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*** BYOB 2.0 release candidate ***
You can now download and test jens release candidate for BYOB version 2.0.
download here
what's new:
custom blocks
- has all Scratch 1.4 features
- can open / import any Scratch project (also older ones)
- arguments now take both numerical and text input (and reporters)
- double click on a custom reporter block to show its result
- fixed the block editor's answer field to improve drag'n'drop
- new debugging functions (error blocks are displayed red)
- fixed escaping out of infinite atomic loops
- the block editor now is resizable
nestable sprites
- you can now create composite sprites (made out of subsprites)
other
- you can now share sprites (also nested ones) in a mesh network
- built-in compiler lets you convert any Scratch/BYOB project into an .exe
- autoscrolling
- scrolling by dragging
- undo (!)
Last edited by dav09 (2009-08-22 06:24:04)
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Jens wrote:
mesh isn't written by me, I just activated and enhanced it a little bit with John's help.
ok but still you activated it can you look at the bug i wrotein the main article of byob
Last edited by dav09 (2009-08-22 06:49:02)
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I managed to find mesh in 1.4 and enable it... Except for the fact that in my edit of scratch 1.4 it still works the same as it would in the 1.3 menu, shift clicking extras(there is no such button, so shift clicking share activates it.)
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cds56 wrote:
I managed to find mesh in 1.4 and enable it...
I'm asking this everywhere, but noone is answering... maybe this is a bad question (?). Where did you get the source code of 1.4. Has this been already made public?
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s_federici wrote:
cds56 wrote:
I managed to find mesh in 1.4 and enable it...
I'm asking this everywhere, but noone is answering... maybe this is a bad question (?). Where did you get the source code of 1.4. Has this been already made public?
No, the trick is to cause a bug in 1.4 (tricky
, but possible), then mess around with the developpersmenu so it shows up (you could for example make an additional menu next to File and edit and such) so you can save your image.
Last edited by JSO (2009-08-27 11:37:47)
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JSO wrote:
the trick is to cause a bug
Ok, done! It worked quite well
JSO wrote:
then mess around with the developpers menu so it shows up (you could for example make an additional menu next to File and edit and such) so you can save your image.
Interesting! Would you mind giving some more detailed instructions! Thanks in advance.
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I've downloaded the ZIP file, but when I try and open it says that its invalid or corrupt. When i try to extract the files, it says it doesn't contain any files.
Any help?

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can anyone supply an example of a multiplayer game they have made?
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yes i need this too !
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