Check the announcements forum. It's stickied.
To make it easier, I'll just post the link: Scratch 1.4 Release Candidate
I completed the wizard sprite! http://scratch.mit.edu/projects/SmartIrishKid/561948
Last edited by SmartIrishKid (2009-06-08 17:51:47)
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SmartIrishKid wrote:
If we did that many playing modes, it would be twice as hard to create as archmage's SSBS. And he had to revise that so it didn't crash Scratch.
Scratch 1.4 beta is out, but they're not including the multiplayer features after all. So we can ditch the multiplayer idea, I guess...
Darn... We could still try Snyff at least.
I just got the 1.4 beta. And I know how to ask questions and do text entering.
Last edited by keikij (2009-06-08 20:13:26)
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Let's just take archmage's advice and leave it as singleplayer. He's virtually the only person who could program something like this in multiplayer, anyway.
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SmartIrishKid wrote:
Let's just take archmage's advice and leave it as singleplayer. He's virtually the only person who could program something like this in multiplayer, anyway.
No! Not you too! If we can't, let's at least do local mutiplayer.
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Local multiplayer is almost the same thing. Have you actually looked at the commands you have to input into Snyff to make it work right?
How about this: Two separate projects. One will be the multiplayer battle mode. The other will be the singleplayer adventure mode. If you want to use your player in battle mode, you can input a code that you get from the adventure mode.
Last edited by SmartIrishKid (2009-06-09 17:58:58)
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Sounds good to me! But when they say "local" multiplayer, I think they just mean someone who is standing right next to you. Before we do any serious permanent programing though, I think we should wait for the release of the FULL Scratch 1.4. That way we won't have to work around any interruptions or bugs.
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Local multiplayer is usually multiplayer with computers in the local network.
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keikij wrote:
archmage wrote:
Local multiplayer is usually multiplayer with computers in the local network.
I mean playing with 2 people on one computer.
That would be even easier, if we're using the two-projects idea. But then we couldn't play against each other.
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Here's the idea so far:
-Adventure mode: Single player, but you can export the save list to the battle mode.
-Battle mode: Multiplayer and against the computer (using unlocked enemies).
The multiplayer could be done with two people using the same keyboard (we'll try this first) or two people playing online.
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SmartIrishKid wrote:
Here's the idea so far:
-Adventure mode: Single player, but you can export the save list to the battle mode.
-Battle mode: Multiplayer and against the computer (using unlocked enemies).
The multiplayer could be done with two people using the same keyboard (we'll try this first) or two people playing online.
Sounds great to me! Any other small details you want me to work on (like the status bars)?
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shadow_7283 wrote:
SmartIrishKid wrote:
Here's the idea so far:
-Adventure mode: Single player, but you can export the save list to the battle mode.
-Battle mode: Multiplayer and against the computer (using unlocked enemies).
The multiplayer could be done with two people using the same keyboard (we'll try this first) or two people playing online.Sounds great to me! Any other small details you want me to work on (like the status bars)?
How about the storyline? I need ideas for how to set up the tutorial (in the academy)
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SmartIrishKid wrote:
shadow_7283 wrote:
SmartIrishKid wrote:
Here's the idea so far:
Sounds great to me! Any other small details you want me to work on (like the status bars)?
How about the storyline? I need ideas for how to set up the tutorial (in the academy)
Here's a list of things you should do in the tutorial:
1) Have the player walk around and go to a certain place like the school library.
2) The player learns their first spell (Magic Missle).
3) The player is led to the target practice area to try out their new spell.
4) The player fights a weak goblin or other monster that come out of the forest.
5) The player learns about items (Make player go to 50 HP and give them a potion).
6) Give the journal to the player.*
That's all I could think of.
*The journal is where your stats are kept track of and you can check your quests too! it is also a spellbook. any other ideas
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keikij wrote:
SmartIrishKid wrote:
shadow_7283 wrote:
Sounds great to me! Any other small details you want me to work on (like the status bars)?How about the storyline? I need ideas for how to set up the tutorial (in the academy)
Here's a list of things you should do in the tutorial:
1) Have the player walk around and go to a certain place like the school library.
2) The player learns their first spell (Magic Missle).
3) The player is led to the target practice area to try out their new spell.
4) The player fights a weak goblin or other monster that come out of the forest.
5) The player learns about items (Make player go to 50 HP and give them a potion).
6) Give the journal to the player.*
That's all I could think of.*The journal is where your stats are kept track of and you can check your quests too! it is also a spellbook. any other ideas
7) You sneak into the headmaster's office (just like in the original game), but this time off of a dare. To get past the sensors this time, you use the magic missile and a new learned ability (stealth maybe?). You learn of the plot, and you learn that the headmaster is creating evil creatures all over the world.
8) You start the actual game, gaining levels as you play, while fighting dark forces.
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Hi. I Am Googleplexplus. Made A Gallery. Forgot Tag. Just A Minute.
http://scratch.mit.edu/galleries/view/50709
Last edited by HelperBot3000 (2009-06-10 22:44:15)
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shadow_7283 wrote:
keikij wrote:
SmartIrishKid wrote:
How about the storyline? I need ideas for how to set up the tutorial (in the academy)Here's a list of things you should do in the tutorial:
1) Have the player walk around and go to a certain place like the school library.
2) The player learns their first spell (Magic Missle).
3) The player is led to the target practice area to try out their new spell.
4) The player fights a weak goblin or other monster that come out of the forest.
5) The player learns about items (Make player go to 50 HP and give them a potion).
6) Give the journal to the player.*
That's all I could think of.*The journal is where your stats are kept track of and you can check your quests too! it is also a spellbook. any other ideas
7) You sneak into the headmaster's office (just like in the original game), but this time off of a dare. To get past the sensors this time, you use the magic missile and a new learned ability (stealth maybe?). You learn of the plot, and you learn that the headmaster is creating evil creatures all over the world.
8) You start the actual game, gaining levels as you play, while fighting dark forces.
I like the dare part you added!
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keikij wrote:
shadow_7283 wrote:
keikij wrote:
SmartIrishKid wrote:
How about the storyline? I need ideas for how to set up the tutorial (in the academy)
Here's a list of things you should do in the tutorial:
1) Have the player walk around and go to a certain place like the school library.
2) The player learns their first spell (Magic Missle).
3) The player is led to the target practice area to try out their new spell.
4) The player fights a weak goblin or other monster that come out of the forest.
5) The player learns about items (Make player go to 50 HP and give them a potion).
6) Give the journal to the player.*
That's all I could think of.7) You sneak into the headmaster's office (just like in the original game), but this time off of a dare. To get past the sensors this time, you use the magic missile and a new learned ability (stealth maybe?). You learn of the plot, and you learn that the headmaster is creating evil creatures all over the world.
8) You start the actual game, gaining levels as you play, while fighting dark forces.I like the dare part you added!
Thanks! Your beginner was great to because it covered the basics.
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All right...I'll work on it.
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Anything left for me to do? I could always develop a save / load system. Would you like there to be any usernames or passwords to protect the person's account? I can do those too.
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shadow_7283 wrote:
Anything left for me to do? I could always develop a save / load system. Would you like there to be any usernames or passwords to protect the person's account? I can do those too.
We do have a save/load feature, but you can do a username and password thing so you can protect your data.
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keikij wrote:
shadow_7283 wrote:
Anything left for me to do? I could always develop a save / load system. Would you like there to be any usernames or passwords to protect the person's account? I can do those too.
We do have a save/load feature, but you can do a username and password thing so you can protect your data.
OK! (And just do you know, I'm NOT using the answer block.) I think I'll just include the password; it's not like it needs extremely good protection.
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Murloc RPG sucks. If we made it like a Zelda Gameboy game, now that'd be awsome. And it'd be a lot simpler than a murloc game. A couple weeks back I tried making a sidescroller and those things fail most of the time on scratch, but if you go check out my glopp RPG game, you can see the zelda-like game I made in only just 10 minutes of programming. I could also help with the sprites cuz this sounds interesting. Of course, if you refuse I could always 'use' the idea to make the game myself. It's your call

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I only meant "use it for inspiration" as in the style. Semi-side scrollers can (and do) work with Scratch, and are even easier to program than Zelda games, because you only have two directions to worry about.
No offense, but you just registered last week. Also, if you copy our game without giving us credit for the idea, you would be violating Scratch rules.
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