This is a read-only archive of the old Scratch 1.x Forums.
Try searching the current Scratch discussion forums.

#1 2009-04-08 17:46:40

Nanner
Scratcher
Registered: 2009-03-26
Posts: 9

Stop all doesn't stop all!

I have a "typewriter" app that stamps letters on the background when you click on the corresponding "keys".  The background script specifies that when the y-position is less than a certain value (means you've run out of vertical space), Stop All.  (It also specifies that if the x-value gets larger than a certain value, to reset the x-value and decrease the y-value to go to the next line).  But after stepping through the Stop All, the typewriter key sprites  continue to stamp if you click them, all that happens is that the background script is inoperative.  What's happening?

Thanks.

Offline

 

#2 2009-04-08 19:09:55

tmaaan
Scratcher
Registered: 2009-01-30
Posts: 62

Re: Stop all doesn't stop all!

the "when sprite1 clicked" scripts do not respond to the "stop all". "stop all" only affects green flag scripts.


check out my projects!!!!!    big_smile   my newest project: http://scratch.mit.edu/projects/tmaaan/496827 driversim, and best project: http://scratch.mit.edu/projects/tmaaan/483612 truck driver 2!!! I have a find it ready but wont be able to upload it till school is out  sad

Offline

 

#3 2009-04-08 21:06:25

Nanner
Scratcher
Registered: 2009-03-26
Posts: 9

Re: Stop all doesn't stop all!

Thanks - I ended up putting the test in each sprite.  It's too bad you can't put "if sprite clicked" under the green flag.

Offline

 

#4 2009-04-17 02:48:49

mickster3000
Scratcher
Registered: 2008-09-11
Posts: 9

Re: Stop all doesn't stop all!

[blocks]http://scratch.mit.edu/forums/viewtopic.php?id=15730#req_testmessage[/blocks]

Offline

 

#5 2009-04-17 02:50:17

mickster3000
Scratcher
Registered: 2008-09-11
Posts: 9

Re: Stop all doesn't stop all!

[blocks]http://scratch.mit.edu/forums/viewtopic.php?id=15730#req_messagetest[/blocks]

Offline

 

#6 2009-04-17 02:52:31

mickster3000
Scratcher
Registered: 2008-09-11
Posts: 9

Re: Stop all doesn't stop all!

[blocks]http://scratch.mit.edu/forums/viewtopic.php?pid=109463#req_message[/blocks]

Offline

 

#7 2009-04-17 03:00:09

mickster3000
Scratcher
Registered: 2008-09-11
Posts: 9

Re: Stop all doesn't stop all!

[blocks]<when green flag clicked><clear><forever><turn cw(1)degrees><end>[/blocks]

Offline

 

#8 2009-04-17 03:02:21

mickster3000
Scratcher
Registered: 2008-09-11
Posts: 9

Re: Stop all doesn't stop all!

[blocks]<when green flag clicked>
<forever>
<turn cw( 1 )degrees>
<end>[/blocks]

Offline

 

#9 2009-04-17 11:15:58

poppyseeds
Scratcher
Registered: 2009-02-28
Posts: 24

Re: Stop all doesn't stop all!

the  reason this happens because you used the when clicked if you use that the buttons donjt have to stop because they dont corspond tho the when flag click test my therory by not clicking the flag and clicking a boutton if this happens use the following scripts
[blocks]http://scratch.mit.edu/forums/viewtopic.php?id=15730#req_messagehttp://scratch.mit.edu/forums/viewtopic.php?id=15730#req_messagehttp://scratch.mit.edu/forums/viewtopic.php?id=15730#reqhttp://scratch.mit.edu/forums/viewtopic.php?id=15730#reqhttp://scratch.mit.edu/forums/viewtopic.php?id=15730#req_http://scratch.mit.edu/forums/viewtopic.php?id=15730#req_messagemessage_message_message


http://nyxscratch.webs.com/

Offline

 

#10 2009-04-17 11:18:35

poppyseeds
Scratcher
Registered: 2009-02-28
Posts: 24

Re: Stop all doesn't stop all!

* ok im just gonna say what script to use say when clicked forever if mouse down and touching sprite # then write your respones wich is proably brodcast "a"


http://nyxscratch.webs.com/

Offline

 

#11 2009-04-17 11:56:30

DsGameMaker
Scratcher
Registered: 2009-04-14
Posts: 89

Re: Stop all doesn't stop all!

Just use a brodcast to stop all.

Offline

 

Board footer