I may have found a way to pull it off for a battle game.
My system has two key parts.
1: A PRNG set to give the same numbers on both.
2: Call signs to transfer moves (Tell them over a chat client).
I will upload an example as soon as I work out some bugs.
Any Comments or Tips?
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What program are you using to send messages between computers?
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Oh so it isn't actually multi player play. You are basically telling you buddy what you are doing.
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That's not a bad idea, given how fast chat clients can be. It wouldn't be fast enough for twitch-type games, but for turn-based games it may work.
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Yes, there are other ways. Scratch has a built in networking feature.
http://scratchconnections.wik.is/
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