keikij wrote:
if not invincibility = 1
is the exact same thing as
unless invincibility = 1
It's a pointless block, like forever if.
Totally agree.
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Um... can't you just use this?
-When green flag clicked-
|
-Forever if <touching enemy sprite>-
-if not <invincibility> = <1>-
--say "lose" <2> seconds --
--stop all--
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Like this?
There are many ways around this, but it would save time.
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Yes, that's an interesting picture - but it's just not neccessary.
It won't kill you if you use a <not <function> piece.
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