
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urhungry wrote:
im kinda having trouble with the ai. if someone else wants to do it, itll be faster
It doesn't have to be very intelligent, though.
An idea I had was a shiny only checkbox - check it, and all Pokemon are shiny.
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urhungry wrote:
Not a bad idea. I'm only having trouble with using multiple movesets.
I could work on the shiny checkbox myself. Oh, and my vision was that you would see a list of moves, then you select them, and the movesets would be random for the opponent.
ONE OF THE FEW NON-RANDOM ASPECTS OF THE AI: Explosion is only used when the opponent's health is in the yellow/red.
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I sort of have an idea for the AI. Make a variable for "attacks" and each turn set it to random 1 to 4 and if attacks = 1, do this, and if attacks = 2, do that, et cetera.
Last edited by azaquaz (2010-06-09 19:00:24)
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