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Say for instance, I have a top-down game, and I want the bullet to point in the same direction as the character is and go away from the character.
In other words, I don't have any idea how to make the bullet move the same way you are pointing.
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under the sencing tab is a block that should look like this:
[xposition] of [sprite1]
click on the first drop down and look for direction and the second drop down for the char's sprite name. then just incorporate that in your code.
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Perfect, thanks.
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