This is a read-only archive of the old Scratch 1.x Forums.
Try searching the current Scratch discussion forums.

#101 2010-07-08 03:00:14

ihaveamac
Scratcher
Registered: 2007-09-22
Posts: 1000+

Re: Scratch on portable devices...

Jonathanpb wrote:

hdarken wrote:

Jonathanpb wrote:


That's why I suggested the topic to be for all other devices...  wink

big_smile   big_smile   big_smile

That would be so awsome because i spend hours on my itouch anyway why did they delete the scratch app that they had before?

It was something with Apple... the people that made the application aren't to blame.

I'm not sure what was the exact reason, though.  tongue

"Apps cannot run other executable code or code translators like thing."


~ihaveamac - visit ihaveamac.net

Offline

 

#102 2010-07-08 23:49:33

hdarken
Scratcher
Registered: 2008-06-26
Posts: 1000+

Re: Scratch on portable devices...

do you mean like the download or the website


http://i.imgur.com/VskBk.png
http://i.imgur.com/tgxVZ.jpg

Offline

 

#103 2010-07-09 08:20:18

coolstuff
Community Moderator
Registered: 2008-03-06
Posts: 1000+

Re: Scratch on portable devices...

hdarken wrote:

do you mean like the download or the website

Hm? I don't quite understand what you mean. Who is "you?"

This topic is about Scratch on portable devices such as the iPhone, Nintendo DS, Android, etc.

Offline

 

#104 2010-07-09 09:41:46

ssss
Scratcher
Registered: 2007-07-29
Posts: 1000+

Re: Scratch on portable devices...

GammaGames wrote:

have it for ds! I would buy it! you could make, or play games. Scripts go on bottom screen, game o ntop. Press select to switch screens.

me agree! wll make ds famous agane 2


Hey.  It's me SSSS, back from the dead!  smile

Offline

 

#105 2010-07-09 12:52:50

hdarken
Scratcher
Registered: 2008-06-26
Posts: 1000+

Re: Scratch on portable devices...

coolstuff wrote:

hdarken wrote:

do you mean like the download or the website

Hm? I don't quite understand what you mean. Who is "you?"

This topic is about Scratch on portable devices such as the iPhone, Nintendo DS, Android, etc.

Do you mean you can make projects or view projects


http://i.imgur.com/VskBk.png
http://i.imgur.com/tgxVZ.jpg

Offline

 

#106 2010-07-16 17:37:59

Sulraw
New Scratcher
Registered: 2010-07-16
Posts: 1

Re: Scratch on portable devices...

Just an idea, but what about a Scratch app for the Nintendo DSi? You could add it to the Nintendo DSi Shop so it could be downloaded easily, and memory shouldn't be a problem - the DSi has 256mb of memory, not including SD cards that you can use to save on! There has already been a Scratch app for the DS, but hopefully an app for the DSi would be better.

Thanks for listening to my ideas!
PS. I'm no expert Squeak programmer - tell me if this is all nonsense!

Offline

 

#107 2010-07-24 00:45:41

murpho
Scratcher
Registered: 2010-07-01
Posts: 1000+

Re: Scratch on portable devices...

It's only $100 a year to put a app on the store so if you charge maybe $1 you can be in big business


https://lh6.googleusercontent.com/-l-rgCPiQ9pY/Tp32n1MRUEI/AAAAAAAADoA/HNQWbO8OOaA/s510/soccerleague.gif

Offline

 

#108 2010-07-28 23:39:04

hdarken
Scratcher
Registered: 2008-06-26
Posts: 1000+

Re: Scratch on portable devices...

t

murpho wrote:

It's only $100 a year to put a app on the store so if you charge maybe $1 you can be in big business

True becaues there are 582,858 members and i bet there will be alot of people who would want to get that app.

Last edited by hdarken (2010-07-28 23:39:22)


http://i.imgur.com/VskBk.png
http://i.imgur.com/tgxVZ.jpg

Offline

 

#109 2010-07-29 10:39:06

whatman
Scratcher
Registered: 2010-05-10
Posts: 28

Re: Scratch on portable devices...

good idea. also how about scratch for the wii, x box, and ps3

Offline

 

#110 2010-07-29 12:38:20

hdarken
Scratcher
Registered: 2008-06-26
Posts: 1000+

Re: Scratch on portable devices...

whatman wrote:

good idea. also how about scratch for the wii, x box, and ps3

Why this is for portable devices unless you will bring it with you.  smile


http://i.imgur.com/VskBk.png
http://i.imgur.com/tgxVZ.jpg

Offline

 

#111 2010-08-12 19:04:47

yaahoo
Scratcher
Registered: 2009-10-12
Posts: 29

Re: Scratch on portable devices...

Sulraw wrote:

Just an idea, but what about a Scratch app for the Nintendo DSi? You could add it to the Nintendo DSi Shop so it could be downloaded easily, and memory shouldn't be a problem - the DSi has 256mb of memory, not including SD cards that you can use to save on! There has already been a Scratch app for the DS, but hopefully an app for the DSi would be better.

Thanks for listening to my ideas!
PS. I'm no expert Squeak programmer - tell me if this is all nonsense!

Well I am an awesome squeak programmer, and to do that, you would need squeak for the DSI


http://meowprogramming.weebly.com/uploads/5/0/7/0/5070029/header_images/1282794090.jpgMeow! The next Scratch My old sig: By the way my user-name is supposed to be "Yahoo!" =B
=B =B =B =B =B =B =B =B =B =B =B =B =B =B +B +b =b =B =B =B =B =B =B

Offline

 

#112 2010-08-13 17:13:15

PICKLES123456789
Scratcher
Registered: 2009-08-07
Posts: 8

Re: Scratch on portable devices...

I think there should be scratch for ds,dsi,dsi xl and i pods


"Your warriors may climb like banana phones but they do not swim like them!"

Offline

 

#113 2010-08-23 16:22:01

infinitum3d
Scratcher
Registered: 2009-05-10
Posts: 100+

Re: Scratch on portable devices...

Has anyone tried running the Ubuntu version on a mobile device?  I saw somewhere on Google that someone got Ubuntu 8 running on a Nokia phone.  I think Scratch Ubuntu is for versions 9.01 to 10.01 (or something to that effect).

Someone also mentioned using a SqueakVM (virtual machine) on Windows Mobile . . .

I'm still working on my options.

Offline

 

#114 2010-08-24 19:06:39

yoshigal
Scratcher
Registered: 2009-02-22
Posts: 14

Re: Scratch on portable devices...

I think scratch should be on "iapps" list of stuff to buy or maybe in the DSI apps shop or at least on a ds app shop.
I lost the game!!

Offline

 

#115 2010-08-28 13:14:15

aljowen
Scratcher
Registered: 2010-05-07
Posts: 79

Re: Scratch on portable devices...

you could get ubunto on any mobile device the only problem is that you would have to root the device which unless your using a certain Nokia would void your warrenty

Scratch v2 is meant to use flash and i know that quite alot of android phones are getting flash and a few alredy support it, and the top end android phones (nexus one,desire) have about the same amount of prossesing power as one of those mini laptops which is 1gb. So scratch v2 should work fine on them if a little slow mabey but i wouldnt expect to see scratch work at 30fps on a mobile device costing less than £250  (i think thats around $500) which could destroy some ones hopes i mean even the motorola droid which costs a lot only has 520 mb of prossesing power.

Last edited by aljowen (2010-08-28 13:15:45)

Offline

 

#116 2010-08-28 13:17:41

militarydudes
Scratcher
Registered: 2008-09-12
Posts: 1000+

Re: Scratch on portable devices...

aren't they making one for 2.0?


__m. .m__ KILROY WAS HERE
        U

Offline

 

#117 2010-08-29 11:35:45

Thomas96
Scratcher
Registered: 2010-03-25
Posts: 100+

Re: Scratch on portable devices...

scratch for the iPad of iPod would be amazing, I'm even writing this on an IPad!!!

Offline

 

#118 2010-08-29 12:19:03

aljowen
Scratcher
Registered: 2010-05-07
Posts: 79

Re: Scratch on portable devices...

The ipad/Ipod/Iphone Doesnt support flash though so scratch 2.0 wouldnt work.
Android ftw

Offline

 

#119 2010-09-06 06:08:19

tahamon
Scratcher
Registered: 2008-01-14
Posts: 2

Re: Scratch on portable devices...

instead of trying to get the app itself why not try to somehow get flash or something so you can do lots of things instead of just scratch

Offline

 

#120 2010-09-06 08:39:57

coolstuff
Community Moderator
Registered: 2008-03-06
Posts: 1000+

Re: Scratch on portable devices...

tahamon wrote:

instead of trying to get the app itself why not try to somehow get flash or something so you can do lots of things instead of just scratch

Apple has said - on many occasions, notably this one - that there will never be Flash on the iPhone, iPad, or iPod Touch.

Offline

 

#121 2010-09-06 08:50:12

ssss
Scratcher
Registered: 2007-07-29
Posts: 1000+

Re: Scratch on portable devices...

mac site wrote:

Apple has a long relationship with Adobe. In fact, we met Adobe’s founders when they were in their proverbial garage. Apple was their first big customer, adopting their Postscript language for our new Laserwriter printer. Apple invested in Adobe and owned around 20% of the company for many years. The two companies worked closely together to pioneer desktop publishing and there were many good times. Since that golden era, the companies have grown apart. Apple went through its near death experience, and Adobe was drawn to the corporate market with their Acrobat products. Today the two companies still work together to serve their joint creative customers – Mac users buy around half of Adobe’s Creative Suite products – but beyond that there are few joint interests.

I wanted to jot down some of our thoughts on Adobe’s Flash products so that customers and critics may better understand why we do not allow Flash on iPhones, iPods and iPads. Adobe has characterized our decision as being primarily business driven – they say we want to protect our App Store – but in reality it is based on technology issues. Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true. Let me explain.

First, there’s “Open”.

Adobe’s Flash products are 100% proprietary. They are only available from Adobe, and Adobe has sole authority as to their future enhancement, pricing, etc. While Adobe’s Flash products are widely available, this does not mean they are open, since they are controlled entirely by Adobe and available only from Adobe. By almost any definition, Flash is a closed system.

Apple has many proprietary products too. Though the operating system for the iPhone, iPod and iPad is proprietary, we strongly believe that all standards pertaining to the web should be open. Rather than use Flash, Apple has adopted HTML5, CSS and JavaScript – all open standards. Apple’s mobile devices all ship with high performance, low power implementations of these open standards. HTML5, the new web standard that has been adopted by Apple, Google and many others, lets web developers create advanced graphics, typography, animations and transitions without relying on third party browser plug-ins (like Flash). HTML5 is completely open and controlled by a standards committee, of which Apple is a member.

Apple even creates open standards for the web. For example, Apple began with a small open source project and created WebKit, a complete open-source HTML5 rendering engine that is the heart of the Safari web browser used in all our products. WebKit has been widely adopted. Google uses it for Android’s browser, Palm uses it, Nokia uses it, and RIM (Blackberry) has announced they will use it too. Almost every smartphone web browser other than Microsoft’s uses WebKit. By making its WebKit technology open, Apple has set the standard for mobile web browsers.

Second, there’s the “full web”.

Adobe has repeatedly said that Apple mobile devices cannot access “the full web” because 75% of video on the web is in Flash. What they don’t say is that almost all this video is also available in a more modern format, H.264, and viewable on iPhones, iPods and iPads. YouTube, with an estimated 40% of the web’s video, shines in an app bundled on all Apple mobile devices, with the iPad offering perhaps the best YouTube discovery and viewing experience ever. Add to this video from Vimeo, Netflix, Facebook, ABC, CBS, CNN, MSNBC, Fox News, ESPN, NPR, Time, The New York Times, The Wall Street Journal, Sports Illustrated, People, National Geographic, and many, many others. iPhone, iPod and iPad users aren’t missing much video.

Another Adobe claim is that Apple devices cannot play Flash games. This is true. Fortunately, there are over 50,000 games and entertainment titles on the App Store, and many of them are free. There are more games and entertainment titles available for iPhone, iPod and iPad than for any other platform in the world.

Third, there’s reliability, security and performance.

Symantec recently highlighted Flash for having one of the worst security records in 2009. We also know first hand that Flash is the number one reason Macs crash. We have been working with Adobe to fix these problems, but they have persisted for several years now. We don’t want to reduce the reliability and security of our iPhones, iPods and iPads by adding Flash.

In addition, Flash has not performed well on mobile devices. We have routinely asked Adobe to show us Flash performing well on a mobile device, any mobile device, for a few years now. We have never seen it. Adobe publicly said that Flash would ship on a smartphone in early 2009, then the second half of 2009, then the first half of 2010, and now they say the second half of 2010. We think it will eventually ship, but we’re glad we didn’t hold our breath. Who knows how it will perform?

Fourth, there’s battery life.

To achieve long battery life when playing video, mobile devices must decode the video in hardware; decoding it in software uses too much power. Many of the chips used in modern mobile devices contain a decoder called H.264 – an industry standard that is used in every Blu-ray DVD player and has been adopted by Apple, Google (YouTube), Vimeo, Netflix and many other companies.

Although Flash has recently added support for H.264, the video on almost all Flash websites currently requires an older generation decoder that is not implemented in mobile chips and must be run in software. The difference is striking: on an iPhone, for example, H.264 videos play for up to 10 hours, while videos decoded in software play for less than 5 hours before the battery is fully drained.

When websites re-encode their videos using H.264, they can offer them without using Flash at all. They play perfectly in browsers like Apple’s Safari and Google’s Chrome without any plugins whatsoever, and look great on iPhones, iPods and iPads.

Fifth, there’s Touch.

Flash was designed for PCs using mice, not for touch screens using fingers. For example, many Flash websites rely on “rollovers”, which pop up menus or other elements when the mouse arrow hovers over a specific spot. Apple’s revolutionary multi-touch interface doesn’t use a mouse, and there is no concept of a rollover. Most Flash websites will need to be rewritten to support touch-based devices. If developers need to rewrite their Flash websites, why not use modern technologies like HTML5, CSS and JavaScript?

Even if iPhones, iPods and iPads ran Flash, it would not solve the problem that most Flash websites need to be rewritten to support touch-based devices.

Sixth, the most important reason.

Besides the fact that Flash is closed and proprietary, has major technical drawbacks, and doesn’t support touch based devices, there is an even more important reason we do not allow Flash on iPhones, iPods and iPads. We have discussed the downsides of using Flash to play video and interactive content from websites, but Adobe also wants developers to adopt Flash to create apps that run on our mobile devices.

We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform. If developers grow dependent on third party development libraries and tools, they can only take advantage of platform enhancements if and when the third party chooses to adopt the new features. We cannot be at the mercy of a third party deciding if and when they will make our enhancements available to our developers.

This becomes even worse if the third party is supplying a cross platform development tool. The third party may not adopt enhancements from one platform unless they are available on all of their supported platforms. Hence developers only have access to the lowest common denominator set of features. Again, we cannot accept an outcome where developers are blocked from using our innovations and enhancements because they are not available on our competitor’s platforms.

Flash is a cross platform development tool. It is not Adobe’s goal to help developers write the best iPhone, iPod and iPad apps. It is their goal to help developers write cross platform apps. And Adobe has been painfully slow to adopt enhancements to Apple’s platforms. For example, although Mac OS X has been shipping for almost 10 years now, Adobe just adopted it fully (Cocoa) two weeks ago when they shipped CS5. Adobe was the last major third party developer to fully adopt Mac OS X.

Our motivation is simple – we want to provide the most advanced and innovative platform to our developers, and we want them to stand directly on the shoulders of this platform and create the best apps the world has ever seen. We want to continually enhance the platform so developers can create even more amazing, powerful, fun and useful applications. Everyone wins – we sell more devices because we have the best apps, developers reach a wider and wider audience and customer base, and users are continually delighted by the best and broadest selection of apps on any platform.

Conclusions.

Flash was created during the PC era – for PCs and mice. Flash is a successful business for Adobe, and we can understand why they want to push it beyond PCs. But the mobile era is about low power devices, touch interfaces and open web standards – all areas where Flash falls short.

The avalanche of media outlets offering their content for Apple’s mobile devices demonstrates that Flash is no longer necessary to watch video or consume any kind of web content. And the 200,000 apps on Apple’s App Store proves that Flash isn’t necessary for tens of thousands of developers to create graphically rich applications, including games.

New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too). Perhaps Adobe should focus more on creating great HTML5 tools for the future, and less on criticizing Apple for leaving the past behind.

Which is why Scratch should be on "Nintendo DS, DSi, 3Ds, psp"


Hey.  It's me SSSS, back from the dead!  smile

Offline

 

#122 2010-09-15 17:07:59

LolCat72
Scratcher
Registered: 2010-04-18
Posts: 100+

Re: Scratch on portable devices...

JSO wrote:

How I would do it

I think you should just be able to play scratch games. That means, the application should have 4 icons: Open,Close and Green Flag, Stop All.

Some mobile devices like mobile phones have very low memory and cpu, so maybe there should be a Scratch compiler to Java? Really, I think this ideas can make Scratch a super portable thing! Try softboard for the mobile phone thing, but we can do better ;P

Edit: Softboard's gone  sad

There's a free app called Cloud Browse. It's Firefox for the iPhone/iPad/iPod touch and supports Flash and Java. You could use that to play the Scratch games.


Please think twice before printing this post, as you are saving the Earth, the only planet with bacon.

Offline

 

#123 2010-09-25 18:44:38

TheExternal
Scratcher
Registered: 2008-11-04
Posts: 54

Re: Scratch on portable devices...

Hey, guys. Im looking at google app inventer for android phones and it looks sorta like scratch. any1 can just start creating an app for scratch on their phone. The only problem is that it might take a lot of persuading for them to allow publishing on their web site (if a non scratch team member made it) MIT could easily make a scratch app for android in a day or two.



EDIT:

The link even says this:

Open Blocks visual programming is closely related to the Scratch programming language, a project of the MIT Media Laboratory's Lifelong Kindergarten Group.

Last edited by TheExternal (2010-09-25 18:49:11)


http://i37.tinypic.com/2jdp99s.png
The funniest thing about this quote is that by the time you realize it doesn't say anything of importance, it's too late to stop reading it.

Offline

 

#124 2010-09-26 09:56:27

Daffy22
Scratcher
Registered: 2008-12-15
Posts: 500+

Re: Scratch on portable devices...

Me and a few others are currently making a text based scratch in HTML5 and PHP and JS! Would this be helpful for on ipads (maybe viewable through the browser)


http://img201.imageshack.us/img201/1784/logosmalle.png
"Spectacular - 5 Star" -  CNET.com Editor.

Offline

 

#125 2010-10-03 13:10:59

bigreader
Scratcher
Registered: 2007-08-14
Posts: 100+

Re: Scratch on portable devices...

If you want to run Scratch on your iPhone, iPod Touch or iPad, you have several options:

1. Get CloudBrowse, the easiest method. However, this only will let you play for 15 minutes at a time (if I remember right). After that, you'll have to restart the app.

2. Get a screen sharing app like iTeleport or VNC Viewer - there are free ones out there, but I don't know where they are. Then, set it up and you can view Scratch projects running on your computer - on your iPhone!

3. Jailbreak. You can then either get Frash (Flash for iPhone) and use the experimental viewer, or get Installous and download the Scratch app from there. (I would be careful about jailbreaking if I were you!!)


Hope this helps pass the time until the Scratch app is released - if you want updates from the developer, follow squeaker68882 on Twitter. Have fun!


I'm currently taking a break from Scratch.
Zing - now even easier to install!

Offline

 

Board footer