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#1 2009-06-22 18:12:54

xaby
Scratcher
Registered: 2008-02-13
Posts: 49

force feedback and gamepad controlls

For input and output.

INPUT:
Maybe it can be realized by the Game-Pad-Software Driver.
Able to use also game pads like cursors and the buttons like SPACE or A, S.
Or
first game pad and first player: cursors, 1, 2 (on numpad)
second game pad and second player: W, A, S, D (moving), U, I for buttons
third can use the mouse

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OUTPUT (Force FeedBack)

Game pads, joysticks, game controller with force feedback vibration for USB have mostly to motors imside witch can be controlled by applications or games.

can I use <move(  )steps> for my force feedback compatible gamepads?

With 2 motors it's possible to create a simple robot. One motor for moving in one direction, the second motor to turn arround.

FORCE FEEDBACK GAME PAD ROBOTER
<move(  )steps> <turn cw(  )degrees>

Costs of a simple force feedback game pad is about 9,- Euro. (~ less then 15,- Dollars)

With wireless game controllers it would be more fun. They about 25,- Euro. (~ 30,- $)

Is there any possibility to use the blocks for this?

<move(  )steps> <turn cw(  )degrees>

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#2 2009-07-04 10:21:39

Dudeson
Scratcher
Registered: 2009-05-07
Posts: 25

Re: force feedback and gamepad controlls

you want your gamepad to control scratch projects? if yes, i dont know if its possible with the new version, but you can use joy2key. i think it will work with that program. it makes the pc think you press a key on the keyboard while pressing a button on the gamepad.

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