Maybe an option for script pages? like you could have other space for scripts, and you could label them.
I'm not sure if anyone is getting me here.
And also, saving variable coordinates. Like how they end up in the top-left corner if you don't save with them showing.
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I want to see... MESH!
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keroro645 wrote:
Maybe an option for script pages? like you could have other space for scripts, and you could label them.
I'm not sure if anyone is getting me here.
And also, saving variable coordinates. Like how they end up in the top-left corner if you don't save with them showing.
I think I'm getting you, but I'm not sure. Do you mean that in a sprite, you can have different sections of it for different scripts?
For the variable coordinates, I have wanted that over a year ago.
Any other ideas keroro?
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import MUSIC FORM ITUNES!
Last edited by dav09 (2009-07-05 08:36:30)
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I would like the Mesh feature again.
You could create pages for scripts in each sprite. They could carry different scripts.
Like you could label them. But it might get confusing.
Maybe custom variables? You could select color, font, and some template thing.
I just love those new operator blocks. Well that's pretty much all I want for now.
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It's out? I don't see a link on the home page. Time to check...
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keikij wrote:
Integrating online capabilities instead of using extenal programs and a create a block thing. You could upload your own custom blocks and let other scratches use them.
This is a great idea!!! I don't know how easy it would be, but still...
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kgordon wrote:
1: Mesh
2: For the paint editor set rotation center to center of image
3: For the paint editor get rid of eraser and add tringle
1. I was really looking forward for that
2. I thought it already does that?
3. What is a tringle?
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[blocks]<when green flag clicked>[/blocks]
How about text boxes, where the viewer can enter text (like the "ask" feature) and the programmer can set the text to.
<settextbox{textbox}textto[text]>
<newtextbox(x)(y)[name]>
<showtextbox{textbox}>
<hidetextbox{textbox}>
<deletetextbox{textbox}>
Add and delete sprite blocks.
<deletesprite{sprite}>
<newsprite[name](x)(y)(costume)>
Local file acsess (offline only).
<exporttextbox{textbox}asfilename[name.txt]where[path]>
<loadproject[path]>
<saveproject>
<loadtextfile[path]totextbox{textbox}>
Video support.
<showvideo{video}>
<playvideo{video}>
<hidevideo{video}>
<stopvideo{video}>
Open browser links.
<openlink[link]>
That's about it.
[blocks]<stop all>[/blocks]
Last edited by HiGuy001 (2009-07-03 22:44:10)
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[blocks]<when green flag clicked>[/blocks]
<pointing towards>
<set{anything}to[]>
How about this: Low-quality Scratch (like minus all the big images and stuff, just basic images, like white blocks.) for slower computers, because it's a big pain in the neck to have to wait a while after placing or removing a block for long scripts.
<{fade, bump left, bump right, etc.}to costume{costume}>
<{fade, bump left, bump right, etc.}to background{background}>
<set pen color to r ( ) g ( ) b( ) >
<set pen color to c( ) m( ) y( ) k( ) >
[blocks]<stop all>[/blocks]
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keikij wrote:
Integrating online capabilities instead of using extenal programs and a create a block thing. You could upload your own custom blocks and let other scratches use them.
Erm.... So, the online-going SB file will also contain the definition of the block, later included to Scratch.......... If you have a lot of those blocks, the additional data will be ~1Mb.
The Mesh feature is experimental, they say. We of course have Snyff, and someone (maybe me?) could make a Flash-based network feature, like there is the app, and you can set it to a server if you have high bandwidth, or you can just settle as client if you have low bandwidth or you're in the intranet (internal network, like in-home wireless internet).
I want to see the show/hide list blocks. It's NEEDED. Also, the performance should be increased. Also the MP3 importing should be improved. I can't import files generated with my TTS, and when I use WAV, the quality is awful.
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keroro645 wrote:
kgordon wrote:
1: Mesh
2: For the paint editor set rotation center to center of image
3: For the paint editor get rid of eraser and add tringle1. I was really looking forward for that
2. I thought it already does that?
3. What is a tringle?
He/she means triAngle (triangle)
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henley wrote:
keroro645 wrote:
kgordon wrote:
1: Mesh
2: For the paint editor set rotation center to center of image
3: For the paint editor get rid of eraser and add tringle1. I was really looking forward for that
2. I thought it already does that?
3. What is a tringle?He/she means triAngle (triangle)
Keroro is confused (as am I) why a tringle/triangle would be more useful than the eraser.
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