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#1 2009-07-30 00:44:08

Staraptor
Scratcher
Registered: 2008-07-29
Posts: 1000+

Pikmin RPG ideas needed

I'm making a Pikmin forum game, but I need ideas for level layouts, enemies, and treasure/ship parts. Yes, there will be both ship parts and treasure. I've already got 5 types of new Pikmin ready, and 11 new level names.

The new Pikmin:
Green: Mature into flowers faster when planted, flowers have 100% chance of leaving behind seeds after death, and can destroy weeds.
Pink: Have wings, and if they are the only type of pikmin on an object, they fly it back to their Onion, making deliveries much faster. They can't be thrown as high as yellow pikmin, but much, much further. However, their defense is halved.
Cyan: They can cross ice, a new hazard which would freeze other Pikmin. They can also freeze spinning platforms that are over hazards. (I'm looking for a better ability, so please post ideas.)
Orange: Basically, the defense versions of Purple Pikmin. Along with their doubled defense, they can carry bomb-rock, and are immune to quicksand and bomb-rocks. They build and destroy faster, and are the only pikmin that can build with bricks. However, their speed and throw length are just as low as Purple Pikmin.
Black: They are Bulbmin without a host. If you throw enough black pikmin on specific enemies (but not bosses.) to equal their weight, they become one and go inside the enemy. However, if there are not enough blacks on it, or the enemy is not compatible, they attack like a normal Pikmin. But, their attack and defense are REALLY weak.

New Hazards/Items: Ice, Quicksand, (Works like water, but ice is faster and quicksand is slower.) Weeds, (Block your path) Bricks, (Can be used to make stairs) Spinning platforms, (They rotate over hazards, usually Spikes.) and Spikes. (They spell instant doom for you and your pikmin.)

Levels/Caves: Mostly the reason i made this topic. I have the level names ready, but I need level and cave designs. To do this, you must make a map. Here's a map of The Impact Site from the original Pikmin for an example. http://img188.imageshack.us/img188/2300/pikminx.png
Make sure to label enemies, parts, and treasure like i did.
Every area must have 5-10 caves, and The Blazing Volcano and The Ultimate Challenge must have 5. Also, the first of the Blazing Volcano's caves must not have any hazards, and the last 3 of the cave there require the first 5 pikmin.
Here is a list of levels and what Pikmin are discovered there, in the order you visit them.
1: The Blazing Volcano: Red Pikmin. 2: The Eastern Woods: Green Pikmin. 3: The Valley of the Mighty: Purple Pikmin. 4: The Thunderous Cliffs: Yellow Pikmin. 5: The Shady Isle: Blue Pikmin. 6: The Windy Hills: Pink Pikmin. 7: The Plains of Venom: White Pikmin. 8: The Frozen Mountain: Cyan Pikmin. 9: The Rocky Desert: Orange Pikmin. 10: The Hypnotic Forest: Black Pikmin. 11: The Ultimate Challenge: No new pikmin.
Ship Parts/Treasure: there will be 180 treasures, and 20 ship parts. I don't need any help with the parts, but man, I need a lot of good treasure ideas!
Enemies: I need a few good enemy ideas, because all I can think of are additions to the Blowhog family.
That's all. And remember: The more ideas you post, the sooner you can play the RPG!


"Life is a video game. No matter how good you get, you always end up getting zapped." -Shiregu Miamoto

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#2 2009-07-30 01:00:37

Blade-Edge
Scratcher
Registered: 2009-06-13
Posts: 1000+

Re: Pikmin RPG ideas needed

I'm sure you put a lot of thought into this... except one thing. If this is a forum game, then there are no levels, no images, no anything. Are you sure you wanna keep calling it that?


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#3 2009-07-30 01:03:26

Staraptor
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Registered: 2008-07-29
Posts: 1000+

Re: Pikmin RPG ideas needed

I need the maps so I can describe the area in detail, so we won't have to make up the levels as we play.


"Life is a video game. No matter how good you get, you always end up getting zapped." -Shiregu Miamoto

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#4 2009-07-30 01:15:15

Blade-Edge
Scratcher
Registered: 2009-06-13
Posts: 1000+

Re: Pikmin RPG ideas needed

It seems like too much trouble for a forum game, but it's multiplayer so it can't be a scratch project. Quite the dillema. Oh well, cya, I gotta get working on something


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#5 2009-07-30 09:52:24

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Pikmin RPG ideas needed

here are some ideas:

Some Pikmin:

-silver pikmin. immune to wind. is grey. is very heavy.

-rainbow pikmin. immune to everything. is rainbow. there is only one that sometimes pops up in various caves.

-mud pikmin. immune to sticky mud. is brown.

-sleep pikmin. immune to nothing. is turquoise. puts enime to sleep when eaten.


And Some Treasures:

Chinese Set:
dumpling: the dolphin calls it 'meat pouch'
chopsticks: the dolphin calls it 'prongless fork'
sushi roll: the dolphin calls it 'roll of delicacy'
rice ball: the dolphin calls it 'fish ball'

Cutlery Set:
fork: the dolphin calls it 'minuture pitchfork'
knife: the dolphin calls it 'bladed spoon'
spoon: the dolphin calls it 'soup shovel'

Toy Set:
yoyo: the dolphin calls it 'bungee ball'
domino: the dolphin calls it 'flat dice'
dice: the dolphin calls it 'gamble cube'
toy train: the dolphin calls it 'transportation model'
ball: the dolphin calls it 'classic wonder'
doll: the dolphin calls it 'humanoid model'


Some Levels:

battle zone: has 5 purple, 5 orange. has 10 enimies, and 5 treasures.

cafe wonder: has 5 red, 5 yellow, 5 purple, 5 blue. has 20 enimies, and 7 treasures.



ill post pics of the pikmin and levels later.

Last edited by wiimaster (2009-07-30 10:47:36)


http://i584.photobucket.com/albums/ss286/wiimaster1/Wiimaster_zps107dca4c.gif

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#6 2009-07-30 10:14:04

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Pikmin RPG ideas needed

here are the pics:

battle zone:
[img]costume1.gif[/img]

and cafe wonder:
[img]costume2.gif[/img]

i will post the pikmin soon too


http://i584.photobucket.com/albums/ss286/wiimaster1/Wiimaster_zps107dca4c.gif

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#7 2009-07-30 10:15:23

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Pikmin RPG ideas needed

how do you get pics to work?


http://i584.photobucket.com/albums/ss286/wiimaster1/Wiimaster_zps107dca4c.gif

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#8 2009-07-30 10:16:29

Blade-Edge
Scratcher
Registered: 2009-06-13
Posts: 1000+

Re: Pikmin RPG ideas needed

Are those in your documents?  tongue
It doesn't work like that unfortunatley
http://www.imageshack.us
Just upload it to ImageShack, you don't need to register
Hold Control and then click every picture you want uploaded, then you should have a gallery
Post its link here and I'll tag them


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#9 2009-07-30 10:21:04

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Pikmin RPG ideas needed

i dont know how! you mean like the links are the names of it in my documents? if it is then here they are:
costume2.gif and costume1.gif


http://i584.photobucket.com/albums/ss286/wiimaster1/Wiimaster_zps107dca4c.gif

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#10 2009-07-30 10:31:49

Blade-Edge
Scratcher
Registered: 2009-06-13
Posts: 1000+

Re: Pikmin RPG ideas needed

1. Go to http://www.imageshack.us (I suggest a new window)
2. Click Browse
3. Select the images you want. Hold down Control (the ctrl button) and click on every picture you want to upload
4. After you've done that, it should say xcostume2.gif (size MB), and underneath it xcostume1.gif (and it's size MB)
5. Press Upload
6. Wait for it to upload, and after it's done, you should be in a gallery. Now Copy and Paste the gallery's URL here (example: http://scratch.mit.edu/forums/viewtopic.php?pid=173863#p173863 like that thing)
7. Paste it in this topic
8. I'll do the rest


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#11 2009-07-30 10:36:26

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Pikmin RPG ideas needed

nvm i just wont post da pics


http://i584.photobucket.com/albums/ss286/wiimaster1/Wiimaster_zps107dca4c.gif

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#12 2009-07-30 10:51:09

Staraptor
Scratcher
Registered: 2008-07-29
Posts: 1000+

Re: Pikmin RPG ideas needed

I am not taking new pikmin or stages, so can you plz map mine? If you can map yours, you can do mine. Nice tresure, though.


"Life is a video game. No matter how good you get, you always end up getting zapped." -Shiregu Miamoto

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#13 2009-07-30 13:06:51

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Pikmin RPG ideas needed

i might use my pikmin and stage ideas in my pokemon game. i am acually making one on scratch.


http://i584.photobucket.com/albums/ss286/wiimaster1/Wiimaster_zps107dca4c.gif

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#14 2009-07-30 13:41:08

Staraptor
Scratcher
Registered: 2008-07-29
Posts: 1000+

Re: Pikmin RPG ideas needed

So, will you map my stages or not?


"Life is a video game. No matter how good you get, you always end up getting zapped." -Shiregu Miamoto

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#15 2009-07-30 14:06:45

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Pikmin RPG ideas needed

maybe


http://i584.photobucket.com/albums/ss286/wiimaster1/Wiimaster_zps107dca4c.gif

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#16 2009-07-30 18:22:44

Staraptor
Scratcher
Registered: 2008-07-29
Posts: 1000+

Re: Pikmin RPG ideas needed

Ok, but you'd better decide fast.


"Life is a video game. No matter how good you get, you always end up getting zapped." -Shiregu Miamoto

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#17 2009-08-01 22:01:21

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Pikmin RPG ideas needed

here are some ideas:

Gardening Snargret

Louies Notes:
remove foot and marinate in honey and garlic, serve on a platter with various sauces to dip.

Olimars Notes:

gardening snargret

shiripedes florandes

snavian family


this creature, related to the piloted snargret, pounds pokemon into the ground with its massive foot and eats the pokemon seeds, because it only eats plants.


Stony Cannon Beetle:

Louies Notes:

remove shell and masht he tender, soft belly meat and mix in  with cream cheese, dill, sour cream, and a salad dressing of your choice. great on crackers!

Olimars Notes:

stony cannon bettle

armourae chukkilanae

lithopod family


only a purple pikmin could smash this beasts shell, revealing its weak flesh, so it can be faster killed.

Last edited by wiimaster (2009-08-02 09:48:17)


http://i584.photobucket.com/albums/ss286/wiimaster1/Wiimaster_zps107dca4c.gif

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#18 2009-08-02 01:30:23

Staraptor
Scratcher
Registered: 2008-07-29
Posts: 1000+

Re: Pikmin RPG ideas needed

Man, those ideas are GOOD! but it should be called a stony cannon beetle, and there's no armor beetle family, but there are cannon beetles. And will you map my areas?


"Life is a video game. No matter how good you get, you always end up getting zapped." -Shiregu Miamoto

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#19 2009-08-02 08:51:09

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Pikmin RPG ideas needed

Staraptor wrote:

Man, those ideas are GOOD! but it should be called a stony cannon beetle, and there's no armor beetle family, but there are cannon beetles. And will you map my areas?

well im not that good at mapping so no, but i can do treasures and enimies.


http://i584.photobucket.com/albums/ss286/wiimaster1/Wiimaster_zps107dca4c.gif

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#20 2009-08-02 09:35:26

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Pikmin RPG ideas needed

here are some treasures:

rubiks cube (toy set) 'impossible riddle'
steak knife (cutlery set) 'household weapon'
banana (fruit set) 'strange delicacy'
postal stamp (i dont know) 'ticket to the world'
baseball (sport set) 'scarred sphere'
tennis ball (sport set) 'fuzzy sphere'
meat ball (meat set) 'spherical protein'
bacon (meat set) 'fatty ribbon'
trophie (sport set) 'victory goblet'
golf ball (sport set) 'citrus sphere'
sunglasses (i dont know) 'light filter'
baseball glove (sport set) 'throwing hand'
hockey puck (sport set) 'ice golf'


and some enimies:

sheargrub cocoon:

louies notes:

its extremly thick lining makes it in edible.


olimars notes:

sheargrub cocoon

coconus mandibulosa

mandiblard family


just discovered by scientists, sheargrubs form into cocoons and become shearmoths! it hangs high up, so only a yellow pikmin could attack it. after its been attacked many times, it just gives up and falls of the tree and explodes on the pikmin.




shearmoth:

louies notes:

remove wings, and fry the body until crispy. then sprinkle generously over a stir fry of steamed pikpik carrots, hocotate onions, and chunks of fried water dumples.


olimars notes:

shearmoth

mothothus mandibulosa

mandiblard family


it flys around and swoops down when a pikmin comes by.

Last edited by wiimaster (2009-08-02 11:44:41)


http://i584.photobucket.com/albums/ss286/wiimaster1/Wiimaster_zps107dca4c.gif

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#21 2009-08-02 10:43:54

Staraptor
Scratcher
Registered: 2008-07-29
Posts: 1000+

Re: Pikmin RPG ideas needed

Trophie would go into sports set. and you need to think of the names that the ship gives them. By the way the Dolphin or the ship from Pikmin 2 are not used, this game's ship is called the SS. Porpuise.


"Life is a video game. No matter how good you get, you always end up getting zapped." -Shiregu Miamoto

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#22 2009-08-02 11:40:51

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Pikmin RPG ideas needed

ohhh i see......


http://i584.photobucket.com/albums/ss286/wiimaster1/Wiimaster_zps107dca4c.gif

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#23 2009-08-02 12:07:04

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Pikmin RPG ideas needed

here are some enimies, speicifcly dirigibugs:

balooning dirigibug:

louies notes:

remove ballon, and put out in sun until hardened. then fill the ballon with humus and avacado, for and amazing pita pocket!

olimars notes:

ballooning dirigibug

ballonus dirigius

dirigibug family


instead of many ballons like the careening dirigibug, it just has one big one, powered by heat. drops water balloons on pikmin.




rocketing dirigibug:

louies notes:

remove joints that hold the jets and the body together, and batter fry them. serve with tartar sauce and plum jam to dip.


olimars notes:

rocketing dirigibug

jettus dirigius

dirigibug family


has 2 rocket jets on its head. is very fast. drops electric bombs on people.




gliding dirigibug:

louies notes:

crack hanglider into small piece. put them to the side. mash meat into a bowl with sour cream, blue cheese, mashed avacado, and basil. dip the pieces of hanglider into that dip.


olimars notes:

gliding dirigibug

hangglidus dirigius

dirigibug family

goes on a ledge and swoops over pikmin, dropping fireballs on them.




parachuting dirigibug:

louies notes:

bake parachute until it puffs up like popcorn. coat in butter, and use as a centerpeice that guests can break of chunks of and eat on the spot.


olimars notes:

parachuting dirigibug

chutia dirigius

dirigibug family


comes out of the sky from nowhere. drops poison traps as it goes.





flying dirigibug:

louies notes:

pluck all the feathers out of the wings, and coat the wing meat with cornflakes. fry until crispy brown. a great appitizer!


olimars notes:

flying dirigibug

wingius dirigius

dirigibug family


acually has wings on its head. can fly super high. drops mini dirgibugs to attack pikmin.




mini dirigibug:

louies notes:

mince the little morsel and skewer a couple on a rod, along with pikpik carrots, hocotate onions, and fried potato chunks.

mini dirigibug

disablus dirigius

dirigibug family


the smallest of all the dirigibugs. the only dirigibug that cant fly also. AND the only one with legs!

Last edited by wiimaster (2009-08-02 12:07:42)


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#24 2009-08-02 12:16:54

wiimaster
Scratcher
Registered: 2008-09-17
Posts: 1000+

Re: Pikmin RPG ideas needed

one more enime (im good at enimies):

vacuuming blowhog:

louies notes:

coat in sugar and stuff with cream. keep refridgerated for a day, and then eat! has a fantastic sweet sensation.

olimars notes:

vacuuming blowhog

vacuumus hogblowinus

blowhog family

unlike most blowhogs, this one sucks pikmin inside it.





BTW its the kind of blowhog that flys and normaly blows air, not breaths fire or water. heres a fire/water kind:


Electric Blowhog:

louies notes:

is almost impossible to remove the electricity from it, so only daredevils qwill eat this. when eaten, you will get a pretty large shock in the mouth, and has a distinctly sour taste.

olimars notes:

electric blowhog

voltus hogblownius

blowhog family

breaths electricity.


Poisonous Blowhog:

louies notes:

inedible. may result in short term memory, constant laughing, a ringing sound in the ear, and eventualy wil become knocked out.

olimars notes:

poisonous blowhog

infectia hogblownius

blowhog family

breaths poison.


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#25 2009-08-03 13:26:52

Staraptor
Scratcher
Registered: 2008-07-29
Posts: 1000+

Re: Pikmin RPG ideas needed

Vacuming Blowhog is a good idea, but I already have a sparky blowhog and a sludgy blowhog.  All you other enemies are very good.   And also,  you don't have to do a map; just a very detailed description of the area such as 'a stick gate is directly north of the red onion.  passed it is two red bulborbs" Bye, I'll see you in 7-8 hours.


"Life is a video game. No matter how good you get, you always end up getting zapped." -Shiregu Miamoto

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