i think there should be some options for the mouse like hide and show. and the speed of the mouse (how many pixels it covers). the last direction it moved. and a moving test.
any other ideas?
Last edited by m44 (2008-12-22 23:39:14)
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Changing the mouse's attributes is tricky to do when your app is cross-platform/Java. Hide/show of the cursor should be straightforward enough, though, and would definitely be nice for when you want a sprite to "become" the cursor.
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ferret10 wrote:
maybe a left/right click sensor
yeah that would be nice but mac mice don't have right mouse buttons.
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herey wrote:
yeah that would be nice but mac mice don't have right mouse buttons.
Two (and more) mouse buttons have been supported by the Mac OS for many years, and they've been shipping with multi-button mice since 2005. Even if you've got a single-button mouse still, most apps will recognize a Control-click as being the right mouse button.
Last edited by mrweston (2008-12-23 20:39:28)
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my ScriptWorks music player detects mouse movment and 'hides' some stuff if the mouse isint moved for about 5 seconds. and im sure using the same technic and some trig u can work out the direction, and right click is possible, see my paint project (glitchy online though)
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yambanshee wrote:
my ScriptWorks music player detects mouse movment and 'hides' some stuff if the mouse isint moved for about 5 seconds. and im sure using the same technic and some trig u can work out the direction, and right click is possible, see my paint project (glitchy online though)
oh
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All the ideas listed above have been out into one project...
http://scratch.mit.edu/projects/bhz/362968
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bhz wrote:
All the ideas listed above have been out into one project...
http://scratch.mit.edu/projects/bhz/362968
not hide/show
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Yeah it wasn't that long ago that I had similar ideas like this. In result I had this idea. Well first you know how theres a stage/sprite on the left of the sprites thats always there. Well there would also be a mouse one. You could change the costume or show or hide it, and just like the stage, not ALL of the blocks would show. Like for example just these:
-From motion, there would only be the direction blocks.
-From looks, as far as I know there would be every single one.
-From sound, again there would be everything.
-From pen, there would be everything, which reminds me, with this mouse sprite idea, this would help because the mouse would automatically draw if you put the script in, instead of making another sprite.
-From control, there would be everything except When mouse clicked.
-From sensing, there would be everything though in the touching boolean block, there would be no "mouse-pointer" option.
-From numbers and variables finally, there would be everything.
So in general MOST of the blocks will be able to be used by the mouse sprite, but not all. Tell me what you think
Last edited by Lucario621 (2008-12-29 11:16:33)
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herey wrote:
ferret10 wrote:
maybe a left/right click sensor
yeah that would be nice but mac mice don't have right mouse buttons.
Ummm yes it does. I have a mac.
Voila! Right-click menu!
The annoying thing is that you have to turn it on in the settings app though.
Last edited by jamie (2009-01-02 15:50:01)
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jamie wrote:
herey wrote:
ferret10 wrote:
maybe a left/right click sensor
yeah that would be nice but mac mice don't have right mouse buttons.
Ummm yes it does. I have a mac.
http://img83.imageshack.us/img83/3456/picture2hl2.png
Voila! Right-click menu!
The annoying thing is that you have to turn it on in the settings app though.
Some macs don't and require you to hold control and click to access right-click functions.
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herey wrote:
ferret10 wrote:
maybe a left/right click sensor
yeah that would be nice but mac mice don't have right mouse buttons.
Apple-Cilck(Command-Click) is right click for mac...
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