Tomson123 wrote:
Could there be a sensing block like this?
<If mouse moving>
or
<If sprite moving>
And maybe
<If(variable)changing>
Well, no. Because the mouse moving is in a lot of short-short-short-short stop-and-moves, not just one long actual movement. Same with the sprites and especially changing variables.
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Tomson123 wrote:
well it could be <if mouse is moving in small movements> and there could be a slight delay so when it stops for a short-short-short-short time and starts again it doesnt make a difference.
I guess, but the point is that the mouse isn't actually moving.
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