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I'm making a small game as part of a big project I'm working on. This game involves a large door slowly lowering from the ceiling, ending the game when it reaches the floor and traps the player. The player is trying to get as many points as possible while they can.
When the player gets a certain amount of points, the game is supposed to change to a harder difficultu. The door is supposed to return to the ceiling and start falling again, only faster. When the player beats this second "wave", the game is supposed to get harder again, and so on.
But that's where the problem is. I tried scripting the door to progress to the second wave when the player has enough points, but it just went to the ceiling and stayed there, not moving at all.
If anyone has any suggestions for how to do this, they'd be greatly appreciated.
EDIT: What I've done so far can be found here. The game in question is "Stylish Exit". Sorry about how slow it is, it's already quite big. I know the problem is probably glaringly obvious, but I'm new to this. It's only my second project. Huge thanks in advance to anyone who takes a look.
Last edited by Tetronimo (2009-12-11 13:15:19)
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Upload the partial project and add a link to it here.
Otherwise it sounds like your 'level' trigger worked because the door did reset. But I'm assuming the door works fine the first time so the problem might be some variable that is not getting reset correctly. Hard to say without seeing the project.
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I don't believe it. Scratch has gotten so slow lately that I cannot download your project over my dial-up connection at home. I will have to get it later and bring it home. Will post again asap.
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eeps it did the reverse for me well i m confused with what u wanted to do thats untidy sort of scripting but i will tell u the bug by day after 2 moro
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