kevin_karplus wrote:
Canthiar, I noticed a similar problem with pen motion a week or two ago---they may have fixed it by now.
The thing behind that is the fact that scratch beta has a huge bug that happens whenever there is 'when space key press' in any of the scripts. So what I do is just avoid using space, and tell the players to use some other key.
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No, the bug was not related to the space key, I provided the developers with a program that illustrated the bug with no key presses.
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I have noticed a similar bug, but this occurs when a sprite that I constructed refuses to show in presentation mode, although it does in the IDE. The bug seems to arise from the use of 'show': when I remove the show and hide commands, the sprite is visible in both environments.
This bug should be registered with the development team.
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If you can post your project that illustrates the bug, or e-mail it to the scratch team, it would help them debug the problem.
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Sure - here is the code.
[blocks]
<when green flag clicked>
<show>
<repeat until><mouse down?>
<go to x <mouse x> )y <mouse y>
<hide>
[/blocks]
This works fine on the stage, but not in the presentation mode.
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dhogg, I've confirmed that your script does indeed work on the stage but not in presentation mode for v1.2 beta. The problem seems to be a timing issue. The mouse is down as soon as the green flag is clicked. In other instances "clicked" means "pressed and released", but "when green flag clicked" seems to be triggering at the beginning of the press rather than on the release like other "clicked" hats. Definitely an inconsistency, and it should be treated as a bug.
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kkkkkkkk..... four more days to go!!!
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THAT IS OK FOR ME
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ONE DAY TO GO!!! I can't wait until tommorow!
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No it is coming two days from now.
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relyt12101 wrote:
No it is coming two days from now.
It is???
Andresmh, HELP!!!!
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relyt12101 wrote:
No it is coming two days from now.
It is one day for us Aussies, because we are ahead in time zones.
kkkk tomorrow it will be out!!!
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I want somthing like, a new key.
The semi-colon ;.
Like...
I copied the block, put it into a picture editing program and drew the ;.
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Yes, allowing keys like <shift>, <enter> <insert>, <delete>, <home>, <End>, <PageUp>, <pageDown>, would be a very good idea for scratch.
And again, please change the big variable pane in to blocks with dropdown menus!
Last edited by JSO (2007-11-30 11:28:09)
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beebe wrote:
Found another bug, my code for my new project doesnt work.
Heres the code.
<when green flag clicked>
<switch to costume[1
<go to x -216 )y 142
<show>
<set{ JHTD }to( 6
<forever>
<point in direction( 0
<move( <{ JHTD }> )steps>
<change{ JHTD }by( -0.2
<if><touching color[ Black
<change{ JHTD }by( 6
<end>
<if><key[ a ]pressed?>
<change x by( -2
<end>
<if><key[ d ]pressed?>
<change x by( 2
<end>
You know why???
yes, your If blocks for the keypresses are under the forever loop, so scratch never comes there.
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JSO wrote:
beebe wrote:
Found another bug, my code for my new project doesnt work.
Heres the code.
<when green flag clicked>
<switch to costume[1
<go to x -216 )y 142
<show>
<set{ JHTD }to( 6
<forever>
<point in direction( 0
<move( <{ JHTD }> )steps>
<change{ JHTD }by( -0.2
<if><touching color[ Black
<change{ JHTD }by( 6
<end>
<if><key[ a ]pressed?>
<change x by( -2
<end>
<if><key[ d ]pressed?>
<change x by( 2
<end>
You know why???yes, your If blocks for the keypresses are under the forever loop, so scratch never
comes there.
Lol, well you are wrong, when I try it it works, but when I put it on the sprite, and when the sprite goes to a certain place, it goes to x:-216 y:142.
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Jman720 wrote:
Is it out
No it is not.
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....::::Better Translation to Dutch::::....
Hello, because version 1.2 is still in beta, I hope I can give you my translation file for Dutch in scratch (my main language is Dutch). The original translation was grammatically incorrect sometimes, and a lot was not yet translated. I've translated everything, also the "new" "save as" etc. Just everything. I don't think there is any English in it anymore, except the MIDI instruments, that was really impossible... (NOTE: when a text in the translation file becomes too long, it overlaps the objects near it. Maybe it is possible to have the length of label fields change with the length of the the text in it. ex. the share window)
Scratch team - I hope my hours of work are usefull for you. If you think it is OK (i've checked it for to long text messages too), please include it in the full release.
Get translation file (nl.po) - link should be working
Corrupt link? post below
Thanks, JSO
Last edited by JSO (2007-12-01 08:01:09)
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