Can anyone help me fix the x and y location that the character moves to when you select an area offscreen?
Its for this project:
Link to Project
No idea what the problem is.
Thanks in advance for any help ^^
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i looked at it and don't know what you mean. i selected the character and he went where i clicked next. When i selected him, moved to another square on the map and click there, he eventually walked there. When i select him and click outside the "window" it doesn't not register that as a click.
I'm not sure what your asking help on. Can you explain a little more?
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cauzality wrote:
i looked at it and don't know what you mean. i selected the character and he went where i clicked next. When i selected him, moved to another square on the map and click there, he eventually walked there. When i select him and click outside the "window" it doesn't not register that as a click.
I'm not sure what your asking help on. Can you explain a little more?
Ah, sorry. The problem is more in the numbers and virtual locations that the physical location of the unit.
I can't remember but I think I was trying to make it so that regardless of his virtual movement he would still be on screen, just ghosted, rather than out of range. To help interaction with other objects.
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