For input and output.
INPUT:
Maybe it can be realized by the Game-Pad-Software Driver.
Able to use also game pads like cursors and the buttons like SPACE or A, S.
Or
first game pad and first player: cursors, 1, 2 (on numpad)
second game pad and second player: W, A, S, D (moving), U, I for buttons
third can use the mouse
- - - - - - - - - -
OUTPUT (Force FeedBack)
Game pads, joysticks, game controller with force feedback vibration for USB have mostly to motors imside witch can be controlled by applications or games.
can I use <move( )steps> for my force feedback compatible gamepads?
With 2 motors it's possible to create a simple robot. One motor for moving in one direction, the second motor to turn arround.
FORCE FEEDBACK GAME PAD ROBOTER
<move( )steps> <turn cw( )degrees>
Costs of a simple force feedback game pad is about 9,- Euro. (~ less then 15,- Dollars)
With wireless game controllers it would be more fun. They about 25,- Euro. (~ 30,- $)
Is there any possibility to use the blocks for this?
<move( )steps> <turn cw( )degrees>
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you want your gamepad to control scratch projects? if yes, i dont know if its possible with the new version, but you can use joy2key. i think it will work with that program. it makes the pc think you press a key on the keyboard while pressing a button on the gamepad.
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