I am yet again uploading what I have gotten done so far to get poeples opinions. I would like for people to try it out, post what they think, and if they find any glitches, to please report them with much detail.
Here is the link: http://scratch.mit.edu/projects/TheSaint/703446
New things from last time:
You can actually win/lose the battle.
Experiance and level gain.
Can go into the grass.
Fixed some walking glitches.
Can fight wild pokemon. (Not catch yet.)
Last edited by TheSaint (2009-10-03 15:09:05)
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I guess il do it
Well, its pretty fun. I walked around while it lasted and it was pretty cool. But then there was a problem. I talked to prefessor oak and he talked and when he tells you to scroll over the pokemon, it freezes up like a real video game. You cant get out of it other than starting over.Its also kinda hard to figure out which one is his lab or your house and stuff.
The following errors need to be corrected before the message can be posted:
At least 60 seconds have to pass between posts. Please wait a little while and try posting again.
Come on!
Last edited by samurai768 (2009-10-03 15:29:54)
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samurai768 wrote:
I guess il do it
Well, its pretty fun. I walked around while it lasted and it was pretty cool. But then there was a problem. I talked to prefessor oak and he talked and when he tells you to scroll over the pokemon, it freezes up like a real video game. You cant get out of it other than starting over.Its also kinda hard to figure out which one is his lab or your house and stuff.
The following errors need to be corrected before the message can be posted:
At least 60 seconds have to pass between posts. Please wait a little while and try posting again.
Come on!
Wait around 5 seconds, and you should be able to see the pokemon. I have it on a timer, I should probably lessen the time on it though.
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Okay, I just spent the entire afternoon fixing a huge glitch with the battle engine. I really hope this final version works. *Crosses Fingers*
As to anyone that wonders why it took so long, just download the projects and take a look at the scripts. Almost every sprite laggs because they have huge amounts of long scripts. (164 to date.)
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