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#76 2011-08-04 19:03:09

mrdinosaur
Scratcher
Registered: 2010-01-13
Posts: 100+

Re: Four glitches on Scratch 1.4

TheoMarr wrote:

Glitch #1: When you try to do this
[blocks](( 0  </> 0  ))[/blocks]
in a script it stops the script and the white/silver line around it turns into a dark red one. Luckily it only happened to me once  smile

Glitch #2: When you try to do this
[blocks](( 0  <mod> 0  ))[/blocks]
in a script well basicly it does the same thing as glitch no. 1.

Glitch #3: If you try to type 1.89, 1.91, 1.93 or 3.14159265 into any white ovally area it changes to the slightest fraction of a number more than the number you put.

Glitch #4: Edit the second costume of the Scratch Cat to a one pixel. Now, set the size to 64000%. Switch back to the first costume and it comes up with an error saying "Space is low".

Tell me if you find any others and I will add it to the list  smile

_______________________________________________________

Those four glitches where all found by me. Here are some others that other users found:

Glitch #5: Middle click on a sprite which has no scripts. Now, select "Save picture of scripts". Two things happen. First of all it comes up with an error saying "Subscript is out of bounds: 1" and second of all the script area for that sprite goes wrong until you open a new project.

Well for one you can't divide by 0.


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#77 2011-11-15 12:47:53

robertopnefc
New Scratcher
Registered: 2011-11-15
Posts: 2

Re: Four glitches on Scratch 1.4

hi i download a countdown timer and saved the scripts with the countdown numbers and the pics have embeded themselves into my background and there is no way of getting rid of them, ive deleted the countdown timer and its still there will anybody help me.

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#78 2012-09-01 19:26:55

Hitechcomputergeek
Scratcher
Registered: 2010-11-21
Posts: 47

Re: Four glitches on Scratch 1.4

3 doesn't count because it has to do with the way decimals are stored as numbers. It happens in other programming languages, too. The only real one is the one where you hit, 'Save Picture of Scripts' on a sprite with no scripts. And I recently found a new one:

when green flag clicked
set [var] to (0)
forever  
    change [var] by (0.2)
end
Run that for about a minute, stop the script, drag a
 (var) 
block out, and click it. It should give something with a long decimal value, like 94.4000000000008.


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#79 2012-09-01 19:35:40

Wes64
Scratcher
Registered: 2011-08-19
Posts: 1000+

Re: Four glitches on Scratch 1.4

Hitechcomputergeek, please try to avoid bumping up old topics. Although yes, these technically are still relevant, they are so many years old. jUst be aware that it is bad form to bump up irrelevant old topics


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#80 2012-09-01 19:43:53

RedRocker227
Scratcher
Registered: 2011-10-26
Posts: 1000+

Re: Four glitches on Scratch 1.4

I love how 50% of the posts are all just explaining how you can't divide by 0


Why

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#81 2012-09-27 19:02:34

3sal2
Scratcher
Registered: 2012-03-22
Posts: 100+

Re: Four glitches on Scratch 1.4

Yeah.

Any complex number, when multiplied by 0, gives 0.
So 0/0 can be any number.
An algorithm that adds 0 to 1 until 2 will run infinitely.
So 1/0 = ∞. This is the biggest problem with particle physics. If two particles have size n, then the forces between them will be 1/n^2. So if we substitute 0 for n, we get 1/0^2, which is 1/0, which is infinity.
So division by 0 is not allowed.
The modulo operator (%) divides two numbers and gives the remainder. Since you cannot divide by 0, the divisor cannot be zero either.


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