This is a read-only archive of the old Scratch 1.x Forums.
Try searching the current Scratch discussion forums.

#1 2007-09-25 17:03:35

katamari
Scratcher
Registered: 2007-07-19
Posts: 1

new block ideas

Scratch REALLY needs a block the says "don't touch" which makes a sprite next to another sprite not able to directly touch it. post your block ideas too!

Offline

 

#2 2007-09-25 17:30:08

Heliosa
Scratcher
Registered: 2007-07-24
Posts: 86

Re: new block ideas

make a if touching sprite bounce.


What are you looking at?

Offline

 

#3 2007-09-26 00:37:53

andresmh
Scratch Team at MIT
Registered: 2007-03-05
Posts: 1000+

Re: new block ideas

Well, you can do this already with a couple of blocks. The question is always about whether or not is a good idea to provide a block that does something specific that can be done with a couple of other blocks. For example, in my opinion there should not be a a "forever if" block because the same can be done with other blocks, but I can see the why people think we should have it.


Andres Monroy-Hernandez | Scratch Team at the MIT Media Lab
on identi.ca and  twitter

Offline

 

#4 2007-09-27 01:39:07

kevin_karplus
Scratcher
Registered: 2007-04-27
Posts: 1000+

Re: new block ideas

I agree that forever-if is poorly chosen, since it is two blocks (neither an if):

forever
   wait until <condition>
   body

If scratch supported libraries of user-defined blocks, forever-if could be moved into a library, so that it wouldn't clutter up the base language.

Offline

 

#5 2007-09-28 12:18:06

bigB
Scratcher
Registered: 2007-06-09
Posts: 100+

Re: new block ideas

a libary of useful scripts/parts of scripts would be good.  i frequently use similar bit and it would be great to have basic scripts saved


http://scratch.mit.edu/projects/bigB/260981 Draw to Text
http://scratch.mit.edu/projects/bigB/181829 3D Stunt Flyer

Offline

 

#6 2007-10-05 22:00:04

Scratchie
Scratcher
Registered: 2007-08-24
Posts: 29

Re: new block ideas

How about an <I recive> sensing block?

Offline

 

#7 2007-10-05 22:38:31

diger1
Scratcher
Registered: 2007-10-04
Posts: 21

Re: new block ideas

a sprite libary on this site would be use full with scrips on the srites

Offline

 

#8 2007-10-06 21:44:11

torterra
Scratcher
Registered: 2007-07-30
Posts: 500+

Re: new block ideas

For Articuno, i say we need a scrole block. (you know a block that lets the background move with the sprite.)


Fear my infinite capability of memes! >8D
http://knowyourmeme.com/i/2487/original/82fd835539583bfc43579d7fb2fc1523.jpg?1242728127

Offline

 

#9 2007-10-06 22:23:27

ElMikkino
Scratcher
Registered: 2007-09-19
Posts: 76

Re: new block ideas

Me too! Scrolling games = KEWL!


Certified Bunnay Agent
--------ElMikkino-----------

Offline

 

#10 2007-10-06 22:40:46

kevin_karplus
Scratcher
Registered: 2007-04-27
Posts: 1000+

Re: new block ideas

Having backgrounds bigger than the window and allowing them to scroll (by moving the stage) would be nice.  It would not require more blocks (we have all the movement blocks we need, I think), but just allowing the blocks to be applied to the stage.  The biggest changes would be in the background editor, since backgrounds could now be bigger than 480x360.  Importing large images would have to give scaling options, rather than the current approach of scaling to fit on the screen.

It might also be good for movable backgrounds to have a "wraparound" feature, so that moving past the right edge would show the left part of the image, and moving past the top would show the bottom of the image.

Offline

 

#11 2007-10-18 18:31:22

torterra
Scratcher
Registered: 2007-07-30
Posts: 500+

Re: new block ideas

kevin_karplus wrote:

Having backgrounds bigger than the window and allowing them to scroll (by moving the stage) would be nice.  It would not require more blocks (we have all the movement blocks we need, I think), but just allowing the blocks to be applied to the stage.  The biggest changes would be in the background editor, since backgrounds could now be bigger than 480x360.  Importing large images would have to give scaling options, rather than the current approach of scaling to fit on the screen.

It might also be good for movable backgrounds to have a "wraparound" feature, so that moving past the right edge would show the left part of the image, and moving past the top would show the bottom of the image.

huh. So what you are saying is that we just import a background and increase its size to be bigger than the screen?

_____________________________________________________

go to my page and check out super smash bros. slideshow if your curious about the characters in super smash bros. brawl.
also, check out my PBR friend code project if you have wi-fi and pokemon battle revolution (and of course a wii).

Last edited by torterra (2007-10-18 18:32:30)


Fear my infinite capability of memes! >8D
http://knowyourmeme.com/i/2487/original/82fd835539583bfc43579d7fb2fc1523.jpg?1242728127

Offline

 

#12 2007-10-19 18:41:52

beny
Scratcher
Registered: 2007-07-24
Posts: 100+

Re: new block ideas

Scratchie wrote:

How about an <I recive> sensing block?

i thought about that too. i really need it


more people like the letter B than the letter A!
i'm going for 250 posts!

Offline

 

#13 2007-10-20 12:16:17

Vanslar
Scratcher
Registered: 2007-03-17
Posts: 100+

Re: new block ideas

kevin_karplus wrote:

Having backgrounds bigger than the window and allowing them to scroll (by moving the stage) would be nice.  It would not require more blocks (we have all the movement blocks we need, I think), but just allowing the blocks to be applied to the stage.  The biggest changes would be in the background editor, since backgrounds could now be bigger than 480x360.  Importing large images would have to give scaling options, rather than the current approach of scaling to fit on the screen.

It might also be good for movable backgrounds to have a "wraparound" feature, so that moving past the right edge would show the left part of the image, and moving past the top would show the bottom of the image.

i agree


  I am a royal pain in the butt, I am ~Vanslar~       
      Want better gravity? Go to
Realistic Gravity, By Vanslar 2-D
Want a better way to spend your spare time? CubeField

Offline

 

#14 2007-10-20 13:43:26

MyRedNeptune
Community Moderator
Registered: 2007-05-07
Posts: 1000+

Re: new block ideas

kevin_karplus wrote:

Having backgrounds bigger than the window and allowing them to scroll (by moving the stage) would be nice.  It would not require more blocks (we have all the movement blocks we need, I think), but just allowing the blocks to be applied to the stage.  The biggest changes would be in the background editor, since backgrounds could now be bigger than 480x360.  Importing large images would have to give scaling options, rather than the current approach of scaling to fit on the screen.

It might also be good for movable backgrounds to have a "wraparound" feature, so that moving past the right edge would show the left part of the image, and moving past the top would show the bottom of the image.

you can already make one single sprite that is bigger than the screen.  smile


http://i52.tinypic.com/5es7t0.png I know what you're thinking! "Neptune! Get rid of those filthy advertisements and give us back the Zarathustra siggy, you horrible person!" Well, don't worry about it, the Zara siggy will be back soon, new and improved! ^^ Meanwhile, just do what the sig tells you to. >.>

Offline

 

#15 2007-10-21 08:18:58

blueblue
Scratcher
Registered: 2007-08-12
Posts: 38

Re: new block ideas

Scratchie wrote:

How about an <I recive> sensing block?

I TOTALLY Agree. It Would Make The Broadcasting System More Useful. Go With Scratchie's Idea, Everybody!
_________________________________________________________________________________
                             Blue's My Name, Smart's My Game!

Offline

 

#16 2007-10-21 15:07:08

kevin_karplus
Scratcher
Registered: 2007-04-27
Posts: 1000+

Re: new block ideas

MyRedNeptune claims that you can make  sprite bigger than the screen.  I don't believe that this is currently possible.

MyRedNeptune, can you put up a small project that has a sprite bigger than the screen?

Offline

 

#17 2007-10-21 20:48:10

Blahblahson555
Scratcher
Registered: 2007-10-20
Posts: 2

Re: new block ideas

I think I need a hide variable because my AQ (again thanks to AE team) uses a LOT of variables and they get annoying just looking at them forever  mad 

looks like this: <hide><{variables}>


Do YOU have pro driving skittles???   Check it out here at http://scratch.mit.edu/users/Blahblahson555/280500
Leave Comments!!

Offline

 

#18 2007-10-22 20:24:12

kevin_karplus
Scratcher
Registered: 2007-04-27
Posts: 1000+

Re: new block ideas

You can remove the variable display from the playing screen, either by dragging it off the screen or by clicking on the checkbox next to the variable on the variable pane.

The proposal for "hide/show variable" is to allow the variables to be displayed some of the time, but not all the time while running the program.

Offline

 

#19 2007-10-25 06:27:44

Pikachanian
Scratcher
Registered: 2007-10-25
Posts: 22

Re: new block ideas

Scratchie wrote:

How about an <I receive> sensing block?

Great idea. I'm trying to make a game similar to lemmings and that would make a lot easier.


Hi hi hi hi hi hi hi hi hi hi hi hi hi hi hi hi hi hi hi hi hi hi hi hi hi @:0
(Look at the end of it to see Elvis.)
I'm only 11, and I have an IQ of 124! According to 3 different tests!

Offline

 

#20 2007-10-29 09:07:32

JSO
Community Moderator
Registered: 2007-06-23
Posts: 1000+

Re: new block ideas

MyRedNeptune wrote:

you can already make one single sprite that is bigger than the screen.  smile

Huh i don't think so. You cant make sprites bigger than the screen in the editor, and if you've created a sprite just as big as the screen, it ignores

[blocks]<set size to( more then 100 )%>[/blocks] .


http://oi48.tinypic.com/2v1q0e9.jpg

Offline

 

#21 2007-10-29 18:06:02

mouse2867
Scratcher
Registered: 2007-08-12
Posts: 17

Re: new block ideas

A SCROLL BUTTON- DEFENATLY!

Offline

 

#22 2007-11-05 09:57:04

jinkazama7245
Scratcher
Registered: 2007-11-05
Posts: 5

Re: new block ideas

a scrol button is a great idea i think because we could then make side scroling platformers

Offline

 

#23 2007-11-05 18:47:02

ElMikkino
Scratcher
Registered: 2007-09-19
Posts: 76

Re: new block ideas

I'm with you guys  smile !


Certified Bunnay Agent
--------ElMikkino-----------

Offline

 

#24 2007-11-06 20:46:23

vgman20
Scratcher
Registered: 2007-11-03
Posts: 44

Re: new block ideas

How about an "End" block? It would stop whatever the script was doing, but unlike the

<stop script>

block it would continue to check for if something's happening. Someimes with

<forever if>

I want something to happen, then stop after a while, but it keeps repeating! "END"
would be a helpful block.

Last edited by vgman20 (2007-11-06 20:47:56)


Ever stop to think...
and then forget to start again?

Offline

 

#25 2007-11-06 20:51:24

vgman20
Scratcher
Registered: 2007-11-03
Posts: 44

Re: new block ideas

JSO wrote:

MyRedNeptune wrote:

you can already make one single sprite that is bigger than the screen.  smile

Huh i don't think so. You cant make sprites bigger than the screen in the editor, and if you've created a sprite just as big as the screen, it ignores

[blocks]<set size to( more then 100 )%>[/blocks] .

One way to do this is to "Grab screen region for new sprite".Next choose the entire scratch window. Then, without using the clear button, use the eraser to erase everything on it. Then draw what you want on it.


Ever stop to think...
and then forget to start again?

Offline

 

Board footer