to anyone else- We are moving our discussion about this project over here, out of the Show and Tell forum for obvious reasons.
Ok, I added the car but now I don't like the controls. Seems to me it should work like "regular" top-down car controls... Up is gas, Down is brakes, Right and Left arrows turn. Still needs momentum system too but you already were using one of those. Seems like it needed to be "tightened" up though cause it was throwing the car like crazy, maybe "too touchy" makes more sense??
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Yes, I guess it was throwing the car around a little - I'd changed the game speed from 10 to 15 so that's why its so fast.
Also, I'll try and make some new costumes for the topdown cars, and figure out the controls for it as well.
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Cool. Let me know if I can help with any more suggestions or whatever. I'm interested to see how you add more stuff. I think it is a good foundation to build a killer racing app from.
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BWOG wrote:
Don't use the forums has a chat room. Instead, you should reply to each others comments on the projects.
They don't use it as a chat room, but however I don't know if this belongs in "All About Scratch" Maybe "inspiration & more"
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BWOG wrote:
Don't use the forums has a chat room. Instead, you should reply to each others comments on the projects.
On projects there is a 500 character limit and this may not be sufficient for longer posts. I wish there was some kind of open forum we could use for this, but I don't think there is.
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Thanks all. This started out as a "check out my new game, any suggestions" type thing that turned into a "help" type thing, and then became an ongoing suggest/implement/troubleshoot discussion. We would be more than happy to move it if needed, in fact that is why we moved it from Show and Tell to over here in the first place. But is definitely not just a "chat" session, or it wasn't until now?? Lol j/k. I can't really speak for diywid but I think it would be great if other people joined in as we are trying new scripts and learning a lot from this. The application is specifically diywid's, I was just lucky enough to get to help out a little. And we do reply quite often to each other's uploads but this has gone through many versions/uploads. That combined with the limited space/functionality of the Reply function necessitates a better way to collaborate and I assumed the forums were it. Besides, I figure if we get something wrong Cheddargirl or someone will come correct us like Lightening Death Valkyries from on high!
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Locomule wrote:
Besides, I figure if we get something wrong Cheddargirl or someone will come correct us like Lightening Death Valkyries from on high!
Lol, yes that is another advantage of having this discussion in a public forum not on our games.
Locomule wrote:
I can't really speak for diywid but I think it would be great if other people joined in as we are trying new scripts and learning a lot from this.
Agreed. It would be great if other users joined in, so we can continue to improve according to your feedback. So feel free to leave comments either here or on the latest version of the game (v 7.0) : http://scratch.mit.edu/projects/diywid/743899
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Sorry for the lack of new versions but I've been struggling with the motion scripts so I'll revert to the original system but change it to top down.
Edit: I've got v 7.1 up now
Last edited by diywid (2009-11-07 16:38:23)
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*Bump* Could anyone help me program it so the car rotates when you press the left and right arrow keys, and speeds up / slows down when you press up or down? Thanks, I've been trying for ages but I can't figure it out...
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http://scratch.mit.edu/projects/Locomule/792220
I did this but in an Asteroids type format. Otherwise it should be adoptable for your racing game. One problem is that using the left and right arrow keys to steer didn't work well. Maybe because of how I scripted it but when you pressed them, the vehicle hesitated before it turned. It also seemed to act incorrectly when pressing either left or right and up simultaneously. That's why I used the mouse icon instead because it stays smooth.
To adapt this, you would have to replace the asteroid with the four background sprites, set to scroll correctly, and without inertia And yo would want to tweak the 'slide' factor which is the "s-vel-ramp" variable, if it is working correctly. Also, you would add the down arrow for brakes. Let me know if you are still interested in this.
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Thanks, I will take a look at what you've done soon when I get back on my PC, right now I'm concentrating on a Mario-style game and a Wii Sports game so I might not make another racing game right now but I will do soon.
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diywid wrote:
*Bump* Could anyone help me program it so the car rotates when you press the left and right arrow keys, and speeds up / slows down when you press up or down? Thanks, I've been trying for ages but I can't figure it out...
U have a "Momentum" var. (4-ever: move (Momentum steps)
4-ever: when up key pressed: change momentum by 1) (or 2, or 3, depending on you acceleration speed)
Also, 4 friction: 4 ever: if momentum > 0 change momentum by -.25
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