HI, I am making the most awesome project... COOL, I HAVE FINISHED IT, THIS WILL TOTALLY ROCK EVERYONES MIND OUT!... why is it taking so long to upload... TO BIG! arghh that sucks. please raise the size limit!
unable to upload, file might be too big, I am sick of the size limit.
Last edited by JoelP (2007-08-19 02:54:15)
Offline
I am sorry to hear that you have not be able to upload a project in weeks. Why is your project so big? Does it have sound? What kind of sound is it? Have you tried compressing the project?
What do you think the size limit should be? Keep in mind that allowing bigger file size will increase the chances of people finding it annoying that more projects take a long time to load.
If you give me enough valid reasons to increase the file size and I see there is a positive response to your request from other members of the community, I will consider it.
Thanks a lot for raising your voice!
Offline
Sorry about caps lock, I tend to get a bit frustrated, especially when I spend about a week or two on project and it couldn't upload. I think it good do with 15 meg? I find that a lot of complaints are because thier projects are only 2 meg above the limit.
Offline
I get angry and I kicking myself later about doing that, so just remember that when you see a lot of caps-lock
Offline
I would actually like it to be bigger, but then it would take really long to load. So I will forget about good music and voice recordings, but size still raises quickly when I make a good project. Can there be a bit more advanced music making then? I am a grade 3 pianist and I can make some decent tunes on scratch, but then you can only have one note playing at a time!? lol
Offline
[block] <say[ how do I compress graphics, 'cause that could definatley come in handy! [/blocks]
Offline
oh... big images... oh dear! does that lower the quality?
Offline
Yes, but you might not even notice. Make a backup of your project. Try compressing the images and see if you like the quality.
Offline
okay, i will check it out.
*finally i can upload my projects.*
thanks for the help
edit: cool! you can do sounds as well!
although i am still sure 12 meg couldn't hurt, because from what I read, a few people were complaining they couldn't upload thier project because it was only 2 above the limit...
2nd edit: cool! if you set it to 50, it actually makes it look betta!!!!!!!!!
Last edited by JoelP (2007-08-19 03:27:36)
Offline
When is the next V of scratch coming out?
Offline
just a slight prob, it only compresses 1 or 2 of all the images, sometimes it is even none which get quality-lowered?
Offline
JoelP---it is possible to have multiple notes playing at once with the "play note" feature of scratch.
See
http://scratch.mit.edu/projects/kevin_karplus/2160
http://scratch.mit.edu/projects/kevin_karplus/2159
http://scratch.mit.edu/projects/kevin_karplus/3185
to see how.
Offline
yeah, i made a project in like feb. or somthing, now even if i could upload it theres already alot of those around here, and my project would look like i copied theirs
Offline
Come on people, 10 megs is more than enough. 10 megs the pretty much the standard for movie and game sites so if you have any size issues, compress you images and your music.
Offline
archmage, if you had alot of projects that you couldnt upload because of the size limit, would you still be saying that? i have projects that i cant upload, even after compressing
Offline
Vanslar wrote:
archmage, if you had alot of projects that you couldnt upload because of the size limit, would you still be saying that? i have projects that i cant upload, even after compressing
Yes I would actually, most sites have this 10 meg limit. Also there are many other ways to compress your files other than the scratch auto-compress. Try searching google for some freeware compression tools.
Offline
Fewer, simpler images makes the biggest difference.
Getting rid of long, obnoxious music clips also helps.
Offline
I have noticed that Photoshop looses quality a lot less notisably than Scratch when saving as low quality JPEG. I guess photoshop smooths things out better, changing the colour depth and cleaning up artifacts based on the original rather than just brute forcing it to be smaller. Scratch tends to make things pixelated at high compression... (Sometimes it's a cool effect, but not for me. I want the graphics I painted in Artrage to still look painted.)
You could allways use PNG. A 150 meg image becomes about 5 meg with PNG. Though you'll probbly get bad performance, as the PNG is like a kind of zip image format and is unpacked when shown, and even if you just need to download 5 megs of image your computer still have to handle 150 megs of image ones it's downloaded and unpacked. (Though I only got that filesiz when I tried to make a stencil for Artrage from a fractal program, I wanted you to be able to zoom as far as you could want without getting a pixelated fractal, so I made a 12000*12000 fractal and saved it as PNG, which is the format Artrage uses for stencils. But when I tried to use it as a stencil Artrage crashed due to lack of enough ram... (I have 2 gigs.) 7000*7000 was enough though, and worked real well, with no crashing.)
Edit: Found a typo.
Last edited by AlveKatt (2007-08-26 03:47:32)
Offline
archmage wrote:
Vanslar wrote:
archmage, if you had alot of projects that you couldnt upload because of the size limit, would you still be saying that? i have projects that i cant upload, even after compressing
Yes I would actually, most sites have this 10 meg limit. Also there are many other ways to compress your files other than the scratch auto-compress. Try searching google for some freeware compression tools.
ok, lets say youve been working on this project for almost a month, and you cant upload, its like your ultimate game or somthing, and then someone else uploads one just like it and it gets featured, wouldnt you get a bit ticked off?
Offline
If they managed to upload their version, how come you couldn't upload yours?
The limit is arbitary - but so would any changes to it. If it were changed to 12 meg, you'd then get people saying "whay can't it be 13 meg, because my project is over 12..."
Look upon the 10 meg limit as a programming challenge, and optimise your code accordingly to reduce file size. Thats what I had to do - the original version of Wandering Knight csme in at around 26 meg, but I was able to get that down to about 6 meg.
And bear in mid, even at 6 meg people complain that it takes too long to load or doesn't load at all!
Offline
Following up on AlveKatt's observation:
Photoshop (or the cheaper Photoshop Elements) does do a much better job of compression than Scratch, especially if you are clever with the filters to reduce the unimportant noise in an image. It is also much better at scaling images (the sharpen filter sometimes helps, if you need to scale something down a lot).
When I put fancy graphics into Scratch, I preprocess them through Photoshop Elements to clean them up, adjust the lighting, scale them, and compress them. This works better than relying on the cruder tools in scratch, and can allow a fair amount of graphics within the 10Mbyte limit.
Offline
Vanslar wrote:
archmage wrote:
Vanslar wrote:
archmage, if you had alot of projects that you couldnt upload because of the size limit, would you still be saying that? i have projects that i cant upload, even after compressing
Yes I would actually, most sites have this 10 meg limit. Also there are many other ways to compress your files other than the scratch auto-compress. Try searching google for some freeware compression tools.
ok, lets say youve been working on this project for almost a month, and you cant upload, its like your ultimate game or somthing, and then someone else uploads one just like it and it gets featured, wouldnt you get a bit ticked off?
What is the size of your project?
Offline
andresmh wrote:
Vanslar wrote:
archmage wrote:
Yes I would actually, most sites have this 10 meg limit. Also there are many other ways to compress your files other than the scratch auto-compress. Try searching google for some freeware compression tools.
ok, lets say youve been working on this project for almost a month, and you cant upload, its like your ultimate game or somthing, and then someone else uploads one just like it and it gets featured, wouldnt you get a bit ticked off?
What is the size of your project?
I think the solutions coming...
whooppeee!!!
the size for me is usually 15 meg, but I can live with the limit of 12?
Last edited by JoelP (2007-08-26 18:44:38)
Offline
It is a bit sad that mp3 stuff takes a lot of space. I have an AWESOME song called victoria in acies. it takes up 20 meg alone!
Offline