Hello :D
Me and a friend are currently working on a Scratch project named Mountains Of Mischief. It is a side-scrolling, grappling-hook shooter game, where you try to pull yourself across various mountainous areas. So far, I am the only one working on the Scratch version, so it's going relatively slowly, but I now have an open beta of the physics engine up at http://scratch.mit.edu/projects/qlmaX5/433675. It has a working velocity system, which I coded really quickly :D
If you want the code, here it is:
Forever
if not touching sprite1 and velocity < 50
change Velocity by -1
else
if Velocity = 50 and not touching sprite1
change velocity by 0
else
if touching sprite1
set Velocity to 0
I also have a fall part with
forever
if not touching sprite1
change x by <Velocity>
else
change x by 3 (to stay above the mountain, but creates the weird bumpy effect)
The blocks are wierd and glitchy on my computer, so I'm not going to imbed the visual code :P
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