my project, train tracker is simple and I think it demonstrates how to do a task that many people may want to try out (making a sprite follow a user generated line)
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I've got a nice packman game. Well it's not called packman because of copy rights. It has 35 sprites 395 scripts and the size is only 600kb. It is quite simple.
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I vote my project "Broccolishopped". I think it sends a good message :)
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Equation solver
This project can solve equations like "ax^2+bx+c=0"
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http://scratch.mit.edu/projects/Adam5001/760759
This is a platform maker, with simple scripts. I took JetPackGirl's scripts for easy moving and edited them to work better for the game. The only confusing ones are the JetPackGirl's moving scripts.
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Here is a good one: http://scratch.mit.edu/projects/ilikewaffles/832724
why not giving it a try?
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i'm not sure if this is still going on but here's one for the game section that is one sprite one script, so it's a small file size. It's sudoku so it's educational as well. And, it uses lists which is something that the sample projects didn't seem to have last time i checked. http://scratch.mit.edu/projects/PlayWithFire/895699
here's a paint project for interactive art http://scratch.mit.edu/projects/PlayWithFire/896101
this one is not made by me but i thought it was beautiful and would be great for music and dance http://scratch.mit.edu/projects/forest/1023593
Last edited by PlayWithFire (2010-05-17 01:25:12)
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If you could remove the music, would that be OK? Everything else is pretty much mine. It's originally a remixing project, but it's an animation. Heh...
http://scratch.mit.edu/projects/Penguinsrock/889636
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This topic is three years old. Can someone please close this thread? I think that it was for 1.2.
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Since the next release is expected to be Scratch 2.0 and it is likely to have rather different features than version 1.4, we're no longer looking for sample projects in version 1.4. Any more sample projects will probably have to wait for the beta release of 2.0 which will be at some time in the yet-unannounced future. So we'll close this topic for now
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