JIH7 wrote:
photoshoping each individual costume would take hours there has to be an easier way
Sorry that's the only way you can do it. What you can try though is splitting the sprite sheets into 480x 360 pages in paint or something and then opening them in scratch, where you edit them isntead of photoshop
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Hmmm...I wrote a tutorial a long time ago on the subject, let me see if I can find it. This tutorial works for Windows XP and older, but I don't know about Vista.
Found it: http://scratch.mit.edu/forums/viewtopic.php?pid=65985#p65985
(Steps 1-8 are on how to get the sprites you want, the rest are how to get 'em in Scratch)
Last edited by blazerv82 (2009-01-04 10:44:16)
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JIH7 wrote:
photoshoping each individual costume would take hours there has to be an easier way
If I understand correctly, you have a large sprite sheet (say 80 sprites) and you want to cut out and save each sprite in a different sprite to import to Scratch.
The most obvious and laborious method is to cut out each one individually after importing the sheet to Scratch and making multiple copies.
A much easier method is to get another program to cut out and save each image automatically. There are several freely available, I use Reiner's Tilecutter (I think Mayhem also used it for his Wandering Knight project) - always scan downloads with an anti-virus program before opening them.
A more expensive ($20) but faster and more powerful programcalled Super Sprites can be found here. For people who would like a cheaper but less... legal method...
[DISCLAIMER: I am not endorsing, promoting or condoning illegal activities in any way, shape or form and do not accept any responsibility for any such activities that may take place as a result of my provision of this information.]
...there are several hacks and pirate registration codes available that will unlock the demo version. (again scan downloads with an anti-virus program before opening them.)
Once you have the files saved, open up Scratch in a small window and switch to the script area of your sprite. Open up the folder with your files in another small window and then drag the images across to Scratch. They will be added to the sprite's costume list.
Hope this was of help.
SB
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Dan01 wrote:
JIH7 wrote:
photoshoping each individual costume would take hours there has to be an easier way
Sorry that's the only way you can do it. What you can try though is splitting the sprite sheets into 480x 360 pages in paint or something and then opening them in scratch, where you edit them isntead of photoshop
That's exactly how I do it. If you need them aligned, put a line over a constant feature (the head?). Move each costume so that the constant feature is lined up with the "placeholder" line. This makes consistent costumes far easier than trial and error.
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big-bang wrote:
Dan01 wrote:
JIH7 wrote:
photoshoping each individual costume would take hours there has to be an easier way
Sorry that's the only way you can do it. What you can try though is splitting the sprite sheets into 480x 360 pages in paint or something and then opening them in scratch, where you edit them isntead of photoshop
That's exactly how I do it. If you need them aligned, put a line over a constant feature (the head?). Move each costume so that the constant feature is lined up with the "placeholder" line. This makes consistent costumes far easier than trial and error.
Yea. I usally zoom in to x5 or x4 if the sprite is big and line the feet up with the bottom of the box and work from there.
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Fill the background with transparent then right click and select grab screen region for new sprite. Then right click on the new sprite and select grab screen region for new costume, grab next frame. Then grab the next costume's screen region... and the next... and the next..and the next... and the next..and the next... and the next..and the next... and the next..and the next... and the next..and the next... and the next..and the next... and the next..and the next... and the next..and the next... and the next..and the next... and the next..and the next... and the next..and the next... and the next..and the next... and the next..and the next... and the next..and the next... and the next..and the next... and the next..and the next... and the next..and the next... and the next..and the next... and the next..and the next... and the next..and the next... and the next..and the next... and the next..and the next... and the next..and the next... and the next.. and so on
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its spelled Hippopotomonstrosesquippedaliophobia
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LSSJ6Goku wrote:
JIH7 wrote:
photoshoping each individual costume would take hours there has to be an easier way
hes right there is another way i used it in 5 minutes had a Goku spirte
Alfred Spritesheet Unpacker is the way to go.
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Too bad this doesn't work:
when gf clicked Clip (2) * (2) sprite sheet (1) Name = [Sprite1] - Costume (1) = [Costume1] (1) Costume (2) = [Costume2] (2) Name = [Sprite2] - Costume (1) = [Costume1] (3) Name = [Sprite3] - Costume (1) = [Costume1] (4) Name = [Sprite4] - Costume (1) = [Costume1]
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when I get a sprite sheet I go onto create sprite, import, get my sprite sheet, and then rub out all the ones I don't want and increase the size of the one I do
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The fastest way to rip a sprite-sheet is with Alferd Spritesheet Unpacker. Its FREE you can find it at www.forkandbeard.co.uk
You have to make sure that the sprite sheet is in png. format. If not it will not work. So open the sprite sheet with Photoshop save it for web and devices select PNG24 and save it, once it has been saved the sprite sheet Unpacker and drag it into the work area, then highlight each sprite you want to use and save it in a folder. then you can use it in Scratch.
I hope this helps.
:cool
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